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Lonely Hearts Club, BtS Edition, Chapter LXXVI: Victoria

ecuwins

Emperor
Joined
Aug 21, 2006
Messages
1,315
Welcome to the 76th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....

Our next leader is Victoria of England.
Spoiler :
MMvIw.jpg

Traits: Financial & Imperialistic
Financial is great for isolation. Lots of coast to work, with a Lighthouse of course.

Imperialistic, mehhhhh, I kind of like. It helps take the sting out of wonder whoring, if you catch my drift. Bottom line is it saves hammers and does so early on.

Techs: Fishing & Mining
Fishing is not so bad when starting coastal :mischief:

Mining is always welcome in my book.

Unique Building
The Stock Exchange
A Bank with an additional 15% modifier to commerce, for a total of 65%. While not the best UB, it's definitely worth the build in high commerce cities. This also synergies a bit with Vicki's Financial trait.

Unique Unit
Redcoat
A Rifleman with a 25% bonus vs gunpowder units. I don't have much experience using this unit, but I hear it's great. I imagine it's much more powerful in the hands of Churchill with his Pro/Cha traits. Nevertheless, it's a UU that can be drafted, and that is awesome.

The Start
Spoiler :
gZZKC.jpg


For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts. Also, the LHC Bullpen.

You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add requisite techs for the barbs -

Monarch: add Archery
Emperor: add Hunting & Archery
Immortal: add Agriculture, Hunting & Archery

No huts & no events are selected.

Suggestions for updates are:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).

Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!
 

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I'd say SIP, there's bound to be more resources in the BFC, it gives you coastal but plenty of land tiles, including 2 grassland hills & plenty of forests to chop.
 
Checkpoint 1 - 1880BC Emperor, Normal
Spoiler :
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Techs went Agriculture > Bronze > Wheel > Pottery > Animal Husbandry > Sailing

No buildings yet, just workers, a workboat for the crabs, and warriors for spawn busting. Going for GLighthouse in the capitol next. Then, up the Aesthetics line for marble wonders. I've adamantly avoided wonders in the past few LHCs, this time I'm going to whore them. Should be an interesting change of pace.
 
Imperialistic, mehhhhh, I kind of like. It helps take the sting out of wonder whoring, if you catch my drift. Bottom line is it saves hammers and does so early on.

I don't catch your drift...

Looking forward to giving this one a try. Seems an appropriate leader for it :) I is gonna build an empire on which the sun never sets.
 
OK I'll do this all at once. Because I was too absorbed to breakaway before now :p This is Immortal/Normal.

First turns:

Spoiler :
Moving the warrior NW revealed gold and a rather spiffy spot for the capital that could have just done with another food resource. Turns out SIP would have provided crab but you just can't beat gold in cap.

civ4screenshot0013l.jpg


Checkpoint 1 (1880BC):

Spoiler :
Tech order:

  • Agriculture
  • Bronze Working
  • The Wheel
  • Pottery
  • Mysticism
  • Masonry
  • Polytheism
  • Priesthood

Build Order:

  • Worker
  • Warrior
  • Warrior
  • Warrior
  • Warrior
  • Worker
  • Settler

Dot map:

civ4screenshot0014f.jpg




Checkpoint 1.5 (up to 150AD):

Spoiler :

With gold and nearby marble I just had to have a shot at the Oracle! Managed to get it in 1800BC and grabbed Code of Laws. Both to get a religion (for happy and to take advantage of Org Rel) and also because its on the way to Civil Service. Normally I would head straight for Literature and the GL after this but instead I went for Civil Service first.

Well the full order after Priesthood was (I'm sure this doesn't interest anyone but its for my own benefit really :D - not often I look over my tech order):

  • Writing
  • Code of Laws
  • Animal Husbandry
  • Monotheism
  • Monarchy
  • Civil Service
  • Sailing
  • Aesthetics
  • Literature...

Built the Great Library in 150AD (is that risky? I should make a note of when the AI gets these wonders) in a GP farm I built to the North.


