The Walls of Cusco

CivOasis

Ahuizotl
Joined
Jun 22, 2011
Messages
3,005
Location
Sawaiki
Hello, all. With the announcement of the G&K expansion pack, I’ve decided to put another S&T project of mine on hold (so that it may be even better :p ), in favor of doing an IAAR.

In this game, we will be playing as the Incans, will be playing on Emperor difficulty, on Marathon speed, with Complete Kills on. Other settings are not disclosed

The game will use a set of mods, most notably:

More Units (Allows anything to be produced at Standard rates, despite being at Marathon settings)

Spatz’s Age of Acension (with base mods) (Extended future eras, based upon SMAC)

Palace Additions and Building Upgrades

Super Cities (extends the maximum borders of a city)

So. Onto rules and mechanics.

Social Policies (except those from the Patronage or Piety branches) and character actions determine government structure, as well as government abilities and powers.

The Despot
Spoiler :

The first character of the first player to join becomes the Despot, who is effectively unlimited in his (or her) power. All reasonable actions within the game are theirs to take as they please. Upon that character’s death, the power is then up for grabs by any and all players who want it.


Tradition Branch
Spoiler :

Aristocracy
If Aristocracy is adopted, those characters who are Delegates – and their families – become Nobles. Nobles control the government as they see fit, and, in the event that the government peacefully switches to a monarchy, the monarch must come from one of the Nobles. The method for selecting the Head of State is up to the Nobles.

Oligarchy
Similar to Aristocracy, but all players may compete for a position amongst the Elite. The method for selecting the Head of State is up to the Elite.

Monarchy
Under this system, a class of Nobles will be created from competing players (if not already in existence), and, from amongst the Nobles, all may lay claim to the throne. The Monarch controls all facets of government as he or she sees fit, and their successor will be their eldest and closest surviving kin.

Legalism
Creates a Judicial branch of government, as the Head of State sees fit.

Landed Elite
All Elite/Nobility will receive +2 food per turn.
Liberty Branch
Spoiler :

Collective Rule
In systems with a form of Nobility or Elite, this creates a “Tiers Étage”, which can be called upon to vote by the Head of State. Contains all citizens, if system exists, or the entire population, if it does not.

Citizenship
At the Head of States’ method of choice, players become Citizens.

Republic
The government type changes to a Republic, or, if the previous system was a Monarchy, a Parliament is established.

Under a Republic, all citizens establish their government, its rules, and its functions, by an initial majority vote, then run it by that system.

In a Parliamentary system, the Monarch must establish a Parliament, who shares an equal vote with the Monarch in all matters.

Representation
The each city will have a Governor, method of selection determined by the Head of State as he/she sees fit, who can control their specific city with unlimited authority (unless overruled by the national government). If citizens exist, selected from this pool.

Meritocracy
NPC characters will favor actions over words, when decisions must be made.


Honor Branch
Spoiler :

Warrior Code
Allows characters to join as soldiers, instead of population, or to switch into the army.

Discipline
Allows characters to command units.

Military Tradition
Military personnel may retire to an advisory position (1 per Citadel, most senior retiring member favored).

Military Caste
Allows characters to be promoted and control more military units, at government discretion.

Professional Army
Military characters will receive money, as per government decisions.

Commerce Branch
Spoiler :

Naval Tradition
Creates positions for Admirals, who can command multiple fleets

Trade Unions
All positions now carry tenure

Merchant Navy
Naval characters receive higher pay

Mercantilism
The entire navy is placed under the Head of State’s discretion

Protectionism
Allows for an “Ambassador” position, which handles and advises foreign relations in the capital of their given nation.
Freedom Branch
Spoiler :

Constitution
All government officers participate in the drafting of a constitution, which does whatever they deem necessary. New constitutions are adopted after changes in government type, or after Civil Wars.

Universal Suffrage
All citizens may vote in any matter which allows voting.

Civil Society
Any Nobles/Elites/Royals are stripped of their titles, and the classes are disbanded

Free Speech
Requires the establishment of a list of rights from the government.

Democracy
Government changes to a system in which all people hold a direct vote on all matters.

Autocracy Branch
Spoiler :

Militarism
All citizens are required to join the military at government discretion

Populism
NPCs are more likely to join various movements and NGOs

Police State
All rights are stripped from the people

Fascism
Creates a dictatorship, in which whoever claims control holds absolute power

Total War
All mechanics of the nation are turned over to the government, and all rights are revoked

Order Branch
Spoiler :

United Front
NPCs are more likely to support current government officials and policies

Nationalism
Reduces odds of a Civil War

Planned Economy
The government is given power over the capitol’s worked tiles/specialists

Socialism
Local governments are given power over local worked tiles/specialists

Communism
National government receives total control over worked tiles/specialists for the nation
Any government or policy taken before may be “retaken” in a player action.

Player Actions:
Spoiler :

Actually, almost anything you can think of. Three factors come into play for PCs.

Gold – How much money your characters have at their disposal. This is determined via government decisions on how you may earn money.

Influence ¬– The general “power” of your character. This is expanded via actions, and over time (Each turn, you receive an amount equivalent to how many turns your character has been alive).

When taking any political actions, the above two are what are considered. The amount of each your action will cost shall be determined at GM discretion, on a case by case basis. What actions are available depend upon your creativity and the characters in power. Note that actions deemed illegal may be taken, and repercussions will come from other PCs, not the GM.

Food – This determines how large you can grow your family. 1 food is required per turn to support each character. Families may intermingle, though may not start off combined. Food consumed to grow your family is equivalent to the number of extant members of your family.

Joining:

Is simple. To join, create your initial character, and choose a tile (preferably with food) for him or her to reside upon. The Head of State shall reside in the national capital’s tile.

Trolling, inactivity, and/or anything that violates CFC rules, will result in ejection from the game.
 
List of Clans:

Capac (JoanK)
Flagg (Sonereal)
Player (BestRFCPlayer)
Spy (RedSpy)

Despot:
Randall Flagg (Sonereal)
 
Current Events:

Cuzco founded.
Ancient ruins explored, with 60 culture found inside.
Social Policy available (ability to reject also available)

Map:
Spoiler :
 
Reporting for absolute power, sir! ;)

Name: Rascar Capac
Location: Sugar tile
 
Name: Randall Flagg
Location: Cuzco

More to come.
 
Name: Zeblu Spy
Location: Cuzco
 
Please choose an exact tile (unless you meant the actual tile). I apologize if that wasn't entirely clear.

EDIT:
Due to an edit in JoanK's sign-up (lack of a character), Sonereal is the first Despot.
 
Name: Schnozz Goldberg
Location: floodplain south of Cuzco
 
Name: Alexander Caesar :)D)

Location: The water tile northeast of the city
 
Sign-ups still accepted (and requested), but orders may now be submitted.

Nick Doom, there is no gold tile.
 
BY PROCLAMATION OF FLAGG

For the purposes of encouraging nationhood, equality, and education, Cusco is now implementing a policy that will require that all those between the ages 6 and 15 spend two months in Cusco where they be educated in the latest sciences and taught valuable skills that they can take back to their communities in the countryside.
 
Im afraid Im going to have to give this game a miss, its structure is a bit too vague for me and I simply cannot comprehend why you have nothing on piety when it has such governmental policies such as theocracy and mandate of heaven contained therein.
 
Im afraid Im going to have to give this game a miss, its structure is a bit too vague for me and I simply cannot comprehend why you have nothing on piety when it has such governmental policies such as theocracy and mandate of heaven contained therein.

Piety was skipped over upon suggestion, due to it being so abstracted from CivV (for now)
 
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