From this article: "The new system allows your lines to stand longer than they could before, so you, as a player, can make smarter tactical decisions without worrying about a single unlucky roll of the dice."
Now I'm always suspicious about any point being overly stressed. Which player has substantial problems keeping units alive? Exactly: the AI. Increasing unit hit points will allow it a better chance at achieving its goals without being wiped out on the spot, in what to the human seems like a mindless suicide attack.
Sounds like this system will also make big attack waves (blanket of death) less viable or needed. Units could be more expensive to reduce cluttering. Higher difficulties could even increase AI hit points (they are redoing it after all); damage would be calculated based on percentage and is not influenced. Making AI units stronger would not be fun to play against, but how do you feel about units that just take longer to kill?
On the downside, I'm already fearing how this would be an inferior alternative to better programming
Now I'm always suspicious about any point being overly stressed. Which player has substantial problems keeping units alive? Exactly: the AI. Increasing unit hit points will allow it a better chance at achieving its goals without being wiped out on the spot, in what to the human seems like a mindless suicide attack.
Sounds like this system will also make big attack waves (blanket of death) less viable or needed. Units could be more expensive to reduce cluttering. Higher difficulties could even increase AI hit points (they are redoing it after all); damage would be calculated based on percentage and is not influenced. Making AI units stronger would not be fun to play against, but how do you feel about units that just take longer to kill?
On the downside, I'm already fearing how this would be an inferior alternative to better programming
