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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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| View Poll Results: Pick your 5 favorite leaders! | |||
| Alexander - Greece |
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4 | 12.12% |
| Askia - Songhai |
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4 | 12.12% |
| Augustus Caesar - Rome |
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7 | 21.21% |
| Bismark - Germany |
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5 | 15.15% |
| Catherine - Russia |
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9 | 27.27% |
| Darius - Persia |
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4 | 12.12% |
| Elizabeth - England |
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9 | 27.27% |
| Gandhi - India |
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5 | 15.15% |
| Genghis Khan - Mongolia |
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6 | 18.18% |
| Harald Bluetooth - Denmark |
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4 | 12.12% |
| Harun al-Rashid - Arabia |
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7 | 21.21% |
| Hiawatha - Iroquois |
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2 | 6.06% |
| Isabella - Spain |
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5 | 15.15% |
| Kamehameha - Polynesia |
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5 | 15.15% |
| Montezuma - Aztecs |
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5 | 15.15% |
| Napoleon - France |
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6 | 18.18% |
| Nebuchadnezzar - Babylon |
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6 | 18.18% |
| Oda Nobunaga - Japan |
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4 | 12.12% |
| Pachacuti - Incas |
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7 | 21.21% |
| Ramesses II - Egypt |
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11 | 33.33% |
| Ramkhamhaeng - Siam |
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3 | 9.09% |
| Sejong - Korea |
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3 | 9.09% |
| Suleiman - Ottomans |
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1 | 3.03% |
| Washington - America |
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11 | 33.33% |
| Wu Zetian - China |
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3 | 9.09% |
| Multiple Choice Poll. Voters: 33. You may not vote on this poll | |||
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#1 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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5 Most Fun & Addictive Leaders - 2012 Edition
Vote for 4 to 6 leaders you find most fun and addictive to play in the Vanilla Enhanced Mod!
![]() It is not necessarily about buffs/nerfs or overpowered/underpowered. Fun and favorites are a more complex. If a leader simply had +50% production and nothing else, that'd be powerful, but probably not as fun as some cool bonus that changes gameplay in a more interesting way. I like characteristics that let us play differently instead of just better.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Feb 18, 2012 at 10:21 PM. |
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#2 |
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King
Join Date: Jun 2006
Posts: 791
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I'm playing my first England game in quite some time and Longbowmen are both powerful and fun. I'm still not sure if they're overpowered or not, but range 4 indirect fire longbows are terrific fun to play with.
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#3 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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Sejong is still brutally good. It is hard to lose with him.
Siam is still a BEAST at culture games, and again easymode. I still find the Ottomans boring. |
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#4 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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I was thinking about the Ottomans the other day and realized why they're boring.
The trait fits historically, is powerful, unique, and so on... but is on the far left on the fun meter. The best option is to fill any Ottoman specialist slot in all circumstances, so there's no decision-making involved. It's basically a boring passive +yields to cities based on development. What if we split the German barb effect into land/sea versions, buff both, and put the sea version on Suleiman?
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Feb 17, 2012 at 08:11 PM. |
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#5 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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I say we get rid of the Artist and Merchant slots from EVERY Ottoman building and replace them all with Minister specialists that are 2
2 and produce a GP that can both culture bomb and do the merchant mission. The Improvement could use the Merchant graphic and be some manner of Ministry.On top of that rather wishy washy ability, we add the unique Ottoman events which occur every time a Great Minister is born which allow us to choose some manner of policy for the city they come from. |
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#6 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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How would this even be accomplished?
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#7 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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#8 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Would that run into any database caps? There's a restriction on the number of promotions we can add, for example... about 60.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#9 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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Nope. The only aesthetic issue would be in the Civ selection screen where it might choose the wrong two uniques to appear. Given that mods like CCTP have close to quadruple vanilla buildings, I am quite positive if there is a cap on buildings, we are nowhere near it.
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#10 |
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King
Join Date: Mar 2010
Posts: 956
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I think having one leader UA focused on barbarians is enough.
