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Old Feb 14, 2012, 12:32 AM   #1
KnelRivendare
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War World Domination 1885

not compatible with G&K



Download Link-------------------------------------------------------------------->
http://forums.civfanatics.com/downlo...=file&id=18829


now requires "Not Another City States Mod" http://forums.civfanatics.com/showthread.php?t=395554
to make all City States named correctly you must also download this file http://www.file-upload.net/download-...names.rar.html and install it over the Original mod if prompted to overwrite click yes.

Changelog:
Spoiler:



[16.05.2012] 1.6 -Changes

-now requires "Not Another City States Mod" for correct named CS's

-Canada, Australia, British India now City States strongly influenced by Britain.

-added Serbia as City State.

-added Kingdom of Madagaskar as City State attacked by France.

-Argentina (Polynesia) now a City State so you dont need that DLC anymore.

-Denmark is now a City State.

-Iran is now a City State.

-added Guatemala as City State.

-Portugal is now a City State.

-Mexico is now a City State.

-added Kasakhstan as City State influenced by Russia.

-several building, resource, improvement, border changes.


__________________________________________________ _______________________

[22.03.2012] 1.5 -Changes

-moved several german, swedish, danish and austrian cites so mid europe looks more real.

-german player color back to good old prussian black n white.

-several building, resource, improvement, border changes.

-Paris is now really really beautiful
__________________________________________________ _______________________

[20.03.2012] 1.4.5 -Changes:

-formed scandinavia new should look more natural now.

-added more cities to carribean and several barbarian bases on bahamas.

-added many barbarian camps on "hidden" coast places hopefully they will generate a real pirate threat on the seas.

-moved/deleted several cities

-several building, resource, improvement, border changes.
__________________________________________________ _______________________

[10.03.2012] 1.4 -Changes:

-opened the Bosporus so the Black Sea isnt considered "lake" anymore.

-added Mahdist Rebells near Khartum (City State without own city) they prob will conquer the City and form a new City State but British troops are already on the way to solve this problem.

-added many Citadels on places of famous Fortresses for example Marienburg near Königsberg, Verdun near Strassburg, and two on Gibraltar hills to resemble "Artillery" Guarding the strait makes it even more important to hold that City.

-techs for most civs back to Steam Power so your first tanks should be build around 1930~

-several building, resource, improvement, border changes.

__________________________________________________ _______________________

[02.03.2012] 1.3.5 -Changes:

-slightly enlarged Europe to get rid of "the wall of Citys" in benelux area now min 1 tile between every city.

-added Tibet as City State influenced by China.

-several building, resource, improvement, border changes.

__________________________________________________ _______________________

[02.03.2012] 1.3 -Changes:

-Austria-Hungary now 2nd Germans.

-Australia now 2nd Brits.

-Canada now 3rd Brits.

-Sweden now 2nd Danes.

-Nederlande now 2nd Americans.

-India now playable Civ teamed with British Commonwealth.

-Japan should now be much stronger and not like a 3rd world country.

-several City placement changes.

-several border changes.

-several improvement, buildings, feature, resource changes
__________________________________________________ _______________________

[25.02.2012] 1.25 -Changes:
-Warszawa named to Krakow.

-Norway influenced by Sweden.

-several resource, improvement, building, river changes.

-some balance changes
__________________________________________________ _______________________

[22.02.2012] 1.2 -Changes:
-Honolulu is now a City State attacked by U.S.A. (to simulate American occupation of Hawaii)

-Pretoria is now a City State attacked by Britain. (to simulate British occupation of South Africa)

-Warszawa is now a City State under influence of Russia.

-replaced Köln with Essen due to the Krupp Steel Works its a much more important City, and with ~60Hammers its the Industrial powerhouse of Germany.

-added U.S.A. troops near Manila. (to simulate Spanish-American-War)

-added Italian troops near Addis Abeba.

-several nations are now at war at the beginning. (some of them abit out of date)

-Dominion of Canada and Commonwealth of Australia now Civs teamed up with Britain.

-Panama Canal changed to an Atoll with 2 Citadels near. (still not happy with that)

-finally river changes are shown, New York should now look much more Manhattan like.

-several border changes.

-several resource, improvement, road/railroad, building changes.
__________________________________________________ _______________________

[20.02.2012] 1.1 -Changes:
-fixed unhappiness problem of U.S.A. Russia and Britain
__________________________________________________ _______________________

[18.02.2012] 1.0 -Changes:
-added a Citadel on a coast tile near the City of Panama as Canal controlled by the City State under influence of U.S.A. you can get thru it even if your at war with the one that holds the canal but since its a citadel u wont get thru undamaged

-added Revolution troops (a city state without a own city) near La Habana Cuba at war with Spain under influence of U.S.A. those troops will most likely conquer the City (depending on what Spain does to stop them) to simulate the Cuban Liberation with help of U.S.A.

