I can right away state that it would help balance Deity Difficulty quite a bit by having a property like this while spacing the religion founding techs further apart would not, at least not for the Human Player/Players.
Deity usually means that a human player is far behind in the tech race by the Classical Era (whereby most religions have been founded, even if spacing them further apart). It's not unusual to see an AI found Christianity while I'm still struggling to get Monarchy, or even Writing. I might be able to catch up and get first to Andeanism (a decently late Religion) if I have a very good starting location. If not it's more likely that it's as far as Steam Power before I've caught up. Which I do unless being hammered to the ground (though that's never been a problem with Surround and Destroy and/or Barb Generals and Field Commanders active).
Basically no religions founded by human players. I can get something spread to me and utilize that, or via Conquest, but that's it.
Having a Spiritual Property which progressively makes it harder to found new religions at Deity Difficulty then means that Human Players can get their grubby little hands on one or more Holy Cities without the need for conquest. It's always possible via Conquest, of course, but balancing means for me that even if not kicking AIs behinds across the world everyone should have a chance at getting a Religion or two.
Looking further down the line I see that in games where the difficulty rather means that the Human Players are the ones founding all religions due to bouncing ahead in research it gives the AIs a chance to gain a Holy City or two.
Spacing the religions further apart doesn't do much when the amount of techs being ahead/behind surpasses 30 technologies. Still means all religions are gone by the time the up-and-comer gets to their founding technologies.
Speaking of which, have a post to make in another thread.
Cheers
Deity usually means that a human player is far behind in the tech race by the Classical Era (whereby most religions have been founded, even if spacing them further apart). It's not unusual to see an AI found Christianity while I'm still struggling to get Monarchy, or even Writing. I might be able to catch up and get first to Andeanism (a decently late Religion) if I have a very good starting location. If not it's more likely that it's as far as Steam Power before I've caught up. Which I do unless being hammered to the ground (though that's never been a problem with Surround and Destroy and/or Barb Generals and Field Commanders active).
Basically no religions founded by human players. I can get something spread to me and utilize that, or via Conquest, but that's it.
Having a Spiritual Property which progressively makes it harder to found new religions at Deity Difficulty then means that Human Players can get their grubby little hands on one or more Holy Cities without the need for conquest. It's always possible via Conquest, of course, but balancing means for me that even if not kicking AIs behinds across the world everyone should have a chance at getting a Religion or two.
Looking further down the line I see that in games where the difficulty rather means that the Human Players are the ones founding all religions due to bouncing ahead in research it gives the AIs a chance to gain a Holy City or two.
Spacing the religions further apart doesn't do much when the amount of techs being ahead/behind surpasses 30 technologies. Still means all religions are gone by the time the up-and-comer gets to their founding technologies.
Speaking of which, have a post to make in another thread.
Cheers