Civilization 5 - Game of the Month Training Series Game 32
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\//////////////////////////////////////////
Welcome to the thirty-second game in the GOTM V Training Series! There are plenty of new features in Civilization 5 to explore and the Training Series games will allow new and old GOTM fans to try out these new features in a friendly environment. You are all encouraged to post your questions, stories, advice, tricks and failures in the dedicated game threads described below. You can read more about the GOTM and Training Series concept in this thread. Before going into the details of this game, we would like to ask you to abide to our most sacred rule: dont replay any turns. If you make a mistake, accept it and try to recover. It's better to do the bad moves in the Training Series instead of in the actual GOTM competition, once it starts.
In this game, the designated VC is Diplomatic. You may win by any VC you wish, as all VC's are enabled, but the results will be posted with fastest finish by Diplomatic victory and then all other VC listed below by fastest time.
In this game you will play as Suleiman and lead the Ottoman civilization to victory. It's a standard-sized mystery map played at King difficulty and at standard pace. Diplomatic victory is the designated VC for this game, all victory conditions are enabled. You will have until April 1st to complete the game and submit.
Very happy to have out Mac players back with us, hope you enjoy the game.
Please note that you are only allowed to build Oxford University one time.
Civ V - TSG32 Game Settings:
Playable Civ: Suleiman - Ottoman
Number of AI Opponents: 7
Number of City-States: 16
Map type: Mystery
Map Size: Standard
Difficulty Level: King
Game pace: Standard
Game options: Random Personalities and Promotion Saving are enabled. Quick Combat is disabled (You can enable it by following instructions in this link.)
Game Version: This game was created in Civ5 version 1.0.1.511
In this game, you will be playing as Suleiman, you possess Barbary Corsairs. You have a 50% chance of converting a Barbarian naval unit to your side and earning 25 Gold. You pay only one-third the usual cost for naval unit maintenance.
You can train the Janissary, which replaces the Musketman. The Janissary receives a significant combat bonus when on the attack. In addition, it automatically heals all damage when it destroys a non-Barbarian unit giving the Janissary an advantage against a defending enemy force. You must discover the technology of Gunpowder and you do not need a resource to build it.
You can also train the Sipahi, which replaces the Lancer. The Sipahi is much faster and can see one hex farther than the Lancer, although it shares the Lancer's weakness on defense. The Sipahi can pillage enemy improvements at no additional cost. You must discover the technology of Metallurgy and you need the Horse resource to build it.
This is where you will start:
Information about threads associated with TSG
TSG Announcement thread (this one). This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Please dont post any information from a game you have started. Instead use the next thread.
Game In Progress thread. This thread is used to discuss the game once it's on the way. There are no reading or posting restrictions as such (apart from normal decency), although we encourage players to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play.
After Action Report thread. In this thread you can post the results of your game. Please state (preferably in the post title) your victory date and score, as recorded in the Hall of Fame, and the most important: your path to glory! , We will create a separate thread with the results at the end of the two week period (sorted by date and score). Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after two weeks, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
We now have a game file upload system you can find here. Please use it to upload your completed first attempt by saving the game on the turn after your victory or defeat. (by using the "lemme play one more turn" feature)
This game runs for four weeks and ends Sunday, 15 April 2012.
The Save can be found here.