-gave New Foundland to Great Britain.

-added some Moai's on Easter Island and several Pazifik Island's

-added the Rock of Gibraltar and formed the strait of Gibraltar new so it looks more natural

-several resource, improvement and building changes. on attempt to balance it more.

-doubled culture at beginning for all Civs.
__________________________________________________ _______________________

__________________________________________________ ___________________________________

Discover the World before the Great War changed it forever!

a Scenario starting in 1885 covering the whole World, realistic City placement and borders constructed for an entertaining "World Domination" game.(huge map 14civs, 30city states)

Civs--------------------------------------


Deutsches Reich
Regno d`Italia
British Empire
Nederlande (2nd Americans)
Austria-Hungary (2nd Germans)
Republice Francaise
Rossiyskaya Imperiya(Russia)
Empire of Japan
U.S.A.
Ottoman Empire
Chinese Empire
Kingdom of Sweden
Reino de Espana
Imperio do Brasil(Incan)



City States: Belgique, Arabia, Norway, Ethopia, Panama, Korea, Finland, Mongolia, Poland, South-African Republic, Kingdom of Hawaii, Thailand, Canada, Australia, British India, Argentina, Chile, Mahdists, Colombia, Romania, Serbia, Guatemala, Kingdom of Madagascar, Mexico, Iran, Kasakhstan, Tibet, Greece, Switzerland, Kuba.




Warning! this is the opposite of a lightweight scenario, contains massive numbers of city's only for fast PC's! (turn times are ok until a worldwar breaks out)
__________________________________________________ ______________________
you need Spain Inca DLC and Denmark DLC


Recommended mods:
Spoiler:
-"Remote Mining mod"
http://forums.civfanatics.com/showthread.php?t=428114
(some oil recources on purpose arent reachable by cultural borders)

-Strong Economy MoDhttp://forums.civfanatics.com/showthread.php?t=390035 balanced on Strong economy mod

-"Blood 4 Oil MOD" adds requirement for Oil to all modern Units and more!
http://forums.civfanatics.com/showthread.php?t=444729

-"Scenarios Games Speed" forums.civfanatics.com/attachment.php?attachmentid=275128&d=1292006832

-"Remove Research agreement mod" cause to its just stupid that you can buyout techs it makes the game too much focused on money.
http://forums.civfanatics.com/showthread.php?t=407423

-"Military Airbase" adds buildings for +exp Air Units and the ability to airlift units
http://forums.civfanatics.com/showthread.php?t=390958

-"Tech Diffusion" from modbrowser

-"Smaller Landmarks Mod" http://forums.civfanatics.com/downlo...=file&id=18526

-"R.E.D. modpack!"


__________________________________________________ ______________________

so here's the story of this "little" scenario
im a huge fan of lenin1917's "Imperial Age 1885A.D" -scenario but i wanted to change some small things for my favor infact first i just wanted to change his scenario a bit for myself but i couldnt open it in my worldbuilder

so i decided to put up a new map and build the whole scenario from zero on
and after like two weeks of work i thought i should share it. i dont want to make lenin1917 any competition with it.

__________________________________________________ ______________________

feel free to tell me any suggestions!

Screenshots------------------------->





Last edited by KnelRivendare; Feb 16, 2013 at 08:14 PM. Reason: Update 1.6
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Old Feb 14, 2012, 06:56 AM   #2
Dragalex
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Are you going to do a version without the DLCs ?
Anyway, it looks good.
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Old Feb 14, 2012, 07:35 AM   #3
KnelRivendare
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so you need without just DLC'S or also without mod civs?

reason why i took off the download atm is cause i have to fix some serious things first will do that when i get home

i also should put some larger screenshots
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Old Feb 14, 2012, 02:46 PM   #4
Dragalex
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I haven't got the DLC, but I can download the mods without problem.

Good idea for the screens, btw.