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Civilization V mods recommended by me: Communitas Expansion Pack by Thalassicus Civilization NIGHTS by markusbeutel PerfectWorld3 by cephalo (map script) |
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#11 |
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King
Join Date: Mar 2010
Location: Adelaide, South Australia
Posts: 814
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I think having an entirely new GP and Specialist as a UA for one civ is a bit much. Maybe something more along the lines of a UU replacement for one GP, ala Genghis, would be more appropriate? Or maybe every Specialist building increases the chance of a Great Person more than usual?
I do agree with black213 that having Suleiman related to Barbs would take a lot of the unique-ness away from Bismarck. More on topic, Arabia is still my favourite Civ to play, as it has been from the beginning. Great fun trying to grab resources, his desert start always makes for interesting city development, and the extra gold is always good fun to play with. Lizzie and Askia still have boring UA's in my opinion, Lizzies mainly being due to the ineptitude of the AI to use its navy well. Sejong is still easymode for science, and in my opinion, Monty's UA still completely lacks direction: The early culture gain, even when fully invested in honour, does not really aid that much with a conquest victory, which is what Monty should be geared towards. |
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#12 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Denmark is more oriented towards conquest culture, since the Jelling Stones give a large
boost from each city captured. Monty's bonus focuses on the units.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#13 |
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King
Join Date: Mar 2010
Posts: 956
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I find it weird that Persia has only 0 votes. It's odd considering the somewhat recent big change to it's Satrap's Court and them getting a lot of votes previously.
__________________
Civilization V mods recommended by me: Communitas Expansion Pack by Thalassicus Civilization NIGHTS by markusbeutel PerfectWorld3 by cephalo (map script) |
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#14 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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In a previous poll a lot of people said Persia was their #6 choice, so it often goes unlisted. I think I might redesign Immortals.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; Feb 18, 2012 at 10:00 AM. |
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#15 |
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Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
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Persia also still falls sadly under the Ottoman umbrella of civs that really don't force decisions upon you as the bonuses are either passive or simply force a style of play.
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#16 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Persian workers at 3
do operate very differently than other leaders. That's the part I find most distinct.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#17 |
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Deity
Join Date: Nov 2003
Location: Europe, more or less
Posts: 5,414
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For the Ottomans, adding the sea part in a lowered form in addition to their governance bonus might be a solution and go back to vanilla. Many think, Bismarck is too strong anyways.
Otherwise, if you want a payoff, you could change the specialist bonus a bit: Every specialist gives +2 to his yield (or one more than atm, i'm not sure what that is), but also costs more food or money (the ottomans were famous for their gold problems, not)? Ok, what about a combination: The ottoman specialists are better, so you want to fill every slot of them. But that's hard, because they cost gold for the Ottomans. To finance them, they need to wage constant war as their second ability gives them small amounts of money for killing units or they have to use the captured ships to pay for them. That gives the player the challenge to balance the specialist with waging war. And since the two unique units of the Ottomans are war units, and one even has a pillaging bonus, they'd fit together more. Not sure what to do about Merchants though... I don't like the Danes atm, I liked them better when their two unique units built upon each other... |
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#18 |
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King
Join Date: Mar 2010
Location: Adelaide, South Australia
Posts: 814
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I very much like the Danes at the moment, to be honest. Their unique wonder is one of the best alterations to a Civ that has been made in VEM, in my humble opinion.
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#19 |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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I'm all in favor of this. I don't think it makes Germany problematically less unique - it's what vanilla has. The problem there was that it didn't deliver much. As is, Germany is very popular in MP. Having played them a lot in VEM, I can attest that the fleets may be even more fun than the army. Playing with a swarm of ships - which is what the Ottomans had with their galleys - could make them a blast to play with, and absolute killers when their UU's came around. If both countries were buffed as per Thal - maybe an automatic promotion? - I would be dying to play with the Ottomans. There would be nothing like it (the Germans can only have so many ships because their army is so huge).
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#20 |
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Chieftain
Join Date: Jun 2009
Location: McKinney, Texas
Posts: 63
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Americans are alot of fun to play with the sight bonus, then the overpowered Musketmen with the recon promotion. If you have a barracks and an armory, then Musketmen can get the march (heal every turn) promotion immediately without Brandonburg gate.
English are fun with the fast water transport for all units, the Steam Plant, and of course those deadly longbows. Both of these civs got 8 or 9 votes so far - no surprise there. |
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