KingArthur
Searching for the Holy Grail
Had a thought of combining sepamu92's "Different Space Terrain" with NavyDawg's "Space Opera Mod" to produce a playable random map version.
Obviously this entails some changes since sepamu92's terrain was not designed for random generation and NavyDawg's mod is basically sea = space.
The basic idea is to simplify most of the terrain and utilise resources for the graphical flavour.
Here are the modifications so far:
* Grass/plains/hills/mountains are graphically similar looking "Stellar Space" but each is designated as supporting different Star Types (resource).
*Forest/jungle are asteroid fields.
*Marsh is nebulae.
*Volcanos are pulsars.
*Coast/Sea/Ocean are Deep Space/Intergalactic Space and Void Space respectively.
*Resource graphics for Navy Dawg's "Ecos" are now Stars (of different colours).
*Defensive land, foot units become immobile defensive units e.g. Guards.
*Offensive land, foot units become cruise missiles e.g. Marines.
*Ships that were sea units before, now become mobile, offensive land units with cruise missile carrying capacity.
*Star fighters and Star bombers remain as air units.
*Sea units are now of two basic types: Freighters (transports) and Battle Carriers (naval power with carrier capabilities).
Here is an image of a randomly generated map:
Obviously this entails some changes since sepamu92's terrain was not designed for random generation and NavyDawg's mod is basically sea = space.
The basic idea is to simplify most of the terrain and utilise resources for the graphical flavour.
Here are the modifications so far:
* Grass/plains/hills/mountains are graphically similar looking "Stellar Space" but each is designated as supporting different Star Types (resource).
*Forest/jungle are asteroid fields.
*Marsh is nebulae.
*Volcanos are pulsars.
*Coast/Sea/Ocean are Deep Space/Intergalactic Space and Void Space respectively.
*Resource graphics for Navy Dawg's "Ecos" are now Stars (of different colours).
*Defensive land, foot units become immobile defensive units e.g. Guards.
*Offensive land, foot units become cruise missiles e.g. Marines.
*Ships that were sea units before, now become mobile, offensive land units with cruise missile carrying capacity.
*Star fighters and Star bombers remain as air units.
*Sea units are now of two basic types: Freighters (transports) and Battle Carriers (naval power with carrier capabilities).
Here is an image of a randomly generated map: