Imperium Off Topicum 8: The New Dawn

Lighthearter

President of the United States
Joined
Apr 29, 2010
Messages
3,357
Location
The West Wing
Greetings, everyone. Please, be seated, and prepare for the most epic IOT since IOT4 and IOT2.

A massive Cataclysm destroyed the earth in 2100, a century ago, perhaps spurred on by some terrible war. Now, civilizations have recovered, and a new age of prosperity has begun.

Or . . . will the rumble of war shatter the peace of this new world as it did the old?

Courtesy Rules:

1. Do not flame, troll, or personally insult any other player. You may comment on their actions negatively if they are behaving badly, but don't take it further than that.

2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.

3. The Game Thread is not a chat room. If a conversation is only relevant to a few players, then discuss it with those players themselves. Use Social Groups or visitor/private messaging to discuss diplomatic issues. Don’t spam.

4. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.

6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.

7. Above all else, RESPECT THY FELLOW FORUMERS.

8. If you post at all between updates, you are counted as having sent in orders for the purposes of calculating how many players must send orders before the update can start.

Joining the Game:

Spoiler :
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Claim 5 provinces from the map. Nothing more complicated than that.

BE REASONABLE WITH YOUR CLAIMS AND INITIAL RP, or Athers will emerge from the TLPverse and wrack your nation with wormholes, freak storms, explosions, and all manner of other catastrophes.

Economy:

Territories each produce $3 per turn. Acquiring a new territory for your nation costs $3.

Armies and Navies each cost $3 to build, and a further $1 per turn to maintain. I'll try to keep track of all your finances for you, but I would very much appreciate it if you did as much as you can yourself.

A Trade Agreement with a foreign nation will produce an extra $5 for both of you, but each nation can only have 2 Trade Agreements active at a time(whether they proposed or simply accepted). You cannot have 2 Trade Agreements with the same nation under any circumstances.

Plus, unless you share a land border, enemy fleets can shatter the trade route and cause you to lose the income plus an additional $2 per turn for 2 turns. Be careful.

Military:

Armies are used to take enemy provinces. Commit more armies to a single attack to increase your odds of taking a province. You cannot use armies to expand. The maximum amount of armies you can commit to one battle is 20.

Navies have a variety of missions they can perform. With no other orders, however, all Navies will Patrol.

-Patrol - Remain on the defensive and attempt to engage enemy naval actions!
-Superiority - Engage the enemy fleet and whittle down its numbers!
-Escort - Attach Navies to a sea-based Trade Route in order to protect it!
-Blockade - Send Navies to break enemy Trade Routes!
-Transport - One Navy carries up to two Armies to invade an overseas enemy province!
-Support Landing - Navies can support Armies that are fighting in coastal or island provinces, with each two Navies counting as one Army for combat purposes!
-Stand By - Navies hole up in port and avoid engagement.

Be warned that you will lose Armies and Navies in battle, regardless of whether you won or lost the fight. A long, grueling war benefits no one.

Armies and Navies may both Batten Down, which makes them harder to destroy with nuclear weapons, but makes them unable to perform any actions, offensive or defensive.

Nuclear Weapons:

Nations have lost the secrets of producing nuclear weapons in the mists of time, but a dedicated enough land could rediscover them. Once you invest $20 into nuclear research, there is a 10% chance each turn that you will discover nuclear weapons. Invest more to gain a higher percentage, at 1% every $2. Thus, if you somehow invest $200, you have a 100% chance of discovering nukes that turn.

Nuclear Weapons cost $15 to build, but require no maintenance and have infinite range. A nuke can either be targeted at the enemy Army, Navy or a province.

-If it is aimed at a province, the province is instantly turned neutral and the owner loses a substantial amount of money. Any province hit by two nuclear weapons over the course of the game is turned into a Wasteland, which cannot be claimed.
-If targeted at Armies, a large number of Armies are destroyed.
-If at Navies, the same thing just with Navies instead of Armies.

Nuclear weapons are immensely powerful and there is no way to counter them beyond having your own as a deterrent - use caution.

Let the games begin!

