Avatar: The Middle Kingdom

Midnight-Blue766

The filidh that cam frae Skye
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Avatar: The Middle Kingdom
化身中國

images

Several centuries ago, the War of Three Hours devastated civilisation everywhere and anihilated all forms of organised government. Out of this new Dark Age came the Benders: men and women blessed with the ability to manipulate the Five Elements: Water, Earth, FIre, Air, and Energy. Although these "Benders" exist around the world, in Asia they have been born in such high numbers that entire societies have formed based on the bending of the elements. The most powerful of these Benders is the Avatar, who can bend all elements. The Avatar is dedicated to restoring balance to the world, and will punish overly-aggressive nations.

The Map
Spoiler :
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The Rules

House Rules

1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Please write your orders in bold and in any colour that isn't red (which is reserved for GM actions only).
8. Trollquitting is forbidden.
9. Above all else, RESPECT THY FELLOW FORUMERS.
10. Violation of any of the above will merit the Wrath of the Avatar.

I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:

1st Strike: Player is suspended from the game for one turn.
2nd Strike: Player is suspended from the game for three turns.
3rd Strike: Player nation dissolved, and the player banned from ever rejoining.

If someone really gets on my nerve I may ban him.

Inactive players (AWOL for more than 3 turns) having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 5 claims like every new player. The nations may also be turned over into NPCs or given to new players.

Joining the Game

To join a game choose a nation and a color, tell us about it, a flag is necessary, government, religion, people, policy and etc. Claim any five CONNECTED provinces on the map. Non contigious nations are not allowed unless they fit common sense (e.g. a country of Bali, Timor, Flores and Kimodo is allowed, but not one of Japan and New Guinea). In addition, you need to choose ONE of the following factions in order to play:

-Waterbender: -50% cost of Navy Techs, -50% cost of navies (rounded down); naval units get +20% on combat rolls. Navies can also claim and attack coastal territories like armies, but without the "suicidal colonials" rule.
-Earthbender: -50% cost of Land Techs, +30% Defence against all other nations
-Firebender: -50% cost of Army Techs, -50% cost of Armies, +20% for Armies on combat rolls.
-Airbender: Starts with Air Tech 0 and -50% cost of Air Techs, -50% cost of Air Wings, +20% for Air Wings on combat rolls. Air Wings can also claim or attack territories up to 3 "Layers" Away
-Energybender: +50% combat bonuses against all nations. However, only 1 in 10 nations can be Energybenders.

Updates

IOTs are turn based games. each turn is 5 in game year. Updates will come irregularly, but I will try and not make an update within 48 hours of a previous one. Stories and stats will come with each update

Expansion

You expand by sending out armies to conquer the surrounding region. However, when claiming territories that are on another part of the coast (or are on an island), you will need navies in addition to armies to claim them (1 navy for every army). Your armies are also used up when taking "colonial" territories. Small territories (i.e. ones that are smaller than 5 pixels) can be claimed for free, as long as they're reasonably close to your territory (use common sense for this). However, they do not produce income.

Economy

Each province produces 1 IC (Industrial Capacity). You can also invest 2 IC into Infrastructure, which increases your income by 1.

Roleplaying

Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting and the etiquette listed above. Notice, however, that apart from the bending, this is otherwise a standard IOT: you cannot play a faction of steampunk waterbending ponies who work magic gifted to them from the Demon Sultan Azathoth, for example.

War

The three basic military units are Armies, Navies, and Air Wings.

Armies cost 1 IC, and are used to take adjacent enemy territories or ones that are on the coast. If it's the latter, then you'll need to use at least 1 navy per army. Navies cost 5 IC and are used to blockade nations, which causes them to lose 25% of their income. Air wings also cost 5 IC, and are used as support for attacking armies, and to bombard enemy infrastructure. Unused armies are automatically put on defence, navies are immediately used to defend coasts from amphibious assault, and air wings are put on defence from bombardment. You can only build Air Wings if you have Air Tech 0.

See here for details on combat.

