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#1 |
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Cacique
Join Date: Apr 2009
Posts: 74
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Presenting my very first Civ 4 (mod)mod!
Rhye's and Fall RAND Plus After having played a few games in regular RFC, I moved to RAND after the concept of Rhye's game mechanics with random maps enthralled me. Regular RFC is actively developed by Leoreth in RFC Dawn of Civilization, but unfortunately there seems to be not much interest in RAND. I aim to at least make it slightly more appealing. While I have done some minor work on Civ before, this has been the first time I have actively created code in SDK and Python, both merging previous ideas and implementing my own ones. Here is the full list of my changes: Spoiler:
All my changes in the files should be commented with "Tweaked" Download links: The sourceforge page Download Rhye's and Fall RAND Plus 1.2 Download the Varietas Delectat resource files These are required for the mod to run, but you might have already installed them somewhere else. An SVN link in case you want to use SVN software to see my latest changes: svn://svn.code.sf.net/p/rfcrandplus/code/trunk/Rhye's and Fall RAND Plus Current issues Spoiler:
Future Plans: Spoiler:
Next version Changelog For stuff that is so far implemented and pending release, please discuss for better feedback! Spoiler:
Credits and Tanks - Rhye - Of course! Thank you for the best Civ mods, and for RAND especially, which makes the perfect blend between historical simulation and Civ's randomness - Leoreth - for his work on RFC Dawn of Civilization (http://forums.civfanatics.com/forumdisplay.php?f=452) from which I'll hopefully be able to grab more concepts to improve this mod in the future, and for advice and help - Panopticon - for the RFC modules which actually showed me a bit about Python - LunarMongoose - for his many SDK tweaks to make the game better - Minor Annoyance - for the Global Warming mod - PieceOfMind and karadoc - for their work on the PIG mod (http://forums.civfanatics.com/showthread.php?t=328283) and K-mod (http://forums.civfanatics.com/showthread.php?t=407049), which is excellent research on how to improve the base game without deviating from its roots - Embryodead - for RFCMarathon and Sword of Islam (http://forums.civfanatics.com/showthread.php?t=373155), excellent modmods which provide new and interesting features - Avain and all contributors to Varietas Delectat (http://forums.civfanatics.com/downlo...=file&id=17916), I really can't stand Civilization without it! - jdog5000 and contributors to the Unofficial Patch (http://forums.civfanatics.com/showthread.php?t=324024), for your time to make the game even better - EmperorFool, LemonMerchant, Fuyu and everyone involved in the BTS Unaltered Gameplay project (http://forums.civfanatics.com/forumdisplay.php?f=268) for placing my ideals high as to what this mod should ever have - Baldyr and LoneWolf for some interesting ideas - All the people who discussed my additions in the thread where this started (http://forums.civfanatics.com/showthread.php?t=455853) - And all the people who discuss things here of course! Last edited by migck; Oct 25, 2012 at 02:00 PM. |
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#3 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,491
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This looks great already. It's awesome that you take it upon yourself to take care of RAND
![]() Is returning some of the disabled RFC features in RAND (like Congresses) also on your agenda? (and by the way, don't bother with merging BUG or BetterAI. Start with K-Mod, which includes both, plus a lot more speed and AI improvements).
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Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#4 |
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Cacique
Join Date: Apr 2009
Posts: 74
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Yeah, I already thought about K-mod, I was just pointing the bases. After my spectacular failure merging standard Better AI, such a goal will have to wait a bit.
And there are Congresses in RAND, I can attest it (Bonjour Napoleon, her most gracious majesty Isabella, ruler of the Great Empire and Viceroyalties of Spain, where the Sun never sets, would like to inform you that )What other standard RFC features are disabled in RAND then? Edit: I should have looked more around this forum, there are ideas everywhere: http://forums.civfanatics.com/showthread.php?t=344874
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Rhye's and Fall RAND Plus 1.2 Last edited by migck; Apr 29, 2012 at 10:49 AM. |
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#5 |
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Warlord
Join Date: Dec 2010
Location: Redneckistan
Posts: 284
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I posted this in the RAND forum, but do you think it's possible to adapt some mapscripts to RAND?