Checkpoint 2 (Meet the Neighbours - 1210AD):

Spoiler :

Managed to grab Liberalism 1050AD and took Nationalism with it. Once again I should make a note of the earliest the AI gets Lib. I wonder if I could have left it later and got a more expensive tech with it. Would've been risky no doubt. Ordinarily you can see who is able to research Lib but not when you're all on your lonesome :p

So here's how my island looks on meeting Willem and Frederick in 1210AD (by the way has anyone seen grassland wine before? That's a first for me):

civ4screenshot0015v.jpg



Checkpoint 3 (1490AD):

Spoiler :
Here's the tech situation once I'd met everyone (ironically I met the closest civ - Sitting Bull - last):

civ4screenshot0016.jpg


I decided a few turns before this that I would rush revolt to universal suffrage and rush buy Redcoats and cannons. Like you ecuwins, I haven't used these much but thought it only right I give it a try. And with a stock exchange in most cities and Wall Street in my capital, rush-buying seemed a good strategy. Not to mention a couple of trade missions to Constantinople where the T of A had been built (netting 1500 gold each time --- was kind of hoping for more but I'm not sure how the mechanics work. I just know the TofA city always(?) gives the best result).


Checkpoint 4 (1800s) - It ain't pretty:

Spoiler :
Well I went after Sitting Bull who was pretty weak and close by. But this didn't go well. Mainly because he had chemistry (and therefore Ship of the Line) and I didn't. So even though I had stacks of units I couldn't ship them over :p In hindsight I should have waited until combustion to start the attack. Using metal ships is sooo much easier :p

Anyway by the time I managed to get some headway with Sitting Bull it was late (1800s) and then Ethiopia DoWed me (he seems to normally be a very peaceful chap, but he was friendly with Sitting Bull as they had the same religion) and I quit. I don't think I was going to win. :p

I think a better strategy might have been to go for space!

I'm annoyed because we had some really nice land there :p All advice welcome! My late game and naval strategy are poor!

 
Checkpoint 2 - 760AD (500AD Optics, 580AD Astro)
Spoiler :
Tech order from Mysticism: Masonry, Writing, Math, Poly, Aesthetics, Lit, Calendar, Currency, Metal Casting, Iron, Compass, Hunting, Machinery, Optics, Alphabet, Astro(double bulb), Priesthood, Monarchy, CoL, Music, Meditation, Philosophy(bulb).

Notable Dates

1120BC: G Lighthouse - London
700BC: ToA intentional failgold
675BC: First G Scientist, Academy - Nottingham
350BC: Parthenon - York
300BC: G Library - Nottingham
25AD: MoM - York

I'm currently debating on building the Palace in York once it finishes its Forge. I'm not really sure if it will be worth it or not because Research will largely be shut off by Rifling + Chemistry. Draft Redcoats is the plan, btw.
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EHhLG.jpg



Re: Trade Missions
I like these a lot. Sending them to the ToA is usually the best bet, but sometimes a huge coastal capitol is better. ToA in a huge coastal capitol is the nuts.
 
Emperor - Normal

Checkpoint 2 1450AD
Spoiler :

900 BC built TGL
400 BC first GS
640 AD Music - GA
680 AD built Great Lib
740 AD Civil Service, Swedagon Paya
860 Parthenon
940 Education (used one GS bulb)
1090 Lib -> Nationalism
1250 AD get contacted by first AI (Freddy)
1250 AD built Taj Mahal -> GA
1260 adopt Mercantilism
1330 AD Economics. Use GM / GS combination for 3rd golden age
1370 Astronomy
1450 contact with all AI
1460 AD Rifling

got 5 GS so far (1 bulb, 3 Academies, 1 for Golden age), 2 GM (1 settled, 1 i haven't used so far) plus the free GP from Music and Economics.

Thinking about settling some unclaimed islands, and then making invasion plans.

Justinian and Stalin are fighting. Thinking about bribing Justinian out of it because he has tech edge on him.

Religions: Justinian+Zara+SB share Buddhism, Freddy+Wilhelm are in Conf. and Stalin is in Hinduism.