Technology

There are three types of technologies, which cost 100*The level of the Tech you're researching. There number of Tech Levels are limitless, buy you can only research 1 tech at a time. Here is a list of the techs available:

- Army Techs: For every Army Tech you have, your rolls have a 10% bonus.
- Land Techs: For every Land Tech you have, you can blitz 1 territory more.
- Navy Techs: For every Navy Tech you have, your Navy Rolls have a 10% bonus.
- Air Techs: For every Air Tech you have, your Air Rolls have a 10% bonus.

Note that these effects are cumulative with your Bending bonuses. Note that you can only research Air Tech 0 (which allows construction of Air Wings) if you've already researched Army Tech 10, unless you are an Air Bender.

The Avatar

The Avatar is the one of the most important elements of the game world. He (or she) is 'revealed' in Turn 3 in a random Waterbending nation (Note: although the rules refer to the Avatar as male, the Avatar has a 50/50 chance of being female), before travelling to various countries. If he visits a country, he then acts as a "protector" of sorts, and gives major defence bonuses for it. The Avatar also hates trolls, powergamers and warmongers, and violating any of the above etiquette will merit your armies being attacked by them. Your armies have a 50% chance of being defeated by him. If the Avatar is defeated, then there is a 66% chance that he has survived and has taken refuge in a neighbouring country, and 33% chance that he would be reincarnated and appear again in a random Earthbending (then Firebending, Airbending, etc) nation. However, there's a 1% chance that he was in the Avatar State when he is killed, meaning that bending has ceased to exist and the game ends. If the nation that the Avatar will be reincarnated in is wiped out before he "comes of age", then there is a 10% chance that he will be revealed to have fled and has been hidden in a neighbouring nation with each succeding turn.
 
I'd like to place a reserve on energy bending.
 
A quick clarification. Does manipulation of electricity fall under energy bending? I'm not up to speed with the Avatar lore :blush:.
 
Well:

Avatar Wiki said:
Energybending is the ability to bend life energy. It predates the four main bending arts, as well as the arrival of the Avatar and the formation of the four nations.

Before the arrival of the Avatar into the world and the separation of the four elements, people bent the energy within themselves. At some point, they discovered the other four bending arts, and, over time, the knowledge to perform energybending was almost completely lost. The last known keeper of the art was the ancient lion turtle, who later passed it down to Avatar Aang who used the ability to remove Fire Lord Ozai's firebending forever.

The capabilities of energybending are not well understood; what is known is that bending a person's life energy can impart them with knowledge instantly or remove one's bending completely. This bending art is dissimilar to the others because it is so perilous to the user,[which is why so few have ever used it.
 
I dun think there will be 20 nations, and certainly not 40, unless you add a ton of NPCs. Energybending quota is too high.
 
The Nestorian Theocracy of Greater Tibet​

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Faction: Airbender
Capital City/Monastery: Lhasa
Major Cities/Monasteries: Pokhara, Dhangadhi, Shigatse, Gyantse
Leader: Father Sonam Kamala
Government: Nestorian Theocracy
Religions: 65% Nestorian, 20% Buddhist, 10% Sunni, 5% Hindu
Social Policy: Traditional
Fiscal Policy: Non-interventionist
Monetary Policy: Non-interventionist
Trade Policy: Free Trade & Open Borders
Foriegn Policy: We shall spread peace & tolerance across the entire globe, by force if necessary
History: After the emergence of Benders following the War of Three Hours several centuries ago, it was eventually noticed that, for some reason that may never be known to history, the Adherents of the Nestorian faith had the highest Airbender birth rate in all of Tibet & Nepal. The local leaders of Nestorianism interpreted this as a sign from God that they were to step up their effort in converting the populace & attempt to restore order to the region; and step up their efforts they did- within the century, a third of Tibet's population had been converted to Nestorianism, and within another century the Nestorian Church had established control over all the lands presently held by the Nestorian Theocracy of Greater Tibet. Church Leaders ruled over Greater Tibet in peace for many years, taking a relatively isolationist stance. However, with the discovery of other advanced societies forming all across Asia, Father Sonam Kamala has decided that it is time for the Nestorian Theocracy of Greater Tibet to begin forging diplomatic relationships with foreign powers & expanding anew.