-L
 
World Map:

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Player Listing:

Europe:

The Grand Duchy of Normandy
More Info


The Free Democratic Federal People's Republic of Free Commieland
More Info


The Portuguese Empire
More Info


The Sultanate of Rus
More Info


The Paris Commune
More Info


The Empire of the Illuminating Light
More Info

North America:

The Brotherhood of Steel
More Info


The Caribbean Federation
More Info


The Enclave of the United States of America
More Info


South America:

Asia:

The Empire of the Rising Quill
More Info


The Mushroom Khanate
More Info


The Tri Kingdoms
More Info


The Greater Gulf Imperium
More Info

The Allied States of Dream Land
More Info

The Republic of Coruscant
More Info

Africa:

The Egyptian Empire
More Info

Kongo Bongo
More Info

Great Benin

More Info

Oceania:

The Ponies' Monarchy of New Equestria
More Info

-L
 
Brotherhood of Steel
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Empire of the Rising Quill

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Reserving Australia. And by that, I mean California. And Utah, Oregon, Nevada, plus that peninsula next to Mexico. Think it's called Baja.

Name: Enclave of the United States of America.

Map:
Spoiler :
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Color: White.

Government: Fascist Dictatorship.

Leader: President Gil Carnegie.

Capital: ENCLAVE Facility(Oil Rig off Cali)

Languages Spoken: Only English. Knowledge of other languages have faded over time.

History:

Following the Great War, when nuclear warheads rained flame & death upon the land, humanity persevered in vaults. When they exited the vaults, sometimes a decade after, sometimes a hundred years later, they formed new civilizations as their biology adapted to the harsh irradiated world.

Little did they know that the Old World breathed still...

The National Government of the United States of America survived the War on a panic rig off the coast of California. They waited upon their rig for the radiation to die down so they could rebuild the mainland. As they waited, they continued development of prototypes barely fielded before nuclear fire claimed the world.

Among these prototypes were two new models of Powered Armor, the versatile VB-01 Vertibird, and powerful plasma weaponry. With these technological wonders, almost better described as magic, they would form a new United States.

However, when they first began to scout the mainland for rebuilding after establishing a base at Navarro, the Enclave encountered several massive empires of mutants scrounging a living among the ruins of America. These hideous mutants, the NCR and the others, could not be allowed to exist on top of the homeland!

Therefore, the Enclave began research. They looked at pure humans, looked at the mutants, and found the difference between them was the lingering presence of a pre-war superweapon, the Forced Evolutionary Virus. Ironically, the Forced Evolutionary Virus had been developed by the Enclave before the war, and now...it was going to be their salvation.

Several brilliant scientists among the Enclave created a new virus, called the FEV-Curling strain, designed to kill all living things. Only personnel inoculated against the virus would be able to survive. And so the Enclave began development, with the plan being to use their fleet of Vertibirds to deploy the virus.

And yet, their was a reaction. To perform their research, the Enclave had been forced to collect a sample of the mutants from a primitive settlement up in Oregon. In a move that should have been expected, a lone mutant from the settlement infiltrated the Navarro base, discovered the Enclave plot, and secured passage to the oil rig itself through a long forgotten transport.

Though the Enclave reacted quickly, the mutant's mastery of combat was supreme, and her technology impressive as she used their own armor against them. The mutant slaughtered President Dick Richardson, and used his keycard to activate the rig's self destruct. The survival of the Enclave rested on what would happen next.

As she attempted to exit the ENCLAVE facility, the mutant was stopped by secret service agent Frank Horrigan. The prowess of the two were closely matched as they fought in the entrance chamber of the ENCLAVE facility. Finally, though, Horrigan snapped the Tribal's neck, ending one of the most inexplicable threats the Enclave of the United States of America has ever faced.

With order restored in the facility, the plan proceeded as anticipated. Deployment of the FEV-Curling virus sterilized a large portion of the United States, and spraying the virus over territory the Enclave was advancing into became standard procedure.

Now, the Enclave of the United States of America is, as far as it knows, the only remaining nation on earth. Manifest Destiny at its finest.

-Nukeknockout
 
Caribbean Federation

Spoiler :
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Government: "Democracy"
Capital: San Juan
Economy: Mixed
El Presidente for life: El Presidente

Cabinet of Ministers:
Minister of the Interior: Comrade Vasquez
Minister of Defence: General Rodriguez
Minister of Education: Miss Pineapple
Minister of Trade: Antonio Lopez
Minister of Foreign Relations: El Diablo
Minister of Religion: Reverend Esteban
Minister of the Environment: Sunny Flowers
Second in Command: Penultimo
Official Radio Host: Juanito
Un-Official Radio Host: Betty Boom

National Anthem:
Spoiler :



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Reserving the Khevsur Empire.