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Rise and Fall of Andean Civilization; a Late-Intermediate Period scenario RFC Mesoamerica and Andes (on hiatus) |
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#6 |
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Cacique
Join Date: Apr 2009
Posts: 74
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I read that. Unfortunately I don't know anything about mapscripts, and it seems the mod's code depends heavily on the Rhyes_Terra.py mapscript code to implement features (starting with the Earth Likeness parameter, which is actually a hack made with the Sea Level parameter, splicing landmasses into different continents, etc)
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Rhye's and Fall RAND Plus 1.2 |
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#7 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,491
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Forget what I said, for some reason I thought of RFC MP.
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Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#8 |
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Cacique
Join Date: Apr 2009
Posts: 74
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I see now why people make 'reserved' posts in their threads, would have come in handy...
Anyways, I've updated the OP to include stuff I have managed to add for the next version. Feel free to discuss any change, feedback is power!
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Rhye's and Fall RAND Plus 1.2 |
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#9 |
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Slumerican Shitizen
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Looks good, will DL as soon as I'm past the 17th of May (in the middle of the Russefeiring now, so not really that much time). One suggestion though; instead of Native America, maybe change them to Iroquois. If they run a Republic, their name could be Canada, and thus we satisfy the Canada-guys here too, and besides, they are basically the only Natives to actually form a nation, so that would make sense. You could use the flag from Civ4Col (I could upload it if you'd like me to), a single leaf (the one from the middle of the real Iroquois flag).
Anyway, love the concept.
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MY FILES: CIVILIZATIONS - MAPS AND SCENARIOS - LEADERHEADS - UNITS OTHER WORK: Norwegian Graphics - Mamluk Graphics - Ishtar Wall (Babylon 2nd UB) - African Unit Art - Civ5 4 Civ4 "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." -Flash Rosenberg
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#10 | |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,491
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Quote:
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Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#11 |
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Deist
Join Date: May 2010
Location: Toronto
Posts: 1,197
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yeah I want to know if you're going to try for the "have sex with 17 people in 17 days" achievement or just take it easy with the "make out with 10 people in 1 night"?
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my mod (in developement): Rhye's and Fall of the Classical World Kushans! Seleucids! 11 religions! |
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#12 |
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Slumerican Shitizen
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I'm going for the 'Make out with person of same gender' (pink feather.... I'm bi, so I don't really mind anyway) and I'm going for 15 knots in 1 day to become an Elite (the rules have changed slightly, so you don't have to do so many, just many in one day). It's fun and at the end I can guarantee you you're going to be all tired and exhausted. Not going for all those sexknots though. Sex is probably going to happen, but thinking that they put the Mock Exams in the same period, party and wildlife won't happen every day. Definetly the night after a mock exam though ^^
But still, back on mod topic. What do you guys think of replacing Native America with Iroquois?
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MY FILES: CIVILIZATIONS - MAPS AND SCENARIOS - LEADERHEADS - UNITS OTHER WORK: Norwegian Graphics - Mamluk Graphics - Ishtar Wall (Babylon 2nd UB) - African Unit Art - Civ5 4 Civ4 "I believe humans get a lot done, not because we're smart, but because we have thumbs so we can make coffee." -Flash Rosenberg
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#13 | |
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Cacique
Join Date: Apr 2009
Posts: 74
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Quote:
As for Iroquois and any other civ, well, adding any new civs is going to take a good deal of time for me to learn about Civ modding in general and the many intricacies of RFC in particular before it happens, but I believe I'm doing fine so far ![]() Probably my experience modding Oblivion will help a little, it took me various years but now I can script almost anything into that game and do really weird stuff with its script extender plugins. Modding Civ requires much more talent and knowledge, but its always a matter of practice... right? And now an important inquire: what do you think about making Russia and Vikings be able to found cities in Tundra and Snow with no restrictions or at least fewer ones? For Russia, it is often very difficult to achieve their UHV goal without this, since the terrain they should expand into is mostly frozen, and cities cannot be founded in Tundra unless coastal and cannot be founded on Snow at all in RFC, even if there are resources nearby. This made sense in the fixed map of standard RFC but I find it too arbitrary when the map is random. For the Vikings, well, just for flavor mostly since it makes sense with their explorations and settlements in history. I could also restore the 1 of Tundra for Russians, since right now Tundra is totally barren, and that would allow farms be built on it.
