360x140

Slowmo77

Chieftain
Joined
Jul 3, 2011
Messages
5
Location
France
I've been working on this map for some time. It's not quite ready yet. I'm still missing a load of extra resouces (like coffee & tee) and lots of custamized civilizations.

world-icon.jpg

The map is 360 x 140 (65S to 74N) and there seems to be a graphic glitch (maybe a limit of the map size in CIV4?:() But it never bothered me. Maybe someone knows a solution.

I'm hoping to find some interested modders to help me finish the map (custamized civilisations to fill the map with realistic civs, additional resources, changing some gameplay stuff to make the large map more playable, although it's already a lot of fun while testing).

I recompiled the dll to support 60 civs. Maybe more is possible (the map certainly has enough space but the diplomatic adviser page gets a bit crowded :lol:

I'll make some screen shots and post them here.
 
Moderator Action: Moved to the main forum.
Because only maps (means if you have a download) belong to the maps subforum ;).


And I don't think 360x140 is really playable in Civ4. I recently mentioned elsewhere that the biggest maps are somewhat 250*180, and these are already damn stressing for the game.
 
:goodjob:
World.jpg
I patched this one together. No idea how to capture an image of the whole map at once.

I know that this map is too big. That's the whole point. It's huuuuuuuuuuuugggeee.

And you need a good pc to play it.

For me it's a peace of art. And I'm hoping to give it the finishing touches with the help of some friendly modders.
 
Yes...I think (had to check what equirectangular was first :confused:).

I used google earth to map the continental coast lines and lakes ...etc.
Each square is a 1°x1° section (so 60 nm at the equator)
I did this because I wanted europe to be a bit bigger but still look natural.

Here's another screenshot of part of europe.

Civ4ScreenShot0024.JPG

The rest, mountain ranges, rivers, vegetation, climate zones, resources...was added using scanned maps from my old school atlas. (Had a nice map of the potential vegetation, so what you might expect before us humans arrived and changed it all).:mischief:
 

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That big a map will not only be impossible to run and even if it runs you will notice one more thing....

it will take literally take 30 to 40 turns to reach from europe to australia via sea for colonization
which is not a very encouraging scene when you would want to have quick reinforcements across the continents

for playing such a huge map you need to tweak the research speed, production speed for longer
times otherwise it will only be a continent based gameplay.
Anyways, good luck with the map
 
It might take forever for AI to process its turns as well. Even on GEM, it takes literally over 1-2 mins per turn on 50 civs (I don't think the number of civs matter as much as number of cities and specially units on the map).
 
Testing the game with only the ai playing it takes about 1 entire day to complete a game. And yes after the first 100 rounds the game bgins to slow down a lot (similar to other large maps).

The problem about untis not getting around fast enough could easily be solved by increasing the number of moves a unit can do per turn. And not getting reinforcements to some place on the other side of the earth in time is not unrealistic either. It can take months to get a fleet to the other side of the planet.

I tried increasing the number of turns, shorter time steps, slower development....etc. That works well but I wouldn't reduce the time to build units. This would be unrealistic and whats more important quite boring if you have to wait 100 turns for a milita to be made.

If fact I just imported my map into Reality Invictus Mod. I still have to add the extra resources, but the game play is already setup for huge maps and the dll supports 55 civs. It looks amazing with the better graphics.

Once I have added the remaining resources I'll post the map here. (very soon hope)

Civ4ScreenShot0042.JPG
 
Combine these 3 mods:
- Better BTS AI (or K-Mod)
- The CAR Mod
- BTS on Speed

Turn times should be at least twice as fast, esp. later in the game.

If you're fine with making little sacrifices for even more speed in the late game, enable trade on all land terrain. This means roads are no longer required for trade, and you can trade with everyone by land. In my experience on a smaller map but with 52 players, speed increase can be huge... went down from 2-3 minutes to 5-10 seconds for me, on some turns - it's not consistent increase, rather, it eliminates frequent spikes/lock-ups from plot group calculations.
 
I dont like to be pessimistic but realism invictus..... dats going to huge fight for the computers!!!!

Why dnt you post the normal version before u post the R.I. version so that all of us can get a hang of it

and the game will be very rewarding in europe i hope
and since USA and Russia will be very slow to grow in large map i guess it will be European civs who will prevail from renaissance era as it happened in the real history
 
If you're fine with making little sacrifices for even more speed in the late game, enable trade on all land terrain. This means roads are no longer required for trade, and you can trade with everyone by land. In my experience on a smaller map but with 52 players, speed increase can be huge... went down from 2-3 minutes to 5-10 seconds for me, on some turns - it's not consistent increase, rather, it eliminates frequent spikes/lock-ups from plot group calculations.

By the way, how do you do that?
 
By the way, how do you do that?

Make some tech enable trade by grasslands, plains, deserts and tundras, in the same way they enable trade by coast & ocean.
 
Make some tech enable trade by grasslands, plains, deserts and tundras, in the same way they enable trade by coast & ocean.

Excellent idea! Thank you very much!
 
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