Imperium Off Topicum - The Last War(IOTLW)

Lighthearter

President of the United States
Joined
Apr 29, 2010
Messages
3,357
Location
The West Wing
The year is 1940. Tensions around the globe have been building since the dramatic conclusion of the Great War in 1920 - now, the peoples of Earth have assembled their industrial might, their armies and fleets, their greatest politicians. The Last War has begun - and only the strongest will survive.

Are you a conqueror and victor - or a tinpot ruler, to be crushed under the heel of a greater realm's champions?


The Rules:

Right, first off:

No powergaming, no flaming, no pointless spam, no OOC rudeness. If you wanna engage in that, take it to VMs or PMs. I'll have no problem WoGing your nation if you tick me off, so play nice.

Joining:

Step-by-step analysis is coming below.

Map:

Spoiler :
iotlw.png


Pick one province and choose an(available) color.

Ideology:

Pick one of the following Ideologies(you cannot change your own ideology, so choose WISELY):

- Fascism: +2 in Land Combat
- Communism: +2IP
- Monarchy: +50% bonus to initiative
- Empire: +2 in Naval Combat
- Democracy: 1 Unit Upgrade does not require you to Downgrade another Unit
- Federation: +1 Army OR Fleet

Units:

There are three Land units, and three Sea units, and both Land and Sea operate in a Rock-Paper-Scissors relationship. A>B>C>A and such. There is a random element to it as well, so it's not ironclad, but in general it holds. There are three variants on each unit - Default, Upgraded and Downgraded. A Downgraded unit is weaker than Default, whereas an Upgraded one is stronger(obviously). So, you should choose the Upgraded variant of everything, right? Well, there's a catch. For every Upgraded unit you pick, you must also have a Downgraded unit in your arsenal. I. E. if you Upgrade Tanks to MBTs and Submarines to Attack Submarines, you must drop two other units - say Artillery to Grenadiers and Battlecruisers to Dreadnoughts. Choose wisely.

There are also the two "Command" units. These exist outside the normal unit tree, and remain behind the battle. See the "Combat" section for more details on how they work.

Each Army starts with one Infantry/Motorized/Mechanized, and each Fleet starts with one PT Boat/Destroyer/Cruiser.

Land Units:

Downgraded: Infantry(+2 v. Grenadiers/Artillery/Tactical Bombers, +1 in general)
Default: Motorized(+4 v. Grenadiers/Artillery/Tactical Bombers, +2 in general)
Upgraded: Mechanized(+6 v. Grenadiers/Artillery/Tactical Bombers, +3 in general)

Downgraded: Grenadiers(+2 v. Armored Cars/Tanks/MBTs, +1 in general)
Default: Artillery(+4 v. Armored Cars/Tanks/MBTs, +2 in general)
Upgraded: Tactical Bombers(+6 v. Armored Cars/Tanks/MBTs, +3 in general)

Downgraded: Armored Cars(+2 v. Infantry/Motorized/Mechanized, +1 in general)
Default: Tanks(+4 v. Infantry/Motorized/Mechanized, +2 in general)
Upgraded: Main Battle Tanks(+6 v. Infantry/Motorized/Mechanized, +3 in general)

Downgraded: Corps HQ(+1 to all friendly units)
Default: Officer Corps(+2 to all friendly units)
Upgraded: Great General(+3 to all friendly units)

Sea Units:

Downgraded: PT Boat(+2 v. Mini-sub/Submarine/Attack Submarine, +1 in general)
Default: Destroyer(+4 v. Mini-sub/Submarine/Attack Submarine, +2 in general)
Upgraded: Cruiser(+6 v. Mini-sub/Submarine/Attack Submarine, +3 in general)

Downgraded: Mini-sub(+2 v. Dreadnought/Battlecruiser/Battleship, +1 in general)
Default: Submarine(+4 v. Dreadnought/Battlecruiser/Battleship, +2 in general)
Upgraded: Attack Submarine(+6 v. Dreadnought/Battlecruiser/Battleship, +3 in general)

Downgraded: Dreadnought(+2 v. PT Boat/Destroyer/Cruiser, +1 in general)
Default: Battlecruiser(+4 v. PT Boat/Destroyer/Cruiser, +2 in general)
Upgraded: Battleship(+6 v. PT Boat/Destroyer/Cruiser, +3 in general)

Downgraded: Escort Carrier(+1 to all friendly units)
Default: Aircraft Carrier(+2 to all friendly units)
Upgraded: Flag Carrier(+3 to all friendly units)

Playing the Game:

Combat:

Everyone has two Armies and two Navies. These forces can have up to 6 units in them at a time. You cannot acquire new Armies and Navies, but other players can loan them to you as Expeditionary Forces. However, you cannot add troops to Expeditionary Forces - and the units in them are the troops of your ally, not you. Armies and Navies can move two Provinces/Seazones at a time on the map - Armies moving through unoccupied enemy territories instead of stopping is allowed, but the Army will not claim the territory it passed through. Armies can move into Seazones at will, but each Seazone movement counts for 2 - an Army can only move 1 Seazone per turn, as opposed to Fleets with 2. Plus, Armies cannot defend themselves at sea.

