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#1 |
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Chieftain
Join Date: Oct 2008
Posts: 54
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Best Defensive Promotion for a Galley
Hey folks - I play BtS 3.19 on Immortal.
Like everyone, I hate Barb Galleys and do my best to spawn bust, but when the AI leads a galley into my territory, I gotta throw down. I usually take the Drill 1 promotion, but I thought I'd pose that question to the experts. Assuming I only play defense, is this the optimal play? The other option is Combat 1, but I don't think the statistics are favorable. I don't know enough about the AI advantage when they attack to actually do the math. Thanks-Frisbee |
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#2 |
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Warlord
Join Date: Jul 2010
Location: Siilinjärvi, Finland
Posts: 158
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AI's don't get any advantages when attacking the human under any circumstances.
I never promote galleys to drill. Taking the drill -line means you need to get to at least drill 3 to have any signinficant advantages in battle and when taliking galleys, they seldomly live that long When talking galley vs. galley action, combat is the way to go. Its a sad fact but you really need triremes to defend against barb galleys effectively
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Barbarian's Swordsman (6.60) vs Sh4m1's Scout (1.40); Sh4m1's Scout has defeated Barbarian's Swordsman ![]() Civilization with LYRICS! SGOTM 15/Fifth Element |
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#3 | |
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,566
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Quote:
Read the War Academy for Combat-Promotions, there's an Article with Math about it.
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Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#4 |
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King
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No, I'm pretty sure that you really do want Combat I. The 10% strength bonus pushes you past one of those stages that the War Academy mentions. That makes it one of the few places where Combat I is better than an extra first strike. Btw, since Drill I is only worth about half of a 1st strike, I'm pretty sure that C1 is strictly better than C1.
Edit: I forgot to mention: don't forget to let them attack you when you can. That gives you an extra 10% bonus, which increases your odds tremendously when your strengths are near equal. Very important for galleys vs. galleys and somewhat important for even trireme vs. galley fights.
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"There is no principle held so firmly nor fondly it can’t be set aside to more conveniently judge others." Hazel, Tales of Mu (warning: NSFW)
Last edited by Um the Muse; Mar 23, 2012 at 04:10 PM. |
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#5 | |
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,566
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No, not true Um, otherwise, link.
Drill is the best promotion for close fights (Galley vs Galley) and hightens the chance by the biggest value. Source: This Article from the war Academy. Quote:
__________________
Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#6 | |
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Chieftain
Join Date: Feb 2007
Posts: 3,226
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Quote:
I might go drill for triremes vs a lot of barb galleys, just to try to minimize damage.
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How to click drag images into posts: imageshack toolbar. "Reading cfc and comparing your skill with the top players here is like reading a top notch science magazine and wondering why you don't understand the subtle details in a Nobel prize article." -Cabert |
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#7 |
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Emperor
Join Date: May 2009
Posts: 1,384
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A quick-and-dirty script simulating 10 million combats each gives these results...
Galley vs. Galley, no promotions (but coastal defense bonus in all cases): Attacker has 47.6% chance of winning each round and does 19 damage on winning; defender does 20 damage on winning. Defender wins ~68% of the time (the attacker needing to win a whole extra round really hurts his chances). Galley vs. Galley, defender has Combat I: Defender wins ~73% of the time. Galley vs. Galley, defender has Drill I: Defender wins ~71% of the time. Galley vs. Galley, Defender has Flanking I: Still 68% chance of victory, but 71% chance of survival for defender. Galley vs. Galley, attacker has Combat I: Exactly identical; 50% chance of victory for defender. Galley vs. Galley, attacker has Drill I: 65% chance of victory for defender. Galley vs. Galley, both sides have combat I: ~68% for defender. Galley vs. Galley, both sides have drill I: ~68% for defender. Galley vs. Galley, Combat I att. vs. Drill 1 def: ~57% in favor of defender. Galley vs. Galley, Drill I att. vs. Combat I def: ~70% in favor of defender. Conclusion: Combat I is better in close matches (like Galley vs. Galley). This is especially true near the break-points where your strength matches theirs - a mere +0.0001% strength boost to one side in a mirror match will change it from 50-50 odds to 5-to-3 odds favoring the stronger. Last edited by coanda; Mar 24, 2012 at 01:58 PM. Reason: Correcting odds as noted by others - Drill I is just 50% chance of 1 first strike, not a guaranteed FS. |
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#9 |
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Chieftain
Join Date: Oct 2008
Posts: 54
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Vicawoo -- Combat 1 makes sense if you don't have a coastal bonus or have 50/50 odds, but as soon at it's 51/49, I maintain that Drill is a better short term option.
