Androrc the Orc
Emperor
Version 4
Downloadable through the mod browser.
Special Thanks: ambrox62, bernie14, blazekid87, Gedemon, Iceco, Kwadjh, Nefliqus, Pouakai, Putmalk, Sneaks, Spatzimaus, Sukritact, zappara
This mod adds quite a bit of content to the game, some created by myself, and much created by other modders. Amongst such features are:
- 23 new technologies
- 14 new buildings
- 7 new wonders
- 4 new projects
- 7 new units
- Stone as strategic resource
- Social policies can have technology prerequisites
- 3 new City-State traits: Commercial, Industrious and Intellectual
- 7 new City-States
- City-States can have unique units
Technologies
New Technologies
Alchemy
Prerequisite: Bronze Working
Unlocked Building: Alchemist's Shop
Bio-Engineering
Prerequisite: Neural Grafting
Unlocked Project: The Longevity Vaccine
Biogenetics
Prerequisite: Robotics
Unlocked Building: Recycling Tanks
Unlocked Project: The Human Genome Project
Ceremonial Burial
Unlocked Building: Burial Mound
Doctrine: Loyalty
Prerequisites: Doctrine: Mobility, Social Psychology
Unlocked Building: Perimeter Defense
Doctrine: Mobility
Prerequisite: Stealth
Unlocked Building: Command Center
Ecological Engineering
Prerequisite: Gene Splicing
Environmental Economics
Prerequisite: Ecological Engineering
Unlocked Building: Tree Farm
Ethical Calculus
Prerequisite: Social Psychology
Unlocked Building: Children's Creche
Fishing
Unlocked Improvement: Fishing Boats
Unlocked Unit: Work Boat
Gene Splicing
Prerequisite: Ethical Calculus
Industrial Automation
Prerequisites: Industrial Economics, Planetary Networks
Unlocked Building: Hab Complex
Industrial Base
Prerequisites: Globalization, Robotics
Unlocked Wonder: The Merchant Exchange
Industrial Economics
Prerequisite: Industrial Base
Information Networks
Prerequisite: Robotics
Unlocked Building: Network Node
Intellectual Integrity
Prerequisites: Doctrine: Loyalty, Ethical Calculus
Unlocked Project: The Citizens' Defense Force
Mysticism
Prerequisite: Ceremonial Burial
Unlocked Building: Monument
Unlocked Wonder: Stonehenge
Nationalism
Prerequisite: Printing Press
Unlocked Social Policy: Nationalism
Neural Grafting
Prerequisite: Industrial Automation
Unlocked Building: Bioenhancement Center
Planetary Networks
Prerequisite: Information Networks
Unlocked Building: Hologram Theatre
Retroviral Engineering
Prerequisite: Bio-Engineering
Unlocked Building: Genejack Factory
Social Psychology
Prerequisite: Robotics
Stone Working
Revealed Resources: Marble, Stone
Unlocked Improvement: Quarry
Unlocked Unit: Slinger
Changed Technologies
Mathematics
Unlocked Buildings: Domesday Shire Court
Unlocked Projects: Domesday Book
Philosophy
Unlocked Projects: Bacchanalia
Theology
Unlocked Social Policies: Scholasticism
Improvements
Changed Improvements
Quarry
Required Technology: Stone Working
Buildings
New Buildings
Alchemist's Shop
Required Technology: Alchemy
Effect: Provides an additional scientist slot
Bioenhancement Center
Required Technology: Neural Grafting
Effect: +30 experience for all units
Burial Mound
Required Technology: Ceremonial Burial
Effect: +1 culture
Children's Creche
Required Technology: Ethical Calculus
Effect: +20% food conserved after growth, +15 experience for all units
Command Center
Required Technology: Doctrine: Mobility
Effect: +30 experience for land units
Domesday Shire Court
Required Technology: Mathematics
Required Civilization: England
Effect: +5 gold per turn
Genejack Factory
Required Technology: Retroviral Engineering
Effect: +50% production, -1 happiness
Hab Complex
Required Technology: Industrial Automation
Effect: +10% food conserved after growth
Hologram Theatre
Required Technology: Planetary Networks
Effect: +2 happiness
Perimeter Defense
Required Technology: Doctrine: Loyalty
Effect: +12 defense
Recycling Tanks
Required Technology: Biogenetics
Effect: +1 food, +1 production
Tree Farm
Required Technology: Environmental Economics
Effect: +1 food on forests
Wonders
New Wonders
Alhambra
Required Technology: Steel
Required Terrain in City: City must be built on a hill
Cost: 400
Effect: Defensive buildings in all cities are 30% more effective. Melee units have +10% Combat strength in Rough terrain.
Neuschwanstein Castle
Required Technology: Dynamite
Cost: 1000
Effect: Culture cost of adopting new Policies reduced by 10%. Length of Golden Ages increased by 25%.
Sphinx
Required Technology: Calendar
Cost: 185
Effect: +1 Science for every 2 Citizens in this City
The Leaning Tower
Required Technology: Physics
Required Terrain in City: City must not be built on a hill
Cost: 400
Effect: +1 Science for every 4 Citizens. +3 Gold after discovering Mass Media.
