ThERat
Deity
Yes, you read correctly. Dismayed by the AI's inability to produce a strong contender to our expansion and world dominance, the team decided to go for the ultimate challenge.
CCM hands every player the same penalty to expansion, that is an auto-produced settler every 20 turns. However, this lead to very balanced opponents with no runaway civ. Hence, we asked the creator of this mod, civinator to come up with a unique setting that allows the AI to produce settlers at will while the human player is left with a mere settler every 20 turns.
Will the AI produce a run-away civ as we know them from C3C? Will we prevail despite the odds?
We will be playing as the USA, deity on continents w/o barbs (because ThERat hates barbarians)
The Roster:
ThERat
Northern Pike
Greebley
Elephantium
CommandoBob
Stay tuned for the opening moves
CCM hands every player the same penalty to expansion, that is an auto-produced settler every 20 turns. However, this lead to very balanced opponents with no runaway civ. Hence, we asked the creator of this mod, civinator to come up with a unique setting that allows the AI to produce settlers at will while the human player is left with a mere settler every 20 turns.

Will the AI produce a run-away civ as we know them from C3C? Will we prevail despite the odds?
We will be playing as the USA, deity on continents w/o barbs (because ThERat hates barbarians)
The Roster:
ThERat
Northern Pike
Greebley
Elephantium
CommandoBob
Stay tuned for the opening moves


Not only is this bad in itself, since the scout had good prospects of meeting new civs, it means slavers are in play very early. At least we have the option of turning our western scout north at some point.