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Rhye's and Fall RAND Plus 1.2 |
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#14 |
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Warlord
Join Date: Jan 2009
Location: Ivory Tower
Posts: 247
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The concept of RAND was always appealing to me but two things kept me from really playing it:
1) Not all civs are on the map. I have no idea why this is the case, but Rhye probably had his reasons for this. However, a game without China/Rome/India/Russia etc. just doesn't feel right. It also leads to vast areas of the map which are no cores and can easily be settled. Which brings me to the second point... 2) Too much resources everywhere. The whole map is flooded with resources, everywhere (On normal/high likeliness, moderate/tropical climate). There are usually 15+ of each resource on the whole map, so one does not have to fight for them at all, it's just settling everywhere. They are also unnaturally distributed, like bananas on a desert tile, or other calendar resources in northern areas (e.g. spices and sugar in Europe). Other than that, I really like the changes so far. |
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#15 | |
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Emperor
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#16 | |
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Cacique
Join Date: Apr 2009
Posts: 74
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Quote:
ALL THE CIVS!!! God, I sometimes make so much fun to myself... As for distribution of resources, that's tougher, the mapscript already does a good bit to move them around, but after all it's supposed to be random. I guess there are ways to define areas out of the same continent (Asia/Europe) and move the resources accordingly, but with the maps being random I imagine they are much harder than in regular RFC.
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Rhye's and Fall RAND Plus 1.2 Last edited by migck; May 03, 2012 at 04:59 PM. |
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#17 |
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Prince
Join Date: Sep 2008
Location: Aarhus, Denmark
Posts: 449
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I think this is really awesome, been looking forward to an upgraded RAND for some time myself
Only just tried out one game untill now, but it's looking really good. I just hope that you'll consider using DOC as the "base" for this, there's been so many improvements on the game there that it's like going back a looong time, reverting to base RFC - the civic and UP changes for one. But good job, and looking really good so far!
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Civilization took my life, and all I got was this lousy sig. |
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#18 | |
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Cacique
Join Date: Apr 2009
Posts: 74
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I uploaded a new version, nothing too fancy, I'll start tackling RFCMarathon next:
Spoiler:
Quote:
![]() I'll try to grab as many good concepts from DoC as I can, but overall I don't want to deviate excessively from standard cIV, at least not yet. So the civic system will stay the same for now, unless there's a particularly under or overpowered one when playing with this mod?
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Rhye's and Fall RAND Plus 1.2 Last edited by migck; May 04, 2012 at 01:47 PM. |
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#19 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,491
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I think it's wiser to address some of the problems that are plaguing RAND already first, like the mapscript issues. Because usually the extensive DoC stuff creates its own problems
![]() By the way, if you're grabbing something, don't be afraid to ask if my implementation seems overly messy. I might even grab something back
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Past me is always so awful, even when I literally just finished being him. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#20 |
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Warlord
Join Date: Dec 2010
Location: Redneckistan
Posts: 284
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I saw that you're thinking about adding Polynesia... I vote yes. I actually got into modding because I wanted to add Polynesia to RFC, but I got sidetracked
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Rise and Fall of Andean Civilization; a Late-Intermediate Period scenario RFC Mesoamerica and Andes (on hiatus) |
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