Producing a Unit costs one IP. Every province gives 1IP to your nation. Units not actually in armies/navies can be pooled, but cannot perform any actions without being part of an army/navy. You may give units to other factions, but only if their unit selection is compatible with yours. I.E. you can't give Player B MBTs if he has Tanks as his selection, but you can give him Battlecruisers if Battlecruisers are his chosen unit in that category.

Combat is handled very simply - when two Armies/Navies of opposing factions meet in a province, a coin is flipped and the winning player gains Initiative, arranging his units to counter the other player's. Battle is conducted via opposed rolls(1-20) + modifiers. Rolling a 1 results in your unit being instantly destroyed, rolling a 20 results in the enemy being instantly destroyed. If both sides roll the same number(including 1s and 20s) both units are destroyed.

Command Units(Corps GQ/Officer Corps/Great General and Escort Carrier/Aircraft Carrier/Flag Carrier) provide a certain bonus, but every time you lose a unit there is a chance of the Command Unit being destroyed. If the Command Unit is lost, all units in the army lose the bonus immediately.

Claiming:

To claim new provinces, move an army into them. If they are Neutral, there is a chance they will fight back - but spending 1IP AND sending an army THAT SAME TURN will cause them to peacefully align with you. Combat with NPCs is handled just like combat with PCs, except that NPCs are counted as having only Downgraded units.

If they belong to another player, they won't fight back unless there's an Army in them. Otherwise, they're all yours.

Client States:

A player becoming your Client State will cause it to immediately change to your Ideology, gaining all relevant benefits. Your Client State will be unable to declare war on you(though the reverse does not hold true) and will automatically join with you in any wars, defensive or aggressive.

It can be nice to have Clients in order to protect flanks, seeing as how Army and Fleet counts are static.

You are expected to keep track of your own units. I'll try my best, but I'm expecting you to keep a better tally than I.

Can you prove victorious in the Last War?

-L
 
iotlw.png


Communist Greece(Christos) - Pale Blue
-Communist

Kingdom of Denmark(Magnive) - Light Red
-Kingdom
-Upgraded/Downgraded: None!

The Fascistic Federated Mexican Empire of Constitutional Kingsdoms of the People(mayor) - Bright Green
-???

Greater Egyptian National State(Krzowwh) - Brown
-Fascism

United Kingdom of Great Britain and Ireland(Dem Taqat) - Pink
-Monarchy
-Upgraded: Fleet Carrier, Great General
-Downgraded: Mini-sub, Infantry

Russian Federation(Nukeknockout) - Dark Green
-Federation
-Upgraded: Mechanized, MBT, Tactical Bombers, Great Generals
-Downgraded: PT Boats, Mini-subs, Dreadnoughts, Escort Carriers

Australia(JoanK) - Yellow
-Empire
-Upgraded: Fleet Carrier, Great General
-Downgraded: Infantry, Grenadiers

Free States of America(Omega124) - Hunter Green
-Democracy
-Upgraded: Battleship, Great General, MBT
-Downgraded: Infantry, Mini-sub

People's Republic of South America(Mosher) - Dark Red
-Communism
-Upgraded: MBT, Mechanized
-Downgraded: Mini-sub, Dreadnought

Socialist Republic of the Caribbean Sun(Sonereal) - Orange
-Communism
-Upgraded: Flag Carrier, Great General
-Downgraded: Infantry, Mini-sub

Republic of Indochina(Red Spy) - Pale Green
-Democracy
-Upgraded: Cruiser, Mechanized, Great General
-Downgraded: Grenadiers, Mini-sub

-L
 
Communist Greece here!
 
Denmark shall be mine! I'll post stuff later if i's alright :p

Behold! The Kingdom of Denmark!
1R4XM.png


A few questions, do we start with any IP?
When you say that Kingdoms get 50% bonus to initiative, what exactly does this mean? :P

Edited:
Armies!
The Royal Danish Forces
First Army
1. Motorized
2. Motorized
3. Main Battle Tank
4. Main Battle Tank
5. Artillery
6. Artillery

Second Army
1. Motorized
2. Motorized
3. Main Battle Tank
4. Main Battle Tank

The Royal Danish Navy
First Fleet
1. Destroyer
2. Battlecruiser
3. Battlecruiser

Second Fleet
1. Destroyer

Upgrade: Main Battle Tank
Downgrade: Gas
 
The Fascistic Federated Mexican Empire of Constitutional Kingsdoms of the People
Spoiler :
for those who didn't quite get it: Fascism, Federation, Empire, Democracy, Monarchy and Communism

problem?

Spoiler :
I'll make a decent Ideology choice later :p
 
I believe that it's spelled Kingdom, now Kingsdom :P
 
well.. these Kingdoms are ruled by several Kings at once hence Kingsdoms :mischief:
 
A few questions, do we start with any IP?
When you say that Kingdoms get 50% bonus to initiative, what exactly does this mean? :P

1) - No, but you have 2 Armies and 2 Navies automatically, each with one Unit. One the first turn, you'll have the 1IP from your province.
2) - Simply put, it changes the Initiative check from a 50/50 roll to a 75/25 roll, making it more likely that the Monarchy faction is the one which arranges its forces to counter the other side's.

