[139.1] Don't settle near us / Insane amount of Gold per turn

mitsho

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I've had two AI's ask me not to settle near them, Catherine before I ever build a second city (and one turn after I've met her near her capital), Darius in another game after he settled a city near my capital (!!!).

Also, in the first game I received +167 income after researching mining (or buying a worker, might be both...) Saved Game

Regarding balancing, I gotta say that Wu Zetian's Free Great General is incredibly powerful as an explorer (the sight!). I'd suggest moving it at least back to the Granary tech or so.
 

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The CiV AI is just slightly crazy... :crazyeye:

Regarding the gold problem: I have a similar problem where a desert tile starts accumulating a huge gold tile yield (highest I had was 301). Maybe something with invisible strategic resources?
 
I've gotten the "don't settle" message very early (before I settle my second City) in the game too, on v139.2.

China's GG is a lot of fun... I'd be okay with scaling the UA down to 1 extra sight though.
 
I've also encountered the anomalous "don't settle near us" situation in v139.2.

It happened repeatedly to me early in the game, even though I had just one city. I restarted several times, but kept getting the same warnings, so finally accepted this as the "new normal" and pressed onward.
 
China could get a +2 or 4 hp to all units since they always run around in small teams of 2 millions :D

K K just joking :)
 
Regarding balancing, I gotta say that Wu Zetian's Free Great General is incredibly powerful as an explorer (the sight!). I'd suggest moving it at least back to the Granary tech or so.

To play devil's advocate, does it make China OP? Is it fun? Is there a major risk involved?
 
No, it's not overpowered, as it still means you have to protect your Great General with your starting warrior and you can't go too far away since the Great General needs to stay home. However, China is still a very very powerful civ. But of course, there's nothing wrong with that and the Great General gets you nothing by himself since if warmongering, you'd have one soon anyways. Might be worth it to sacrifice it for an early wonder (via Golden Age), but the effect might be just too low for it to be profitable...
 
The new "don't settle near us" change is also problematic when you conquer a city. The AI views that as encroachment (on top of your being a warmonger).
 
I'm playing with v141 and I've also received the message "Don't settle near us..." (and the negative diplomatic modifier "They covet lands that you currently own", of course) by 3 AIs in my same continent. I've started the game and only own the capital...
 

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This is very puzzling, and I'll investigate it once I've finished debugging the AI purchase algorithm.

The odd thing about the "don't settle near" is I previously believed only one set of variables controls that, and I haven't changed those variables in half a year. It appears there might be something else affecting it without being properly indicated or labeled. This makes it nearly impossible to locate since we can't just look at Firaxis's code to see how they did it.
 
That's why it strikes me as overall increased 'tude. The AI is less likely to pay optimally for luxuries or OB's (although just as likely to be allies). It's more likely to declare war. And it has the (unfair) "don't settle" kink. It's seemingly due to your dialing up aggressiveness, and we may be better off accepting it as collateral damage to a welcome making the game harder. But I would be just as happy with a more cordial AI.
 
Along the same lines I often, when meeting a leader for the first time, get the 'we fought against a common enemy' modifier, despite not being/been in any wars.
 
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