Buzzdowan's LP Series - Russia - "Redemption of the Capital"

buzzdowan

Warlord
Joined
Nov 13, 2011
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A slightly modified version of a standard domination game with Catherine on Pangea map. We are using a set of rules for a human player, while AIs play a regular game.

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The story: Something unexpected happens immediately after you settle the capital city. The citizens become total pacifists and refuse to build military units or buildings. They also forbid any hostilities within the borders of the capital city. Disagreeing with the local authorities, you build a settler and you send it far away to start a new colony of open minded people who have nothing against military and warmongering. It turns out that your assumptions were right when the capital gets captured by your enemy. Having to live in cruel conditions under a ruthless invader, the citizens of your original capital agree to abandon their pacifism, if you prove your might by capturing the original capital of their invader. The mission for recapturing your original capital and invading the world begins …
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The special rules for Redemption of the Capital are:

- The game is played on pangea map.

- A player starts with a pacifistic capital city. This means: a player may not build any military units or buildings in the capital city, a player may not have any military units within the borders of the capital city and may not range-attack any units which are within the borders of the capital city.

- Any city of a player which shares a border with a pacifistic city becomes pacifistic.

- If the pacifistic capital city gets captured, a player may recapture it only after he/she captures the original capital of its invader. At that point all pacifistic cities become normal cities.

- A player must achieve domination victory

- Remarks: Scouts are military units. Specialists are not military units.
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The first part is already up!

Check Buzzdowan's channel for more in the following days.

There is also turn 0 save, if you want to try the same game and play along.

Comments are appreciated.
 

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Just watched (listened rather, I'm at work) to the first part. Continuing to 2nd now. Seems fun, I would like to try a game with these rules, I like the story involved as well. Thanks for sharing this.
 
Under these special rules, wouldn't you be allowed to take a unit or 2 up around your capital and kill off the barb camp and the barbs when they step out of your borders, as long as you don't enter your borders with the military units? I realize though that this would ruin your sugar scam, but it would allow you to finally start to improve your capital's tiles.

Also, it seems strange that you received the happiness for ivory from your CS ally when you don't have Trapping researched.
 
Under these special rules, wouldn't you be allowed to take a unit or 2 up around your capital and kill off the barb camp and the barbs when they step out of your borders, as long as you don't enter your borders with the military units? I realize though that this would ruin your sugar scam, but it would allow you to finally start to improve your capital's tiles.

At first it looked like I am being hindered by barbs around Moscow. But as you mentioned, later I found out that barbs pillaging lux resources are actually helping me. Scam? I do not think so ;) They came by themselves, I did not order their "service"
 
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