Coanda -- Does your script account for the Player bonus against Barbs? (I forget what it is on Immortal). I doubt it makes much difference because it won't take you over the next damage step (25dam for, 16dam against). And yes, Trireme is the best choice, but sometimes Metal Working isn't available. My original question was simply my attempt to optimize. |
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#10 |
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,566
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The other way round. With 50/50 Drill is better, when you're weaker, Combat is better.
__________________
Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#11 |
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Emperor
Join Date: May 2009
Posts: 1,384
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A good question, because I hadn't even thought about it when setting it up (as I said, it was a quick-and-dirty script). That said, results stand on Monarch+ - barb bonus (iBarbarianBonus) is -40 on Settler, -30 on Chieftain, -20 on Warlord, -10 on Noble, -5 on Prince, and 0 on Monarch+.
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#12 | |
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Chieftain
Join Date: Oct 2008
Posts: 54
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Quote:
At even odds, everyone does 20 damage Give yourself Combat 1, and you do 20dam, the opponent does 19, and your chances of victory climb considerably. Drill 1 makes sense if you already have a small advantage (like the coastal bonus or bonus vs Barbs), and Combat won't take you up to the next damage step (24/16?). Just trying to understand. --Frisbee |
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#13 |
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Emperor
Join Date: May 2009
Posts: 1,384
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Combat I is better at 50-50. Specifically, check if taking a promotion can push you to the other side of one of these ratios: 72% of other unit's strength, 100% of other unit's strength, 139% of other unit's strength. Going from 72% to 73% of their strength functions much like a guaranteed-successful first strike (you don't need to roll to hit) that cannot be ignored, as well as slightly improving your combat odds on every other round. This is because instead of needing 7 hits to win the combat, you only need 6. Going from 99% to 101% is twice as good - you need only 5 instead of 6, and they need 6 instead of 5 - demonstrably better than simultaneously giving you a first strike and taking a first strike away from them. Going from 139% to 140% means they'll need 7 hits instead of 6.
There are obviously other transition points beyond those three if you want to go digging for the numbers, but those three are the ones that are fairly trivial to check yourself in your head during a game. |
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#14 |
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Chieftain
Join Date: Oct 2008
Posts: 54
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So we are agreed (not really a matter of opinion if you crank the numbers) - On Immortal, Drill 1 is marginally better than Combat 1 for Galleys.
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#15 | |
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Prince
Join Date: May 2010
Posts: 306
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Quote:
This is defending on coast. nothing 67.8 d I 70.7 d II 76.3 d III 81.1 d iv 89.1 c 1 72.8 c 2 76.9 c 3 87.8 c 4 90.1 so combat is always better than drill |
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#16 | |
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King
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I'm not convinced. I looked at that War Academy article, and it was as I remembered it. The defender goes from an R value of 1.1 to 1.21, which is good enough to pass a "jump point" as the author puts it:Quote:
Btw, Coanda, flanking does nothing for the defender .
__________________
"There is no principle held so firmly nor fondly it can’t be set aside to more conveniently judge others." Hazel, Tales of Mu (warning: NSFW)
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#17 | |
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,566
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Quote:
Drill is better in any example where no Jumppoint is passed, and it's better at 50/50.
__________________
Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#18 | |
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King
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Here is an explanation that Arathorn (the author, apparently) provided in a later post in the same article:
Quote:
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"There is no principle held so firmly nor fondly it can’t be set aside to more conveniently judge others." Hazel, Tales of Mu (warning: NSFW)
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#19 |
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Chieftain
Join Date: Jan 2012
Posts: 20
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#20 | |
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Prince
Join Date: May 2010
Posts: 306
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Quote:
win% when defending on coast with no promotions: 67.8 % now D1 only adds 2.9% to this and C1 5%. D1 70.7%, C1 72.8% the situation becomes more favorable with D3, because you get a full 1st strike. D2 76.3% C2 76.9% You would think D3 would now outscore C3, but there's a jump point at 39% stronger, so combat jumps far ahead here. D3 81.1% C3 87.8% Drill4 is about twice as good as D3 and D2, but it can't quite close the gap. D4 89.1% C4 90.1% I worldbuildered a lot of different galley's on coast tiles. The were actually the attack odds, displayed with alt+mouse over, and then subtracted from 100%. So either drill is worse in all cases or the in-game odds display is broken. |
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