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Old May 11, 2012, 07:04 PM   #1
AriochIV
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New Technology Tree Analysis

We've had enough screenshots now that I've been able to put together an accurate reconstruction of the tech tree through the middle of the Medieval Era. The second half of that era that's not confirmed is grayed out (the non-grayed out techs are confirmed in their contents, but not in the positions or prerequisites), and the new items are annotated. Ignore the "XX Turns" costs, as they're not relevant.

(click on image for larger version)


Compare with the current tech tree (by vexing) here.

Aside from things moving around a lot (Classical Era now has two tiers), there aren't that many new things in the early going. There's only two new technologies; Drama and Poetry in the Classical Era, and an unknown Medieval tech following Currency, of which we have glimpsed only part of the icon. And there's no buildings or units we don't already know about; only the one unidentified ability in Civil Service.

edit: I have added in the rest of the tech tree, along with the few techs we've seen details of. Again, the positions of the techs in the gray area are not known.


Last edited by AriochIV; May 12, 2012 at 03:22 PM.
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Old May 11, 2012, 07:11 PM   #2
Louis XXIV
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Does Theology lead to Chivalry?
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Old May 11, 2012, 07:14 PM   #3
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It seems like the beelining has been cut down a lot. That being said, I really, really hope that they do something about that huge jump to Compass, because it's already an easy way into the Medieval era, and it looks like this tree (if the grey is true) makes it an even more desirable choice in that regard
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Old May 11, 2012, 07:15 PM   #4
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I would consider 'Drama & Poetry' a new Classical Era tech

Otherwise, looks like getting into Renaissance will be a lot slower than before, let alone to key techs.
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Old May 11, 2012, 07:24 PM   #5
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Quote:
Originally Posted by Louis XXIV View Post
Does Theology lead to Chivalry?
The positions and prerequisites of the items in the grayed out area are unknown.
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Old May 11, 2012, 07:25 PM   #6
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Assuming the info for Education is correct I am thrilled to see PT and ND have been moved elsewhere - current version makes Education so powerful that games tend to have too much of a sameness. Now should be more real choice...
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Old May 11, 2012, 07:34 PM   #7
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My opinion is that is becoming too much like the Civ3 awfulness where you have to research everything before moving on. There are advantages and disadvantages to beelining but the choice should be up to the user. What I think they should do is not change the beelines but to make such a choice more difficult and have greater consequences by increasing the costs of the backfill techs as the result.

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Originally Posted by ifinnem View Post
Assuming the info for Education is correct I am thrilled to see PT and ND have been moved elsewhere - current version makes Education so powerful that games tend to have too much of a sameness. Now should be more real choice...
I agree with you, that is one of the best (and most needed) changes.
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Old May 11, 2012, 07:58 PM   #8
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Quote:
Originally Posted by Buccaneer View Post
My opinion is that is becoming too much like the Civ3 awfulness where you have to research everything before moving on. There are advantages and disadvantages to beelining but the choice should be up to the user. What I think they should do is not change the beelines but to make such a choice more difficult and have greater consequences by increasing the costs of the backfill techs as the result.
Seems to be too complicated to implement and it can easily disbalance the whole game .
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Old May 11, 2012, 08:04 PM   #9
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I am of opinion that real technology is a web... you can't advance very far up one branch before limitations in the others will prevent going much futher. This is why aboriginies don't have nukes. Choice is great, but you shouldn't practically be able to advance much more than 2 tiers ahead of your last completed tier.
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Old May 11, 2012, 08:04 PM   #10
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Quote:
Originally Posted by Buccaneer View Post
My opinion is that is becoming too much like the Civ3 awfulness where you have to research everything before moving on. There are advantages and disadvantages to beelining but the choice should be up to the user. What I think they should do is not change the beelines but to make such a choice more difficult and have greater consequences by increasing the costs of the backfill techs as the result.
It doesn't look so bad. The area around Civil Service seems a bit too much, but it does look like you can still 'beeline' to Steel/etc without going to the top of the tree.