 
Immortal/Normal till 1390AD

Spoiler :
DiiQW.jpg

DiiQW.jpg



Here's an album of screenshots since beginning on imgur. It should load faster than here. And I am too sleepy and lazy to copy-paste 14 of them.

http://imgur.com/a/2T1FF#4
 

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Immortal till 1905:

Spoiler :
Keepin' it short. So I have never won or even tried to win by cultural victory before.....so that was my plan. SIP.....then teched early writing then Monarchy>up literature>CS>towards Democracy while expanding up to 8 cities and moving my Capital to a spot that could work a lot more cottages. Built MoM>Path>Sis>TGL(mistake on my part) and around 1280-1300AD ish was brining in just about the same amount of :culture: that you see in my final screen shot.

Zara invades me with 5turns till victory with this:
Civ4ScreenShot0000.jpg
Civ4ScreenShot0001.jpg
I actually ended up getting the war stopped via UN resolutions but it wouldn't have mattered either way. Just like to add that IMO this is by far and away the most boring type of victory imaginable lol. I simply hit enter from around 1300 all the way through 1900. My fingers hurt ;)
Civ4ScreenShot0002.jpg
 
Immortal/normal, Diplomation in 1892.

Spoiler :

Willem van Orange was an absolute beast of a techer this game. He was basically untouchable until the end, so I decided to vassalize the rest of the world and win without ever bothering him. It was going well - after eliminating Sitting Bull and taking Zara as a vassal, I was fighting a tough but winning war vs Justinian... then, a few turns before I could reach & capture enough cities to make him capitulate, Frederick vassaled to Justinian, meaning Justinian would fight to the death rather than capitulate. Didn't know that could happen while the master was losing a war like that. I had to take peace with him and tech all the way up to nukes/subs/battleships/marines to take care of Willem, while mopping up the backwards Stalin with the older parts of my army.

For some reason, within a few turns of starting the nukefest, my GPT dropped from around 2000 to 400. I'm guessing it was war weariness, maybe had something to do with losing him as a trading partner as well.

I made a lot of mistakes this game, as it was my first ever isolated start that I saw through to the end (every other time I had just quit), and also the first time I tried the "make a lot of cottages and wealth buildings, go into universal suffrage, and rushbuy everything" strategy. I must say, it is fantastic for an empire spread over multiple continents. Buying troops in cities wherever I want is much better than building them in the heart of the empire and waiting 20 turns for them to reach the front.

I ended up with my lowest score ever, just over 68,000. I guess because I had low population due to nukes?


Question: When using both universal suffrage and slavery at the same time, is it generally better to whip big things like stock markets (no instant gold cost, but less commerce & hammers per turn for a while), or to rushbuy them?
 
Immortal till 1905:

Spoiler :
Keepin' it short. So I have never won or even tried to win by cultural victory before.....so that was my plan. SIP.....then teched early writing then Monarchy>up literature>CS>towards Democracy while expanding up to 8 cities and moving my Capital to a spot that could work a lot more cottages. Built MoM>Path>Sis>TGL(mistake on my part) and around 1280-1300AD ish was brining in just about the same amount of :culture: that you see in my final screen shot.

Zara invades me with 5turns till victory with this:
Civ4ScreenShot0000.jpg
Civ4ScreenShot0001.jpg
I actually ended up getting the war stopped via UN resolutions but it wouldn't have mattered either way. Just like to add that IMO this is by far and away the most boring type of victory imaginable lol. I simply hit enter from around 1300 all the way through 1900. My fingers hurt ;)
Civ4ScreenShot0002.jpg

Congrats on your first cultural victory :goodjob:

I'd usually be sitting on needles with such a late cultural date since AI can win culture on Immortal pre 1850AD and would also fear DoW. You should have built 9 cities or 6 cities for cultural because you can build cathedral for every 3 temples. It would have been better date that way. Did you build culture multipliers? This date is a bit too late considering you got Parthenon and Sistine, so you must have misplayed a bit somewhere. Did you build Great Artists, how many, did you settle them or culture bombed, where have you put your hermitage and cathedrals? Well there's norhing more than that for cultural. It is a bit boring. For me it is usually desperate win.