Remember to pick Ideologies and Upgrades, people! :p

-L
 
Also, why is so much of Denmark missing? :P
 
I have a few questions:

1. Is it possible to use an upgrade on a land unit for a downgrade on a sea unit and vice versa?
2. If a navy is to attack an unescorted army (at sea) does the navey get a bonus or the army a penalty?
3. Is it possible to attack coastal provinces, and conquer them, with navies?

Also, why is so much of Denmark missing? :P
It was used to fill in the Ijsselmeer :p
 
I have a few questions:

1. Is it possible to use an upgrade on a land unit for a downgrade on a sea unit and vice versa?
2. If a navy is to attack an unescorted army (at sea) does the navey get a bonus or the army a penalty?
3. Is it possible to attack coastal provinces, and conquer them, with navies?


It was used to fill in the Ijsselmeer :p

1) - Yes. You can max out your whole army at the expense of your navy if you want, and vice versa.
2) - The army CANNOT fight back, ala Sonrisk.
3) - No. But it is possible to conquer island chains with navies.

-L
 
Dibbs Britain!

The United Kingdom of Great Britain and Ireland

Government; Constitutional Monarchy
Monarch: King George VI
Prime Minister: Sir Winston I. O. D. Churchill (:cooool:)
Currency: £


Military:

Upgraded:
Great General
Flag Carrier

Downgraded:
Infantry
Chlorine Gas

British First Army:
Infantry
Tanks
Artillery
Great General

British Second Army:
Infantry
Artillery
Tanks
Tanks
Tanks
Great General

First Fleet:
Destroyer (HMS Rapier)
Battlecruiser (HMS Dependable)

Second Fleet:
Destroyer (HMS Swift)
Battlecruiser (HMS Dreadnought)
Flag Carrier (HMS Whosit)


DT
 
I'll join as the USSR Russian Federation.

Color: Red Dark Green.
Ideology: Communism Federation.
Territory: Moscow.
Currency: Ruble.
Leader: General Secretary Supreme Chancellor Ricktor Dimitrov.

Lists:

Army A1:
Spoiler :
1: Mechanized Infantry
2: Tactical Bombers
3: Main Battle Tanks
4:
5:
6:
Command? Y.
Gas? N.


Army A2:
Spoiler :
1: Mechanized Infantry
2: Tactical Bombers
3:
4:
5:
6:
Command? N.
Gas? N.


Army "Desert Vengeance" A3:
Spoiler :
1: Mechanized Infantry
2: Mechanized Infantry
3: Tactical Bombers
4: Tactical Bombers
5: Main Battle Tanks
6: Main Battle Tanks
Command? Y.
Gas? Y.



Navy N1:
Spoiler :
1: Pt Boat.
2: K-32(Submarine).
3:
4:
5:
6:
Aircraft Carrier? N.


Navy N2:
Spoiler :
1: Pt Boat.
2:
3:
4:
5:
6:
Aircraft Carrier? N.


Unattached Divisions & Strike Fleets:
Spoiler :
Mechanized Inf: 1
MBT: 1
Tactical Bombers: 1
Great Generals: 0
Chlorine Gas: 0
PT Boats: 0
Dreadnoughts: 0
Submarine: 0
Escort Carriers: 0


Upgrade status: Upgrade identification: All land military units. Downgrade identification: All sea military units.

Unit identification:
Spoiler :
Mechanized Inf: BTR-60 APC, AK-47 armed-infantry.
MBT: T-44/85 medium tanks supported by T-55 command tanks.
Tactical Bombers: Il-10 Attack Planes supported by Pe-2 twin-engine bombers.
Great General: Prototype Mil Mi-1 helicopter.
PT Boat: G-5 class motor torpedo boats.
Dreadnought: Gangut-class battleship.
Submarine: K-class submarine.
Escort Carrier: Moskva-class Escort Carrier.


-Nukeknockout
 
Upgraded first post with armies and stuff
 
I join as Australia!

With the Empire trait.

Tasmanian Fleet:
1-Destroyer
2-Battlecruiser
3-Attack Sub
CC-Flag Carrier

Pacific Fleet:
1-Destroyer
2-Battlecruiser
3-Attack Sub
CC-Flag Carrier

1st Army:
Infantry

2nd Army:
Infantry

Downgrades:
Infantry
Grenadiers
Chlorine Gas

Upgrades:
Flag Carrier
Great General
Attack Sub
 
Oh, sorry, I must've missed that, updating
 


Free States of America
Democracy
Upgrades:

+Battleships
+MBT
+Great General
+Tactical Bombers

-Infantry
-Mini-Sub
-Clorhine Gas

Army of the Grand Republic:
Infantry
Artillery

National Guards:
Infantry
Infantry

1st Naval Squadron:
Destroyer

2nd Naval Squadron:
Destroyer

Fluff: Later
 
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