Short of destroying all roads connecting cities whenever a pandemic strikes one. Is there any other way of re-allocating trade routes manually to prevent pandemics from spreading?
On a side note, while i love the realistic aspect of the pandemic system, it feels rather harsh to not be able to combat the negatives effects of one while it's in effect. And feels rather arbitrary.
As has been said in a thread from 2007 after doing a google search. Pandemics should be more linked to the health system IMHO and should a pandemic strike a city the mod could, instead of simply dropping the population by one per turn, simply increase the unhealthiness in the city drastically.
You could then decide to focus all your efforts on gathering food (and medicinal herbs?) to counteract the ill effects of pandemics.
Do mind that this is my first time playing with RI so i might be ill informed and late game might not be such a big issue.
Coupled with the mistake of founding my second city next to 4 jungles...
But another possibility from such a feature (badly affecting healthiness) would be providing aid by means of food and medicine from other cities. Sacrifice your food storage in neighboring cities and send it to the affected city as well as your medicine supply (healthiness) of said city to help combat the ill effects of a pandemic in the other.
Of course, doing this would cost coins. Thus you as the leader would have to ask yourself, is it worth the hit now to ensure the city remains prosperous for the next X turns instead of letting it fall in ruin and rebuild itself over the course of same amount of turns.
-------
Finally, another little feature i thought up. If a city is struck by a pandemic then any unit inside the city (or even close to the city) has a chance of being affected. It wouldn't be immediately evident that these units are infected (1-2 turns?) and moving them between cities and then having the pandemic burst out would cause whatever other city these units are stationed at to suffer a huge increase of pandemic probability.
Also, any unit affected would suffer a health hit per turn and if not "treated" could even suffer death.
This would also enable a new strategic option of ensuring a city is struck by a pandemic and having units inside that city do suicide missions on other cities. spreading a pandemic on the enemy.
...
Anyways, the first question was. Is there any way to stop an epidemic from happening by choosing trade routes?
On a side note, while i love the realistic aspect of the pandemic system, it feels rather harsh to not be able to combat the negatives effects of one while it's in effect. And feels rather arbitrary.
As has been said in a thread from 2007 after doing a google search. Pandemics should be more linked to the health system IMHO and should a pandemic strike a city the mod could, instead of simply dropping the population by one per turn, simply increase the unhealthiness in the city drastically.
You could then decide to focus all your efforts on gathering food (and medicinal herbs?) to counteract the ill effects of pandemics.
Do mind that this is my first time playing with RI so i might be ill informed and late game might not be such a big issue.
Coupled with the mistake of founding my second city next to 4 jungles...

But another possibility from such a feature (badly affecting healthiness) would be providing aid by means of food and medicine from other cities. Sacrifice your food storage in neighboring cities and send it to the affected city as well as your medicine supply (healthiness) of said city to help combat the ill effects of a pandemic in the other.
Of course, doing this would cost coins. Thus you as the leader would have to ask yourself, is it worth the hit now to ensure the city remains prosperous for the next X turns instead of letting it fall in ruin and rebuild itself over the course of same amount of turns.
-------
Finally, another little feature i thought up. If a city is struck by a pandemic then any unit inside the city (or even close to the city) has a chance of being affected. It wouldn't be immediately evident that these units are infected (1-2 turns?) and moving them between cities and then having the pandemic burst out would cause whatever other city these units are stationed at to suffer a huge increase of pandemic probability.
Also, any unit affected would suffer a health hit per turn and if not "treated" could even suffer death.
This would also enable a new strategic option of ensuring a city is struck by a pandemic and having units inside that city do suicide missions on other cities. spreading a pandemic on the enemy.

...
Anyways, the first question was. Is there any way to stop an epidemic from happening by choosing trade routes?