The Merchant Exchange
Required Technology: Industrial Base
Cost: 2000
Effect: +1 gold for every 2 citizens at the city it was built
Wartburg
Required Technology: Calendar
Required Terrain in City: City must be built on a hill
Cost: 400
Effect: 1 free social policy.
Projects
New Projects
Bacchanalia
Required Technology: Philosophy
Required Resources: Silk, Spices
Cost: 500
Effect: +3 Happiness per city
Domesday Book
Required Technology: Mathematics
Required Buildings: 6 Domesday Shire Courts
Other Requirements: Can only be built on capital
Cost: 125
Effect: 1% interest on treasury per turn, +6 culture per turn
The Citizens' Defense Force
Required Technology: Intellectual Integrity
Cost: 3000
Effect: Grants a Perimeter Center in every city.
The Human Genome Project
Required Technology: Biogenetics
Cost: 2000
Effect: +1 Happiness per city
The Longevity Vaccine
Required Technology: Bio-Engineering
Cost: 3000
Effect: +1 Happiness per city
Units
New Units
Huscarl
Required Civilization: England
Replaces: Longswordsman
Slinger
Required Technology: Stone Working
Obsolete with: Machinery
Cost: 30
Strength: 3
Ranged Strength: 4
Moves: 2
Range: 2
Promotions: Cover I, Siege
Upgrades To: Crossbowman
Whitecoat
Required City-State: Vienna
Replaces: Musketman
Social Policies
Changed Social Policies
Nationalism
Required Technology: Nationalism
Scholasticism
Required Technology: Theology
New City-State Traits
Commercial
A befriended commercial city-state provides gold.
Industrious
A befriended industrious city-state provides production spread over all cities.
Intellectual
A befriended intellectual city-state provides science.
City-States
New City-States
Anfa
Trait: Industrious
Hong Kong
Trait: Commercial
Unique Unit: Chu-Ko-Nu
Macau
Trait: Maritime
Unique Unit: Chu-Ko-Nu
Malacca
Trait: Maritime
Milan
Trait: Militaristic
Samarkand
Trait: Cultured
Troy
Trait: Maritime
Ur
Trait: Intellectual
Changed City-States
Vienna
Unique Units: Landsknecht, Whitecoat
Links
For those that liked this mod, I suggest checking out these other mods from which I drew content:
Ages of Man: Age of Ascension
Civilization NiGHTS
Historic City States
More Wonders
Not Another City States Mod
Putmalk's Ancient World
Swordsmen Pack 1
Total Mod
Downloadable through the mod browser.
Special Thanks: ambrox62, bernie14, blazekid87, Gedemon, Iceco, Kwadjh, Nefliqus, Pouakai, Putmalk, Sneaks, Spatzimaus, Sukritact, zappara
This mod adds quite a bit of content to the game, some created by myself, and much created by other modders. Amongst such features are:
- 23 new technologies
- 14 new buildings
- 7 new wonders
- 4 new projects
- 7 new units
- Stone as strategic resource
- Social policies can have technology prerequisites
- 3 new City-State traits: Commercial, Industrious and Intellectual
- 7 new City-States
- City-States can have unique units
Technologies
New Technologies
Alchemy
Prerequisite: Bronze Working
Unlocked Building: Alchemist's Shop
Bio-Engineering
Prerequisite: Neural Grafting
Unlocked Project: The Longevity Vaccine
Biogenetics
Prerequisite: Robotics
Unlocked Building: Recycling Tanks
Unlocked Project: The Human Genome Project
Ceremonial Burial
Unlocked Building: Burial Mound
Doctrine: Loyalty
Prerequisites: Doctrine: Mobility, Social Psychology
Unlocked Building: Perimeter Defense
Doctrine: Mobility
Prerequisite: Stealth
Unlocked Building: Command Center
Ecological Engineering
Prerequisite: Gene Splicing
Environmental Economics
Prerequisite: Ecological Engineering
Unlocked Building: Tree Farm
Ethical Calculus
Prerequisite: Social Psychology
Unlocked Building: Children's Creche
Fishing
Unlocked Improvement: Fishing Boats
Unlocked Unit: Work Boat
Gene Splicing
Prerequisite: Ethical Calculus
Industrial Automation
Prerequisites: Industrial Economics, Planetary Networks
Unlocked Building: Hab Complex
Industrial Base
Prerequisites: Globalization, Robotics
Unlocked Wonder: The Merchant Exchange
Industrial Economics
Prerequisite: Industrial Base
Information Networks
Prerequisite: Robotics
Unlocked Building: Network Node
Intellectual Integrity
Prerequisites: Doctrine: Loyalty, Ethical Calculus
Unlocked Project: The Citizens' Defense Force
Mysticism
Prerequisite: Ceremonial Burial
Unlocked Building: Monument
Unlocked Wonder: Stonehenge
Nationalism
Prerequisite: Printing Press
Unlocked Social Policy: Nationalism
Neural Grafting
Prerequisite: Industrial Automation
Unlocked Building: Bioenhancement Center
Planetary Networks
Prerequisite: Information Networks
Unlocked Building: Hologram Theatre
Retroviral Engineering