Thanks !
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Old Feb 15, 2012, 12:12 AM   #5
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^^^^^^^^^^^^^^^^^^^^^^^^in a very early state^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^in a very early state^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^in a very early state^^^^^^^^^^^^^^^^^^^^
heres the non DLC! version with Spain, Portugal, Brazil, Argentinia , Denmark as City-States
----no balance tests with this version done yet----
http://www.file-upload.net/download-...-.Civ5Map.html
^^^^^^^^^^^^^^^^^^^^^^^^in a very early state^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^in a very early state^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^in a very early state^^^^^^^^^^^^^^^^^^^^

Last edited by KnelRivendare; Mar 10, 2012 at 01:13 AM.
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Old Feb 15, 2012, 07:39 AM   #6
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-------------------------------------------------------------------------------------

Last edited by KnelRivendare; Feb 23, 2012 at 12:30 AM.
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Old Feb 16, 2012, 11:10 AM   #7
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Thanks a lot !
I'll give it a try as soon as possible.
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Old Feb 17, 2012, 04:44 PM   #8
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Sounds very good!!! Would definitely give it a try tonight.

Looks better than my seriously

EDIT:

After my first turn here are things i have remarked (dont know if that word exist in english )

1. I think they are to much cities in germany compared to the other european country, and it seems penalize them since production of their cities is not very good. I suggest you to remove 2-3 cities and maybe increase pop in the other cities, since Germany was one of the most populate country.

2. Population in city state have all one of pop. I imagine you just forget to set it, or is not your priority for the moment

3. Newfoundland (Terre-Neuve) was not a canadian province since 1949, so it should be british.

4. Sadly i can't help you with the channel, but anyway i think Panama should be american (but im not sure)

5. Not sure if you need to mod to do that, but i think you can change the color of the city state so they are not all black

6. (This one is more a personnal suggestion) I think by this time China was divided in multiple state. I think it would be grade if you can divide the territory in multiple city state (but you keep china as playable civ so it can unite China). But its only a personnal suggestion.

7. Maybe i would give more culture point, cause you cant select a lot of policy, at least with germany.

However its a very excellent map, and if you need help i will like to help you (not this weekend cause i have to prepare a huge exam) I will put a link in my thread to yours
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Last edited by lenin1917; Feb 17, 2012 at 06:54 PM.
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Old Feb 17, 2012, 10:10 PM   #9
KnelRivendare
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great to hear some constructive critizism from the great lenin1917 himself

which version did you test?

1. im not ready to give up Citys yet (also for the reason that Germany need to expand in Europe to stand strong as it in real History tried) im tryin to enforce them in other ways (manufactories in the Ruhrgebiet for example) if that doesnt help im may delete Köln and München and increase population in Prussia (east germany) since it was the ruling powerhouse of the united germany i definatly want to hold Straßburg due to its historical importance for tensions between France and Germany.

2. the 1pop city-state city's in non DLC version accidently happend cause i didnt had much time last days and i wanted to balance the main version first.

3. will be in next version

4. i m not sure about giving U.S.A. the panama canal, it wasnt actually completed until 1914 so i let it as city state now at the beginning under influence of USA, still not happy with that we may have to wait until a genius modder creates a canal improvement ;>

5. the city state colors well i set their colors in Worldbuilder to nother ones but ingame they just dont show up (as same as some river changings) no clue if thats a bug or working as intended i could change them in them XML files yeah but i cannot pack it as mod my modbuddy just dont works ;_;

6. as i read it was pretty much controlled by the Qing Dynasty with some Vassal States, any input bout that very appreciated i dont know much about chinese history when i get enough info about that i see what i can do.

7. will be in next version, enough for one and a half policy trees.

i also think about adding more mod civs maybe Canada and Australia (teamed up with Britain as British Commonwealth)


any suggestions are highly welcome.

ps. thanks for the compliment, tho i just tried to copy your excellent map

pps. i dunno what you mean your English is good.


EDIT: any one have a clue how you can set Citys as formerly hold by a City State so you can Liberate it?

Last edited by KnelRivendare; Feb 18, 2012 at 04:45 AM.
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Old Feb 18, 2012, 12:35 PM   #10
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Will try your new version. Like you i think Canada should be a playable civ teamed with UK.

here is a modcomp that add emigration features, (unhappy pops emigrate to happy civs)

http://forums.civfanatics.com/showthread.php?t=388983

Would be interesting to make USA and Canada very happy, so european population will emigrate to North America as it really happen


"pps. i dunno what you mean your English is good." Thanks

P.S You should start a thread in Creation & Customization forum and ask your question about channel, and playable modded civs, probably a veteran modder will answer you
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Last edited by lenin1917; Feb 18, 2012 at 05:31 PM.
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Old Feb 18, 2012, 09:32 PM   #11
KnelRivendare
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that sounds interesting but it will be almost impossible to balance that in any way i should do a extra version of the scenario for that

the canal improvement seem to be already worked on or atleast many many many ppl request it -->>> http://forums.civfanatics.com/showthread.php?t=453022
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Old Feb 19, 2012, 08:46 AM   #12
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Was looking around modcomp and i found 3 interesting littel mod for your scenario:

http://forums.civfanatics.com/showthread.php?t=411158

1. This one add a building to convert 1 iron and 1 coal in 2 steel (new ressource). At this time steel was an important ressource used to build artillery, cannon, dreadgnouth, etc.

