HardRocker
Student.
Earth 1890 A.D.
Current Version: v7
This is not meant as competition for World Domination 1885 or Imperial Age 1885 A.D., this is merely a lightweight alternative.
Hello, this is my first file/project in quite a while, so I hope it works well and is enjoyable.
This is a scenario of Earth in a world where world leaders live forever, are never impeached or removed from office, and wear the same style of clothes for millenia!
This is an earth map, built around a scenario in which the world has reached the point where there is no more room for peaceful expansion, except the barbarian-ridden islands in the Pacific. All Civlizations start in-between the Renaissance and Industrial Eras technologically.
The playable nations are:
-African Coalition (Songhai)
-Arabian Federation
-Australia (Polynesia, DLC)
-Canada (Iriquois)
-China
-Colombian Republic (Inca, DLC)
-Czarist Russia (Russia)
-Kingdom of Denmark (DLC)
-France
-Germany
-Great Britain (England)
-Imperial Japan (Japan)
-India
-Iran (Babylon, DLC)
-Italy (Rome)
-Korea (DLC)
-Mexico (Aztec)
-Pakistan (Persia)
-Spain (DLC)
-Thailand (Siam)
-Turkey (The Ottomans)
-United States (America)
I plan on adding later versions with a specialized calendar that goes by days rather than years, and goes slowly to stretch only 160 years over the course of 400 turns.
All Civilizations start with under-developed cities, and somewhat improved territory. All Civilizations start with either one completed social policy tree or culture to spend as they please.
Also, I aimed for balance over historical accuracy, in fact, the only real historical accuracy I aimed for are the date of the scenario, and the placement of cities.
NOTE: Although I tried to give each Civilization a balanced start, Russia probably has the most difficult start, but it also has the start with the most potential.
This scenario comes with a mod that gives it the correct timeline and allows more enjoyable gameplay.
You can find the file HERE.
SCREENSHOTS ON THE DOWNLOAD PAGE!!!
Bob_ for making the map.
KnelRivendare for constructive criticism and inspiration.
Current Version: v7
This is not meant as competition for World Domination 1885 or Imperial Age 1885 A.D., this is merely a lightweight alternative.
Hello, this is my first file/project in quite a while, so I hope it works well and is enjoyable.
This is a scenario of Earth in a world where world leaders live forever, are never impeached or removed from office, and wear the same style of clothes for millenia!
This is an earth map, built around a scenario in which the world has reached the point where there is no more room for peaceful expansion, except the barbarian-ridden islands in the Pacific. All Civlizations start in-between the Renaissance and Industrial Eras technologically.
The playable nations are:
-African Coalition (Songhai)
-Arabian Federation
-Australia (Polynesia, DLC)
-Canada (Iriquois)
-China
-Colombian Republic (Inca, DLC)
-Czarist Russia (Russia)
-Kingdom of Denmark (DLC)
-France
-Germany
-Great Britain (England)
-Imperial Japan (Japan)
-India
-Iran (Babylon, DLC)
-Italy (Rome)
-Korea (DLC)
-Mexico (Aztec)
-Pakistan (Persia)
-Spain (DLC)
-Thailand (Siam)
-Turkey (The Ottomans)
-United States (America)
I plan on adding later versions with a specialized calendar that goes by days rather than years, and goes slowly to stretch only 160 years over the course of 400 turns.
All Civilizations start with under-developed cities, and somewhat improved territory. All Civilizations start with either one completed social policy tree or culture to spend as they please.
Also, I aimed for balance over historical accuracy, in fact, the only real historical accuracy I aimed for are the date of the scenario, and the placement of cities.
NOTE: Although I tried to give each Civilization a balanced start, Russia probably has the most difficult start, but it also has the start with the most potential.
This scenario comes with a mod that gives it the correct timeline and allows more enjoyable gameplay.
You can find the file HERE.
SCREENSHOTS ON THE DOWNLOAD PAGE!!!
Spoiler Special Thanks :
Bob_ for making the map.
KnelRivendare for constructive criticism and inspiration.
Spoiler Version Change List :
Version 2 Change List:
-reduced army size worldwide to reduce lag
-deleted unnecessary cities
-added more cultural buildings to preset cities
-moved and renamed rifleman to Colorado-area to simulate Indian wars
Version 3 Change List:
-removed an Italian rifleman
-added culture to some Civs (original amount wasn't enough for a free social policy )
Version 4 Change List:
-fixed populations of Brussels and Hanoi
-removed extra riflemen owned by Singapore
-removed extra musketmen owned by Rio de Janeiro
-Added markets to avoid some European nations going bankrupt
Version 5 Change List:
-Fixed mistake where Hanoi started with 1 pop rather than 4 (thought I fixed it in the last update)
-added mod to correct timeline for scenario
Version 6 Change List:
-removed some improvements to reduce maintenance costs
-changed U.S.S.R. to Czarist Russia
-added Indian city-state (Tyre for the moment) to help simulate Indian Wars
-gave America Great Merchant to help with Unit Maintenance
-gave Iran Great Engineer to help with lack of production
Version 7 Change List:
-Renamed Hamburg to Bremen
-added Palace to Washington (somehow got removed)
-added some uranium deposits for late-game balance
-reduced army size worldwide to reduce lag
-deleted unnecessary cities
-added more cultural buildings to preset cities
-moved and renamed rifleman to Colorado-area to simulate Indian wars
Version 3 Change List:
-removed an Italian rifleman
-added culture to some Civs (original amount wasn't enough for a free social policy )
Version 4 Change List:
-fixed populations of Brussels and Hanoi
-removed extra riflemen owned by Singapore
-removed extra musketmen owned by Rio de Janeiro
-Added markets to avoid some European nations going bankrupt
Version 5 Change List:
-Fixed mistake where Hanoi started with 1 pop rather than 4 (thought I fixed it in the last update)
-added mod to correct timeline for scenario
Version 6 Change List:
-removed some improvements to reduce maintenance costs
-changed U.S.S.R. to Czarist Russia
-added Indian city-state (Tyre for the moment) to help simulate Indian Wars
-gave America Great Merchant to help with Unit Maintenance
-gave Iran Great Engineer to help with lack of production
Version 7 Change List:
-Renamed Hamburg to Bremen
-added Palace to Washington (somehow got removed)
-added some uranium deposits for late-game balance