StartingTerritories-12.png
 
I don't think there should be energy bending nations. Even in the Legend of Korra, it seems as if only Aang had the ability to use energybuilding in quite some time and that number of users, at max, can be counted on one hand, if not just a few fingers. I would've said this in the IOT Org thread when you posted about it but I only started watching LoK recently and I didn't think about Enerbending until now.

Joining as the Angrezi Raj
 
The Angrezi Raj

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Spoiler :
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Government: Constitutional Monarchy. The monarch acts as the chief executive of the country but parliament acts like the legislative branch. (Think United States a little bit but with a Queen instead of a president)
Capital: Mysore
Ruler: Queen Victoria III
Religion: Highly-varied with a splattering of Christianity, Judaism, Islam, Hinduism, Buddhism, and many local religions that are unique or combine aspects of the above. The government largely grants freedom of worship and religion.
People: Again, largely diverse. It would take an essay to detail specifics.
Policy: The Angrezi Raj wishes to establish order in her surroundings.
Art: Energybuilding (if possible). Firebending otherwise.

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I think air forces should be able to transport dudes.

I didn't even know taking away bending was Energybending. I thought it was just super chi blocking or something.
 
I think air forces should be able to transport dudes.

I didn't even know taking away bending was Energybending. I thought it was just super chi blocking or something.

Nope. Chi blocking is a fighting style that even non-benders can learn apparently. Energybending is the ability to not only take away bending powers, but to give them as well.
 
I totally can not see Amon abusing that.

I also can't see Book 2 being Energy.
 
I'll join this.

Nation: The United Federation of Korea.
Government: Federation. The Federation is split up into 5 (so far) districts. Each district gets 10 seats in the house and senate. There are three main parties: The Fire Bender Guild (progressive Conservative), the Christian League (Fiscal Libertarianism) and Workers Party (Communist government). There are 2 smaller parties that are prominent in the government as well. They are the Legion of Might (Neoconservative) and Populi populus (Tea Party Conservatives). Elections are held every 3 years.
Religion: Mainly Christianity, but a mix of other religions as well including (in order of number of participants): Hinduism, Judaism, Buddhism and Taoism.
People: Mostly people of Korean origin, but there are some Japanese, Chinese and Russians as well.
Policy: Isolationism. The United Federation keeps to its self most of the time.
Bending Art: Firebending.
History: After a couple of centuries of wandering around, the Korean people have united themselves under one person (who was later elected president). That person's name is: Waun Fegelein. Fegelein is believed to be related to Hermann Fegelein -a high standing Nazi Germany general during World War 2 (and part of the Downfall Gang). The Koreans look to establish themselves as a world power and will do so at any cost.
Claims (in blue).


Spoiler :
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Or laser beams from their forehead.
 
United Federation of Swampbenders
(a.k.a. Brunei)

Flag:
Spoiler :
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Government: Tribal Federation
Religion: Mostly Islam, some Animism
Policy: Unification of All Waterbenders
Element: Waterbending
Ruler: Emir Ali ibn-Brunei
Claims:
Spoiler :
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Map:
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Flag:
200px-Flag_of_Hong_Kong.svg.png


Nation: Hong Kong Commonwealth
Government: Republic
Religion: Confucianism, Buddhism, Chinese Folk Religions
Policy: Isolationism
Bending Art: Energybending
History: Under the leadership of Mayor Chang of Hong Kong, grew a nation from a small city and thus proclaimed it the Hong Kong Commonwealth. The mayor of Hong Kong became President in the new nation. As he toured the nation, he encountered a small tribe of energybenders. He learned of their culture and traditions and encouraged their growith. Eventually, the Hong Kong Commonwealth started to become competent with energybending.
 
I thought you were going to play an Energybending nation?
 
I thought you were going to play an Energybending nation?
Whops, edited in the original choice. :blush:. Forgot that I was going to play as one.
 
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