Dancing Hoskuld
Deity
On the modcomps forum flug_auto posted a straight forward mod (Movement Range Limit) to limit how far a unit can travel from your cultural borders. It simulates supply lines.
With a bit of work and adjustment for nomads it may be very useful for C2C.
Some simple changes for C2C
Nomad units are a special case. The limit is based on the nearest nomad unit not cultural borders. Yes I know these units are still in early prototype.
Random Notes:
- Forts outside your territory leading towards your enemy can give you the reach you need while stopping them from reaching your lands. perhaps we need an earlier fort which only spreads culture to its plot and gives a small bonus to defense - "Supply Depot". IIRC the Hittites or someone used this concept to get their armies across the desert to attack Ancient Egypt.
- Nomads are a real threat since they can move their whole nation up next to yours to attack then withdraw so you can't get at them.
- If the AI can't reach someone then it should not declare war but can still work towards war by building the supply lines or forts. Gives a bit more of a warning if you have recon out there.
- AI wont need to build attack forces if it can't attack anyone, nor many defense forces if they can't be reached. Means more economic activity.
Spoiler :
This is my first work with Python.
Movement of the units is limited to a certain radius around the cities. The radius is increased by culture level of the cities, by certain techs, by eras.
Radius increasing techs: Mysticism, The Wheel, Horseback Riding, sailing, Calendar, Engineering, Compass, Optics, Astronomy, Railroads, Combustion, Radio, Flight, Satellites.
FORMULA: radius = 2 + [ERA] + [TECH_BONUS] + [MAX_CITY_CULTURE_LEVEL] * 2
Based on Melendor/The J 's work.
With a bit of work and adjustment for nomads it may be very useful for C2C.
- It will slow down exploration of the world.
- It may provide a basis to help improve the AI war declaration and activity.
- It may make nomadic viable well into the Renaissance
Some simple changes for C2C
- Vassel/Master cultural borders count as yours.
- The plot a settler unit is on counts as yours for all units except a settler.
- All military and worker units have the limit as per mod.
- Settlers, hunters and thieves have 150% of the limit.
- All ships, recon, diplomat and espionage have 200% of the limit
- Great Merchant, Food Merchant and Trade Merchant are special cases.
Nomad units are a special case. The limit is based on the nearest nomad unit not cultural borders. Yes I know these units are still in early prototype.
Random Notes:
- Forts outside your territory leading towards your enemy can give you the reach you need while stopping them from reaching your lands. perhaps we need an earlier fort which only spreads culture to its plot and gives a small bonus to defense - "Supply Depot". IIRC the Hittites or someone used this concept to get their armies across the desert to attack Ancient Egypt.
- Nomads are a real threat since they can move their whole nation up next to yours to attack then withdraw so you can't get at them.
- If the AI can't reach someone then it should not declare war but can still work towards war by building the supply lines or forts. Gives a bit more of a warning if you have recon out there.
- AI wont need to build attack forces if it can't attack anyone, nor many defense forces if they can't be reached. Means more economic activity.