human machine
Chieftain
- Joined
- Jan 25, 2009
- Messages
- 32
Imported Heavy Swordsman unit from Civ 4 BtS Charlemagne Scenario
Two units for download:
(1) the original mesh with a sword and (2) the same unit mesh but with a mace instead.
Both use the civ5 swordsman animation (thanks to bernie14 for the skeleton)
Some of the texture info was lost during the conversion process, I'm pretty sure the top of the shield was suppose to display the civ4 team flag. Right now its just black, I'll try and fix the texture dds files sometime soon, but I'll post them anyway. People are welcome to reskin.
A big thanks to Deliverator, lemmy101 and bernie14 for their tutorials and threads on unit conversion and all things blender, and of course NexsusBuddy.
Files included:
01[x]_Early.blend file of unbaked meshes
02[x]_Baked.blend file of the final, single mesh unit
.gr2 file
.fxsxml file
.dds file for both diff and sref
Two units for download:
(1) the original mesh with a sword and (2) the same unit mesh but with a mace instead.
Both use the civ5 swordsman animation (thanks to bernie14 for the skeleton)
Some of the texture info was lost during the conversion process, I'm pretty sure the top of the shield was suppose to display the civ4 team flag. Right now its just black, I'll try and fix the texture dds files sometime soon, but I'll post them anyway. People are welcome to reskin.
A big thanks to Deliverator, lemmy101 and bernie14 for their tutorials and threads on unit conversion and all things blender, and of course NexsusBuddy.
Files included:
01[x]_Early.blend file of unbaked meshes
02[x]_Baked.blend file of the final, single mesh unit
.gr2 file
.fxsxml file
.dds file for both diff and sref