raystuttgart
Civ4Col Modder
Hi guys, 
Androrc and I had talked about adding his feature Domestic Markets to upcoming Release 1 of Religion and Revolution.
(Of course we would have added it anyways, the question was only when.)
@Androrc:
It really is a great feature.
However, we were thinking about adding some improvements:
----------------------
1. A building is needed to activate Domestic Market in a city:
SPECIALBUILDING_MARKET
There could be an additional Tag in Civ4BuildingInfos.
<bAllowDomesticMarket>
2. We could have a button "Domestic Market" in CityScreen that opens an extra pop-up information window.
Something like a table with these colums.
YIELD | DOMESTIC_PRICE | DEMAND | ESTIMATED GAIN | SELL (Yes / No)
ICON_COATS | 6 | 3 | 18 ICON_GOLD | Checkbox
ICON_RUM | 5 | 3 | 15 ICON_GOLD | Checkbox
-> The number in Column "Demand" would be green if goods available and red if not.
3. Only 1 message per City telling the total gain of Domestic Market that round.
Not having any messages about domestic market price changes at all.
Too many messages are annoying.
4. Prices in Europe influence Domestic Market Prices.
A Tag in Civ4YieldInfos:
<iMinPriceDiffDomesticMarket>
Examples:
iMinPriceDiffDomesticMarket = 2
--> Price is at least 2 higher, than in Europe.
Would be important for Luxury Goods, which we will introduce in Release 2.
iMinPriceDiffDomesticMarket = -1
--> Price is at least 1 lower, than in Europe.
We should ensure that something like Rum should never be more expensive in New World, than in Europe.
5. Tooltip (Mouseover yield-panel) will also display:
Price Domestic Market
Demand Domestic Market
----------------------
@Team:
Do you agree to adding the feature Domestic Market with the suggested changes to Release 1 ?
@Androrc, Schmiddie, Robert:
I would suggest the following work distribution:
Androrc --> Main Coding
Schmiddie --> Button "Domestic Market"
Robert --> Pop-Up Screen "Domestic Market"
myself --> Building in City Screen and support where needed
Is that ok for you ?
@Androrc:
I will send you the zip you had asked for.

Androrc and I had talked about adding his feature Domestic Markets to upcoming Release 1 of Religion and Revolution.

(Of course we would have added it anyways, the question was only when.)
@Androrc:
It really is a great feature.

However, we were thinking about adding some improvements:
----------------------
1. A building is needed to activate Domestic Market in a city:
SPECIALBUILDING_MARKET
There could be an additional Tag in Civ4BuildingInfos.
<bAllowDomesticMarket>
2. We could have a button "Domestic Market" in CityScreen that opens an extra pop-up information window.
Something like a table with these colums.
YIELD | DOMESTIC_PRICE | DEMAND | ESTIMATED GAIN | SELL (Yes / No)
ICON_COATS | 6 | 3 | 18 ICON_GOLD | Checkbox
ICON_RUM | 5 | 3 | 15 ICON_GOLD | Checkbox
-> The number in Column "Demand" would be green if goods available and red if not.
3. Only 1 message per City telling the total gain of Domestic Market that round.
Not having any messages about domestic market price changes at all.
Too many messages are annoying.
4. Prices in Europe influence Domestic Market Prices.
A Tag in Civ4YieldInfos:
<iMinPriceDiffDomesticMarket>
Examples:
iMinPriceDiffDomesticMarket = 2
--> Price is at least 2 higher, than in Europe.
Would be important for Luxury Goods, which we will introduce in Release 2.
iMinPriceDiffDomesticMarket = -1
--> Price is at least 1 lower, than in Europe.
We should ensure that something like Rum should never be more expensive in New World, than in Europe.
5. Tooltip (Mouseover yield-panel) will also display:
Price Domestic Market
Demand Domestic Market
----------------------
@Team:
Do you agree to adding the feature Domestic Market with the suggested changes to Release 1 ?
@Androrc, Schmiddie, Robert:
I would suggest the following work distribution:
Androrc --> Main Coding
Schmiddie --> Button "Domestic Market"
Robert --> Pop-Up Screen "Domestic Market"
myself --> Building in City Screen and support where needed
Is that ok for you ?
@Androrc:
I will send you the zip you had asked for.
