ecuwins
Emperor
- Joined
- Aug 21, 2006
- Messages
- 1,315
Welcome to the 76th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
Our next leader is Victoria of England.
Traits: Financial & Imperialistic
Financial is great for isolation. Lots of coast to work, with a Lighthouse of course.
Imperialistic, mehhhhh, I kind of like. It helps take the sting out of wonder whoring, if you catch my drift. Bottom line is it saves hammers and does so early on.
Techs: Fishing & Mining
Fishing is not so bad when starting coastal
Mining is always welcome in my book.
Unique Building
The Stock Exchange
A Bank with an additional 15% modifier to commerce, for a total of 65%. While not the best UB, it's definitely worth the build in high commerce cities. This also synergies a bit with Vicki's Financial trait.
Unique Unit
Redcoat
A Rifleman with a 25% bonus vs gunpowder units. I don't have much experience using this unit, but I hear it's great. I imagine it's much more powerful in the hands of Churchill with his Pro/Cha traits. Nevertheless, it's a UU that can be drafted, and that is awesome.
The Start
For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts. Also, the LHC Bullpen.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add requisite techs for the barbs -
Monarch: add Archery
Emperor: add Hunting & Archery
Immortal: add Agriculture, Hunting & Archery
No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!
Our next leader is Victoria of England.
Spoiler :

Traits: Financial & Imperialistic
Financial is great for isolation. Lots of coast to work, with a Lighthouse of course.
Imperialistic, mehhhhh, I kind of like. It helps take the sting out of wonder whoring, if you catch my drift. Bottom line is it saves hammers and does so early on.
Techs: Fishing & Mining
Fishing is not so bad when starting coastal

Mining is always welcome in my book.
Unique Building
The Stock Exchange
A Bank with an additional 15% modifier to commerce, for a total of 65%. While not the best UB, it's definitely worth the build in high commerce cities. This also synergies a bit with Vicki's Financial trait.
Unique Unit
Redcoat
A Rifleman with a 25% bonus vs gunpowder units. I don't have much experience using this unit, but I hear it's great. I imagine it's much more powerful in the hands of Churchill with his Pro/Cha traits. Nevertheless, it's a UU that can be drafted, and that is awesome.
The Start
Spoiler :

For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts. Also, the LHC Bullpen.
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add requisite techs for the barbs -
Monarch: add Archery
Emperor: add Hunting & Archery
Immortal: add Agriculture, Hunting & Archery
No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!