This is a Training Day Game for players who can win on Warlord or Regent, but who start to find themselves struggling on levels above Regent. This game will be played on Monarch level, and hopefully by the end of it, participants will have developed the skills to win consistently on Monarch, and be ready to move up to Emperor.
I will aim to teach players good solid skills, but not to rely on any crutches, such as certain wonders, or civilization abilities. If you want to learn about ICS or RoP rapes, this isn't the place for you...
Anyone who has won on Warlord or Regent at least once, either solo or in a succession game, is ready for this game, and is welcome to join. Each player will play their round, giving a report of each turn, and then I will offer a critique on what they did and advice on how to do better. I will try not to be harsh, but obviously players will have to be willing to have their playing style hammered around a bit in order to play
This game will be played using Play the World.
The game stats are:
Monarch
Greeks
Continents
70% Water
Maximum rivals, random
EDIT: Barbarians will be restless.
All else random
We're being the Greeks because they are a solid civilization, but they don't have skills that I'm afraid will start becoming crutches. Hoplites are nice units, that'll help us out if we get attacked early on.
Variant rules: We may not build the Pyramids or the Great Library. We may capture them if we get the chance. What? Variant rules in a Training Day Game? Many players rely on one or both of these wonders, and so I want us to win without using either of them.
The first player will play 20 turns, and then 10 turns thereafter.
The game probably won't start for a few days, but signups are starting now. I will take up to five players, and Shaesha is going to play, so that leaves four slots.
Sirp
Shaehsa
Wetterlind
Matt_g
Stormrider
Renata
-Sirp.
I will aim to teach players good solid skills, but not to rely on any crutches, such as certain wonders, or civilization abilities. If you want to learn about ICS or RoP rapes, this isn't the place for you...
Anyone who has won on Warlord or Regent at least once, either solo or in a succession game, is ready for this game, and is welcome to join. Each player will play their round, giving a report of each turn, and then I will offer a critique on what they did and advice on how to do better. I will try not to be harsh, but obviously players will have to be willing to have their playing style hammered around a bit in order to play
This game will be played using Play the World.
The game stats are:
Monarch
Greeks
Continents
70% Water
Maximum rivals, random
EDIT: Barbarians will be restless.
All else random
We're being the Greeks because they are a solid civilization, but they don't have skills that I'm afraid will start becoming crutches. Hoplites are nice units, that'll help us out if we get attacked early on.
Variant rules: We may not build the Pyramids or the Great Library. We may capture them if we get the chance. What? Variant rules in a Training Day Game? Many players rely on one or both of these wonders, and so I want us to win without using either of them.
The first player will play 20 turns, and then 10 turns thereafter.
The game probably won't start for a few days, but signups are starting now. I will take up to five players, and Shaesha is going to play, so that leaves four slots.
Sirp
Shaehsa
Wetterlind
Matt_g
Stormrider
Renata
-Sirp.