Prerequisite: Bio-Engineering
Unlocked Building: Genejack Factory
Social Psychology
Prerequisite: Robotics
Stone Working
Revealed Resources: Marble, Stone
Unlocked Improvement: Quarry
Unlocked Unit: Slinger
Changed Technologies
Mathematics
Unlocked Buildings: Domesday Shire Court
Unlocked Projects: Domesday Book
Philosophy
Unlocked Projects: Bacchanalia
Theology
Unlocked Social Policies: Scholasticism
Improvements
Changed Improvements
Quarry
Required Technology: Stone Working
Buildings
New Buildings
Alchemist's Shop
Required Technology: Alchemy
Effect: Provides an additional scientist slot
Bioenhancement Center
Required Technology: Neural Grafting
Effect: +30 experience for all units
Burial Mound
Required Technology: Ceremonial Burial
Effect: +1 culture
Children's Creche
Required Technology: Ethical Calculus
Effect: +20% food conserved after growth, +15 experience for all units
Command Center
Required Technology: Doctrine: Mobility
Effect: +30 experience for land units
Domesday Shire Court
Required Technology: Mathematics
Required Civilization: England
Effect: +5 gold per turn
Genejack Factory
Required Technology: Retroviral Engineering
Effect: +50% production, -1 happiness
Hab Complex
Required Technology: Industrial Automation
Effect: +10% food conserved after growth
Hologram Theatre
Required Technology: Planetary Networks
Effect: +2 happiness
Perimeter Defense
Required Technology: Doctrine: Loyalty
Effect: +12 defense
Recycling Tanks
Required Technology: Biogenetics
Effect: +1 food, +1 production
Tree Farm
Required Technology: Environmental Economics
Effect: +1 food on forests
Wonders
New Wonders
Alhambra
Required Technology: Steel
Required Terrain in City: City must be built on a hill
Cost: 400
Effect: Defensive buildings in all cities are 30% more effective. Melee units have +10% Combat strength in Rough terrain.
Neuschwanstein Castle
Required Technology: Dynamite
Cost: 1000
Effect: Culture cost of adopting new Policies reduced by 10%. Length of Golden Ages increased by 25%.
Sphinx
Required Technology: Calendar
Cost: 185
Effect: +1 Science for every 2 Citizens in this City
The Leaning Tower
Required Technology: Physics
Required Terrain in City: City must not be built on a hill
Cost: 400
Effect: +1 Science for every 4 Citizens. +3 Gold after discovering Mass Media.
The Merchant Exchange
Required Technology: Industrial Base
Cost: 2000
Effect: +1 gold for every 2 citizens at the city it was built
Wartburg
Required Technology: Calendar
Required Terrain in City: City must be built on a hill
Cost: 400
Effect: 1 free social policy.
Projects
New Projects
Bacchanalia
Required Technology: Philosophy
Required Resources: Silk, Spices
Cost: 500
Effect: +3 Happiness per city
Domesday Book
Required Technology: Mathematics
Required Buildings: 6 Domesday Shire Courts
Other Requirements: Can only be built on capital
Cost: 125
Effect: 1% interest on treasury per turn, +6 culture per turn
The Citizens' Defense Force
Required Technology: Intellectual Integrity
Cost: 3000
Effect: Grants a Perimeter Center in every city.
The Human Genome Project
Required Technology: Biogenetics
Cost: 2000
Effect: +1 Happiness per city
The Longevity Vaccine
Required Technology: Bio-Engineering
Cost: 3000
Effect: +1 Happiness per city
Units
New Units
Huscarl
Required Civilization: England
Replaces: Longswordsman
Slinger
Required Technology: Stone Working
Obsolete with: Machinery
Cost: 30
Strength: 3
Ranged Strength: 4
Moves: 2
Range: 2
Promotions: Cover I, Siege
Upgrades To: Crossbowman
Whitecoat
Required City-State: Vienna
Replaces: Musketman
Social Policies
Changed Social Policies
Nationalism
Required Technology: Nationalism
Scholasticism
Required Technology: Theology
New City-State Traits
Commercial
A befriended commercial city-state provides gold.
Industrious
A befriended industrious city-state provides production spread over all cities.
Intellectual
A befriended intellectual city-state provides science.
City-States
New City-States
Anfa
Trait: Industrious
Hong Kong
Trait: Commercial
Unique Unit: Chu-Ko-Nu
Macau
Trait: Maritime
Unique Unit: Chu-Ko-Nu
Malacca
Trait: Maritime
Milan
Trait: Militaristic
Samarkand
Trait: Cultured
Troy
Trait: Maritime
Ur
Trait: Intellectual
Changed City-States
Vienna
Unique Units: Landsknecht, Whitecoat
Links
For those that liked this mod, I suggest checking out these other mods from which I drew content:
Ages of Man: Age of Ascension
Civilization NiGHTS
Historic City States
More Wonders
Not Another City States Mod
Putmalk's Ancient World
Swordsmen Pack 1
Total Mod