how do you get some of the dynamic names?

brett0007

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First off best civilization 4 mod ever imho

I looked in the files when I was bored and noticed there are a lot of dynamic names for China, Persia and other civs and I was wondering, how do I get China to be the Zhao or the Sui or Persia to be Parthia or the Sassanids and how does England become the Angevin Empire? I've tried simply recreating the historical extent and political and religious climate(where possible) but it does not seem to trigger the dynamic names. Does anyone have tips on acquiring specific names for empires?
 
I know one of them.
Angevin: Have France as a vassal.
 
I'll remain silent here because imo discovering certain rare dynamic names is part of the fun :)
 
Are you asking how to get that one or do you mean you've discovered it yourself? In the first case:

Spoiler :
England vassalised by America
 
Mods\RFC Dawn of Civilization\Assets\XML\Text\DynamicNames_EXAMPLE.xml

Replace EXAMPLE with the civ you want and you're golden.

Also,
Spoiler :
New World Order comes from Fascist America. (Great idea, BTW, still in love with that.)


Panslavic Empire is one of my favorites.
 
That's because AI's usually do not adopt Totalitarianism, and rightfully so (admittedly, they don't "see" the stability bonuses for espionage buildings, so they can't appreciate its importance for very large empires). Frankly, I'd add unlimited engineers to Totalitarianism - "totalitarian" states had a technology fetish and early Stalinist USSR, paradoxically, had a high degree of social mobility as the industry expanded and new "proletarian managers" were needed - see S. Fitzpatrick.
 
With all these new Unlimited Specialist civics, could we consider a buff to Egalitarianism?

Who ever uses Egalitarianism?
 
I don't, after Leoreth removed City States food from Egalitarianism merchants :p
 
Who ever uses Egalitarianism?
Unlimited Artists are fine for a Culture Victory. Since Leo removed many culture boosts from standard BTS civics, I think it's fine to give it a 20-25% culture boost.
 
Yeah, I could do that. Isn't specialist economy a thing anymore?
 
Yeah, I could do that. Isn't specialist economy a thing anymore?

There are so many specialist-providing buildings available by the late game that unlimited specialists of certain types are inevitably overkill.

Persia is Parthia if vassalized by the Romans (Province of Parthia). There might be a way to be an independent Parthian Empire, too, but I've never seen it.
 
I agree with this.
As do I.

Unlimited Artists are fine for a Culture Victory. Since Leo removed many culture boosts from standard BTS civics, I think it's fine to give it a 20-25% culture boost.
Culture is usually detrimental in this game.

I think Egalitarianism should give +1 Happiness per Specialist (capped at 10).

Isn't specialist economy a thing anymore?
The Representation Stability penalty is not worth it when you have Happiness problems (which gives you further Stability hits) to deal with (since you need to run Republic rather than any of the Happiness boosting Civics).

Egalitarianism should also give an extra, larger Stability bonus with Representation, in addition to smaller Stability bonuses with (Republic, Parliamentarism, Secularism).

Meanwhile Environmentalism's bonus to Forest Preserve can use some boost too. Perhaps an extra +1 :hammers:. I haven't heard of anyone else running Environmentalism or making Forest Preserves either, and even I do it mostly for RP.
 
Culture is usually detrimental in this game.
Not when you win a culture victory :p You don't need to expand much for it, so no particular expansion stability problems.
 
Would there be any way for egalitarianism to reduce the instability from having dominant cultural influence in tiles outside of your stability borders?
 
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