I noticed you are not in state religion, so no pacifism for you. Well, that's the reason you didn't win in 1700's. And also why you were not sitting on needles, cause diplo was no problem for you.
 
@ Both

Yea, never did it before lol so everything was done whack on my part I'm sure. At one point in the game I even completely changed one city from cottages to WS and then switched civics to see if hammers was better, then rebuilt all the cottages and switched civics again ;) But even if I played it perfectly and got a 1700 date I just don't see how anyone can have fun playing this way!
 
WHAT. THE. HELL.

Spoiler :
Willem declares at friendly, even with a defensive pact with him. Attached save is two turns before the DoW. Only thing I can think of is the trade embargo I set Sitting Bull against him (and everyone else). Didn't realise this was possible?!?!?
 

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@ TiglathPileser

Spoiler :
I see Willem is plotting war, do you remember how long he has been doing so? If I read the chart correctly, he can plot at pleased. Then it doesn't matter if he becomes friendly after the fact.

From what I understand of Defensive Pacts, they are not the same as Permanent Alliances, and as such can be broken.

You have no vassals for him to hate, so that's not the issue.

This happened to me late game in LHC Augustus. I was totally weak, militarily, with a largely nonexistent navy. Whether it was because the AI knew it or not, I chalked it up to Murphy's Law - when poorly defended for that long, don't be surprised when the AI shows up to ruin your day.
 
Checkpoint 3 - 1510AD
Spoiler :
From the last checkpoint:
Went Lib, took Nationalism, built Taj.

Then Econ > Rifling > Steel > Communism > Biology > kill the slider.

In the meantime, lots of drafting and whipping. Globe city in full effect.

Which brings us to 1500AD. Zara declares on me, lolz.

After decimating his invading navy, my invasion force sets sail.
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I have a pretty decent perimeter of Frigates around the island just in case anyone gets shady. Another wave of Galleons, Draftees, and whipped Cannon will be right behind this one. Not to mention, there is a golden age on tap for the State Property switch. Pray for poor Zara.
 
on city placement:
Spoiler :
I don't see why noone settled a future bureau cap 1N of the gold. It has great food, production, and a good number of riverside tiles. Far superior to the location of London.
 
^
Spoiler :
I had thoughts about moving the palace and all that jazz, but by that time had realized I'd be going Nationalism as an end game Civic. I ended up being in Bureaucracy from 860AD to 1260AD. There was no rush to switch to it either, it waited for a golden age. Of course, that's with London as the capitol.
 
^
Spoiler :
Looking at your play a 800AD CS makes it useless indeed, my usual tech order in isolation would be basic resources then writing, math, currency, CoL, CS. CS blocks the astro bulb though, so if you build the GLH it's probably better to delay it. I don't really like non-IND GHL without early overseas TR however as it adds only 2:commerce:/city for the 'important' part of the game, which is good, but it's expensive (sailing, masonry and tons of :hammers:)
 
immortal/normal to settling the island
Spoiler :

I saw the gold, but theres no way I lose 2 special tiles to get it when lake + crabs is basically a gold mine with FIN.

Ag-BW-AH worker-warrior-workboat-warrior-*settlers

5 turns settlers! Thank god for FIN and IMP - look at all that sweet coastline commerce to settle ASAP

Civ4ScreenShot0094.jpg


Settled the flood plain 3rd as it could grow while I get my 2nd city to size 3 and *workers. 4-5 turn workers to go with my 5 turn settlers.

Civ4ScreenShot0095.jpg


675 BC and I just settled my last city Dover in the NW, I'll irrigate that flood plain chop granary/lighthouse and let this guy grow into all that commerce. Just popped silver in the capital last turn too which is ridiculous so once monarchy is in I've got 9 workers to cottage the crap out of everything and grow my cities.

Not sure yet where the GP will come from... I probably hope to pop 2 in secondary cities before the great library/NE in cap?? Or maybe worker pump city can do GL/NE + 4 GS... I'm very late with the first GS (25 more turns???), but look at all those cities and the still good bpt!

Civ4ScreenShot0096-1.jpg

 

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