http://forums.civfanatics.com/showthread.php?t=389938

2. Since you remove research agreement, this mod diffuse free research point to civlization that fall behind in tech research, wich i found is far more realistic

3. I always want to see railroad artillery

http://forums.civfanatics.com/showthread.php?t=407010

You should take a look to this mod, is for Civ III, in my opinion its the most amazing mod/scenario of that time period (i bought civ III, just to be able to play it )

http://forums.civfanatics.com/showthread.php?t=95741
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Last edited by lenin1917; Feb 19, 2012 at 11:23 AM.
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Old Feb 20, 2012, 06:08 AM   #13
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seems there arent many fans of 1885era besides us two with such few downloads
everybody just wants ww2 ^

would love to have an Railroad Artillery too but the mod is just grafiks and until i get modbuddy working i cant do anything like that

atm im even helpless on trying to make Hulfgar's genius modpack compatible with my Scenario that would be a huge goal for me he got some great things in his mod like buildings that require oil, iron and make steel kerosin diesel etc out of it and ofc many Industrial units

the scenario you linked seems great for new ideas

would be cool to implement something that adds more a feeling of maintaining a Colonial empire

but for now im just goin to update the recommended mods list i first listed only the real important ones so those dont go down in a too big list ^.^

Last edited by KnelRivendare; Feb 20, 2012 at 08:02 AM.
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Old Feb 20, 2012, 08:58 AM   #14
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I can't seem to find that scenario game speed mod in the browser. How important is it?

Also, I tried starting a game as USA and was greeted with -90 happiness. This is probably something that should be looked at, as it basically makes playing USA impossible. :S
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Old Feb 20, 2012, 09:23 AM   #15
KnelRivendare
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-90 really? thats embarassing :ö have to fix this emidiatly, what difficulty lvl did you play?

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Old Feb 20, 2012, 09:54 AM   #16
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ok i see how that happend, the stupid idea of firaxis giving ai players remarkable bonuses in city growing and happiness means- in my tests i always saw ai players do good with happiness etc.
so i thought it would be ok tho i knew theres a bonus for ai in those things but didnt know they are that huge

so now i have to play few turns with every Civ to finally make some realistic balance(which will take a while with those loading times :P)
pls tell me any info about such unbalanced behavior of the scenario

im sorry that something like that could happen really embarassing :x
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Old Feb 20, 2012, 10:44 AM   #17
KnelRivendare
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alright the problem should be fixed now new DL is up

if anyone sees anything else like this tell me emidiatly pls
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Old Feb 22, 2012, 05:05 PM   #18
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Sadly i cant play your new version, cause i dont have the polynesai DLC, but i was able to open it in world builder, and see a a littel error

1. you should spell the french city "Bordeaux" and not "Bordeux"
2. Maybe speel Quebec and Montreal : Québec and Montréal, since these are french language city
3. Maybe put a rive from Québec to great Lakes to represent St-Lawrence fleuve

Besides that let me know you will make your modbuddy work
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Old Feb 23, 2012, 12:19 AM   #19
KnelRivendare
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yeah i have big problems maintaining the non DLC version always have to delete some stuff in XML/DLC folders first :x and then adding 374764247924792 more citys borders buildings etc etc etc.
when i have time i goin to update it maybe with mod civs instead of DLCcivs/citystates



Bordeaux spelled right in next version, about the aphostrophes i think worldbuilder doesnt like those extra characters

oh and ofc i will add the river, actually i want really every bigger river to be on the map but that takes time

if you want i can make a version without Polynesia quick
if you didnt already done it yourself

i need some feedback ;D

EDIT: i think im goin to change Australia, Canada to a 2nd and 3rd England so they are playable
and ofc im goin to add more "Revolutions" and wars etc just have to research some more

i have some problems with crash on loading savegames have to care for this first if possible can you try to play some turns save it and try to load it? and tell me if it works or not this is a serious problem no clue where it comes from :x
i hope im the only one with that problem, so reinstall would be enough maybe

Last edited by KnelRivendare; Feb 23, 2012 at 02:38 AM.
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Old Feb 23, 2012, 06:15 AM   #20
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I will help you with the savegame problem, but i think you will need to do me a version without polynesia. I dont know why, when i remove it myself and replace it by arabia my game still continue to crash
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