Same for going to Education and not picking up the Medieval unit techs.

You've got choices of Faith (Theology), Gold (Currency/another tech), units/production (bottom), tech (general up top + Civil Service), culture & happiness (spread around). You don't need them all to progress.
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Old May 11, 2012, 08:09 PM   #11
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Interesting, I bet where you left off is where the new mystery era will begin. Is Galleass confirmed? I hope it is. Where is the caravel?
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Old May 11, 2012, 08:13 PM   #12
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Chivalry beeline (vanilla)
1. Pottery
2. Writing
3. Philosophy
4. Calendar
5. Archery
6. Mathematics
7. Animal Husbandry
8. Trapping
9. Wheel
10. Horseback
11. Civil Service
12. Currency
13. Chivalry

Chivalry G&K
1. Pottery
2. Writing
3. Drama
4. Animal Husbandry
5. Archery
6. Trapping
7. Wheel
8. Horseback
9. Mathematics
10. Currency
11. Civil Service
12. (new tech)
13. (??)
14. Chivalry

This assuming that Philosophy is not in the Chivalry line which would be an interesting choice whether to bypass that until Chivalry (unlike now).
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Old May 11, 2012, 08:13 PM   #13
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Originally Posted by nokmirt View Post
Interesting, I bet where you left off is where the new mystery era will begin. Is Galleass confirmed? I hope it is. Where is the caravel?
there does seem to be a new ship at Compass, and a french article mentioned the name as Galleass, so we're going with that.

The Caravel is likely still at Astronomy, but we haven't seen that part of the tech tree yet.
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Old May 11, 2012, 08:16 PM   #14
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Quote:
Originally Posted by Buccaneer View Post
Chivalry beeline
[snip]
This assuming that Philosophy is not in the Chivalry line which would be an interesting choice whether to bypass that until Chivalry (unlike now).
It does seem that Knights will be harder to get now, I agree.

It just depends on where the other connections are, and if they exist.

Though, it does bring you through the 'heart' of the tech tree, gaining gold/food/trade routes/tech/culture/etc - all things a Steel beeline will miss (though it'll get production).

I doubt the NC will be something to ignore for that long though (assuming it's still a +50% boost to tech).
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Old May 11, 2012, 08:25 PM   #15
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Quote:
Originally Posted by MadDjinn View Post
It does seem that Knights will be harder to get now, I agree.

It just depends on where the other connections are, and if they exist.

Though, it does bring you through the 'heart' of the tech tree, gaining gold/food/trade routes/tech/culture/etc - all things a Steel beeline will miss (though it'll get production).

I doubt the NC will be something to ignore for that long though (assuming it's still a +50% boost to tech).
Good points. One really should add Calendar and Philosophy along the way, thus making Chivalry +3 techs compared to the current beeline. Assuming the GP and finishers are not in play more, the impact of Chivalry (and their overpowered units) will likely not be as much of a game-changer. I guess that's one way of changing that.
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Old May 11, 2012, 08:50 PM   #16
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Machinery no longer unlocks Armory (source: 1UP video).
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Old May 11, 2012, 09:54 PM   #17
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Glad to finally see a little bit of the tech tree, although obviously we're missing a lot still. Like others have said, glad Education isn't quite as powerful as before (although it's still really strong, since Universities are).
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Old May 11, 2012, 09:57 PM   #18
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This is very nicely put together.

Hopefully we'll have the rest of the tree available soon.

Thanks.
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Old May 11, 2012, 10:33 PM   #19
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The DLC wonders probably stay in the same techs. The spread out of wonders is nice so AI's can't get them very fast.
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Old May 11, 2012, 10:50 PM   #20
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Thanks for putting this together, Arioch. Could the extra ability gained with Civil Service be the research agreements (which has been taken away from Philosophy)? Having said that, I hope they put it with Education.
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