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Free Democratic Federal People's Republic of Free Commieland

Government: Oppressive Communist Dictatorship
Capital: New Commieville
Leader: Comrade Anker Dieterich Wout Jacquotte von Commie
Minister of Science: Comrade Adelbrecht Adlar
Minister of War: Comrade Vibeke Hillevi
Minister of the Interior: Comrade Falk DeWitt
Minister of Foriegn Affairs: Comrade Clothilde Emilie
Minister of the Economy: Comrade Otoniel Kohler
Minister of the Environment: Comrade Kalini Kiersten
Language: Commielandian
Economy: 100% state run
Currency: CommieMark
History: After the destruction of the various states that occupied what is today Free Commieland about a century ago, the people in those lands were struck with a series of disaster after disaster; plagues of insects feasted on their crops & spread epidemic diseases, the destruction of dikes in the Netherlands led to widespread flooding, & ethnic rivalries that had long simmered below the surface erupted, leading to widespread conflict & warfare. This went on for nearly half a century, until a charismatic leader known as Comrade Kim Castro Trotsky Stalin von Commie emerged in the city-state of Old Commieville- you may know the city as Freetown Christiania. Comrade Kim Castro Trotsky Stalin von Commie, through massive agricultural & military reforms, was able to end Old Commieville’s food crisis & restore order to the city-state. With Old Commieville secure, Comrade Kim Castro Trotsky Stalin von Commie set his sights on the other warring cities on the Danish Peninsula; over a period of 10 years, he able to, through shrewd diplomacy, assassinations, & brutal warfare, unite the city-states that occupied old Denmark under his rule. With Denmark in the iron grip of Comrade Kim Castro Trotsky Stalin von Commie, the dictator led an expeditionary force into the old German territory of Schleswig-Holstein; in a lightning campaign that gave new meaning to the word ‘Blitzkrieg’, Comrade Kim Castro Trotsky Stalin von Commie was able to take the territory in less than a week, & then decided to take the old territories of Lower Saxony & Lower Rhine-Westphalia for good measure. With northwestern Germany under the thumb of Old Commieville, Comrade Kim Castro Trotsky Stalin von Commie declared an end to the old Empire of Commieville, & founded the Free Democratic Federal People's Republic of Free Commieland. He spent three years building roads, hospitals, factories, & academies- but not for the good of the people. No, Comrade Kim Castro Trotsky Stalin von Commie was preparing to invade the Low Countries. Finally, in the spring of 2161, he launched his attack. The city-states of Delfzijl, Groningen, Assen, & Leeuwarden fell to his vast armies; by 2163, the Free Commieland Flag was flying over the cities of Brussels & Amsterdam. Comrade Kim Castro Trotsky Stalin von Commie was preparing to invade the warring cities of the Swiss mountains when he tragically died of a heart attack in the winter of 2169. His death caused a civil war between his two top generals for control of Free Commieland; the Danish provinces backed Comrade Ettouqcaj Tuow Hcireteid Rekna von Commie, while the German provinces & the Low Countries backed Comrade Anker Dieterich Wout Jacquotte von Commie. The rival generals fought for fifteen years, trying to subjugate the other, until, in the decisive battle of Esbjerg, Comrade Ettouqcaj Tuow Hcireteid Rekna von Commie was killed & over 60% of his army captured. With the enemy crippled, Comrade Anker Dieterich Wout Jacquotte von Commie was able to take the rest of Denmark with little resistance. After regaining control of Denmark from the rebels, Comrade Anker Dieterich Wout Jacquotte von Commie constructed a New Capital, New Commieville, north of the old Dutch city of Assen. Commieland has spent sixteen years rebuilding from that devastating civil war, and now Comrade Anker Dieterich Wout Jacquotte von Commie is once again ready to extend the grip of his nation outward…

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CURSE YOU CELT, FOR TAKING ANGOLA

caps
 
White is taken, please change colors :p

-L

Don't provinces also have to be contiguous?

And not, say, Africa + South America + Portugal?

-Nukeknockout
 
Shrooms that have beneficial effects, yes.
 
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