RA's in v130

Txurce

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I am in the medieval era, and cannot trade with someone despite both having over 300g. Either the RA cost boost made them unaffordable, or there's a bug.

Edit: I also seem to get a tech boost (next tech) every time I boost myself from unhappiness to happiness (as opposed to gaining 2%).
 
I am in the medieval era, and cannot trade with someone despite both having over 300g. Either the RA cost boost made them unaffordable, or there's a bug.

LOL - it isn't a bug. Thal made it super expensive for RA's. The first one I was able to get popped up in my last game cost me and the AI 700 gold apiece - plus the AI wanted an extra 100 gold to boot. Sure thing ... not.

I love the instant 3% boost feature, but there is no way I am paying 700 gold when I could use that to bribe a City State or buy a Harbor, Smithy, Water Mill or whatever. So, for now, no RA's for me. Plus I like to keep extra gold on hand for the events - I do like them a lot.
 
Thanks a lot for the clarification!

Thal, I think whether the free end-of-tech boost was a problem for enough people is an open question - it wasn't for me. But I assume the boost is small enough that at most RA prices should go up by 25-50g (from a % basis).

Edit: I also seem to get a tech boost (getting me the next tech) every time I ally with a CS.
 
There is something definitely wrong with what boosts research. I just chose the first Order policy, and it knocked 4 turns off Robotics. This is consistent with my overall impression that seemingly almost any positive action that acquires happiness (possibly as well as allying with CS) boosts research. It' so widespread that the culprit is probably one key line change Thal inadvertently made.
 
In v131 I changed DoF's to give a 100% boost, and reduced the cost of RAs back down by -100g. It should be out tomorrow if all goes well.

====================

To check the overall research problem, could you search this file:
/CiVUP/Core/CiVUP - General.xml

for this text:
BUILDING_SCIENCE_BONUS
BUILDING_SCIENCE_PENALTY


and set IsVisible to true for both bonus and penalty:
<IsVisible>true</IsVisible>

Watch those buildings ingame, and check how many stacks they have in odd situations. It might be able to identify the problem.
 
In v131 I lowered the cost of RAs back down, when I changed DoF's to give a 100% boost.

To check the overall research problem, could you search this file:
/CiVUP/Core/CiVUP - General.xml

for this text:
BUILDING_SCIENCE_BONUS
BUILDING_SCIENCE_PENALTY


and set IsVisible to true for both bonus and penalty:
<IsVisible>true</IsVisible>

Watch those buildings ingame, and check how many stacks they have in situations where things feel off. It might be able to identify the problem.

Will do. Since you are incomparably better working under the hood than me, you may want to try giving yourself the Patronage happiness policy, then buy yourself a friend or ally. The error should occur every time.
 
I just played a turn from the very end of my last game. I don't know what you mean by stacks (and I changed those settings to true from false, and assume they saved). But I can tell you this:

Happiness +42
Science 1072bpt
Atomic Theory at 0/7260

I befriended one CS.

Happiness +44
Science 1075bpt
Atomic Theory at 3630/7260

One more CS friendship and I was done with the research.
 
  • Does it only happen if you have that specific policy?
  • Does it happen the instant you befriend the CS, or at the end of the turn?
The science bonus/penalty building is in the capital.
 
  • Does it only happen if you have that specific policy?
  • Does it happen the instant you befriend the CS, or at the end of the turn?
The science bonus/penalty building is in the capital.

No, as I mentioned elsewhere, most happiness bumps seemed to have an effect. The policy-based effect happens as soon as I befriend the capital. I could have multiple bumps with enough gold.

I didn't notice the building you mentioned when I was still in that game.
 
I've set the bonus/penalty IsVisible to true in v131 to check it then. I haven't had much time to playtest, so if we don't notice anything odd about this bonus in v131, please save a game/modfolder/cache of when the problem next occurs. :)
 
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