1700AD Scenario

iOnlySignIn

Prince$s
Joined
Nov 4, 2011
Messages
2,134
Location
Virgo Supercluster
====== Inspiration and General Idea ======

There is a generally accepted lack of modern civs in RFC. This is mainly due to loading times - America was not in the original RFC due to this reason, Rhye only later added it. But several things Leoreth did have changed that, namely:

(1) The addition of several late-spawning civs, i.e. Italy, Mughals, Thai, Prussia as well as huge postponement of the spawn of other civs, i.e. Japan, Netherlands. We now have an almost continuous spawning of new civs up to 1775 anyway.

(2) The idea of Persia respawning as Iran with new UHVs.

I think (2) can be generalized to great effect with a surprisingly small amount of work, into a 1700AD Scenario which focuses on the Modern Era. Many ancient civs can respawn as modern civs with completely or partly new UHVs, while the current few modern civs (America, Russia, Germany, Japan) keep their UHVs, but get to play in a more complex and challenging environment.

What is particularly needed is more American/Middle Eastern civs, as almost all of these newly added civs are European and Asian.


====== Specific Civs/UHVs Ideas ======

(A) Aztec respawn as Mexico. This way Americans won't have to take over all of Mexico, and can have a local rival in the modern era. UHVs: Make Mexico City the largest city in the world in 2000; Culture flip 2 American cities but maintain Friendly relationship with them in 2000;

(B) Korea modern respawn. Partly inspired by TD's Hallyu suggestion. Current Korea is too ancient and bland. UHVs: Culture flip 1 Chinese and 1 Japanese city; Build 5 ICBMs and the SDI by 2000 (Best Korea);

(C) Phoenicia respawn as Israel (idea taken obviously from the Israel thread). Their UP/UB should give them insane amount of Great Spies and Great Generals. UHVs: Destroy 100 units from Islamic nations, or allow no Islamic nation to exist in 2050 (hint: ICBMs); Be the most advanced nation in 2000;

(D) Egypt modern respawn. UHVs: Have Friendly relationship with every Islamic and every African civ in 2000; Make sure there are two (three?) Islamic civs with scores higher than France, Israel or England in 2000;

(E) Inca respawn as Brazil (the geography is off, but I don't care - I think Brazil is more fun to play than Peru). UHVs: Become the UN President and pass at least one resolution by 2050; Have at least 2 of the top 5 cities in the world in 2000; Build Cristo Redentor, Three Gorges Dam, Wembley;

(F) India modern respawn (with Gandhi, of course). UHVs should be military/power (vs. China; control the Indian Ocean); tech/wonder (Internet, Bollywood);

(G) China modern respawn (with Mao or Dr Sun). UHVs: gift 50,000 Gold to America by 2000; Vassalize or have Defensive Pact with every East/Southeast/Southern Asian civ and Russia in 2020;

(H) Ethiopia respawn as Somali (this will counter the powerful respawn India and respawn Egypt). UHVs: gain 20,000 Gold via Piracy.


====== Map Implementation ======

A scenario map has been created by strijder20 (Kudos! :bounce:). This serves as a solid starting point of the 1700AD Scenario.

Save the file to \My Documents\My Games\Beyond the Sword\Saves\WorldBuilder. It will become a playable scenario.


====== Frequently Asked Questions ======

Why 1700?

Wouldn't Spanish and Portugese UHVs be messed up?
 
I'm really interested in a possible late spawn. This would make this game perfecte, but I think it will need many efforts to be made up.
 
A new scenerio is really necessary.But in my opinion,a scenerio started at 1500AD may be more useful.
I considered 1500 scenario, since it's the spawn date of the Dutch and the Safavid Iranians. But I still don't see it as such a big departure from the 600AD scenario.

(1) This new scenario's focus is on the Industrial/Modern Era, as Medieval/Renaissance is covered by 600AD just as Ancient/Classical is covered by 3000BC.

(2) This new scenario's map is going to have large amount of pre-placed cities, including historical European colonies. A 1500 scenario will have nothing, making it essentially the same as the 600AD one.

(3) 1700 is a good turning point as it's the start of the decline of the Spanish Empire and the rise of the British Empire, the two greatest European colonial empires. I

(4) 1700 is also the birthdate of Prussia in DoC, which currently does not live up to its destiny as the dominant continental power of Europe. A pre-build map specifically for a 1700 scenario would remedy that.

(5) Pre-placed Spanish and Portugese colonies would also synergize with the new Dutch UHV (conquer European colonies).
 
I have always been keen on having a scenario with historical colonial empires and have them clashing each other. It could start in 1600 or 1700 imo.
 
I considered 1500 scenario, since it's the spawn date of the Dutch and the Safavid Iranians. But I still don't see it as such a big departure from the 600AD scenario.

(1) This new scenario's focus is on the Industrial/Modern Era, as Medieval/Renaissance is covered by 600AD just as Ancient/Classical is covered by 3000BC.

(2) This new scenario's map is going to have large amount of pre-placed cities, including historical European colonies. A 1500 scenario will have nothing, making it essentially the same as the 600AD one.

(3) 1700 is a good turning point as it's the start of the decline of the Spanish Empire and the rise of the British Empire, the two greatest European colonial empires. I

(4) 1700 is also the birthdate of Prussia in DoC, which currently does not live up to its destiny as the dominant continental power of Europe. A pre-build map specifically for a 1700 scenario would remedy that.

(5) Pre-placed Spanish and Portugese colonies would also synergize with the new Dutch UHV (conquer European colonies).

Then...Could Spain and portugal be used by players?since their uhvs seem not suitable in 1700.

And the same problem with Turks,Mughal and Safavid.Maybe some uhvs should be resettled.

And those below are my plan about pre-colonized civs,maybe useful

1.Brazil
Leader:Pedro II
UU:none
UB:soccer stadium-(amphitheatre),+1 extra happiness,+15%:gp:
Fuel Alcohol laboratory-(laboratory),need only Combustion,+1:science: per corn/banana/sugar
UP:The Power of Amazon:
Jungle=forest in Brazil
UHV:
1.Secure or get by trade 5 bananas,5 sugars and 5 coffees in 1900AD
2.Ensure there are no European colonies in Latin America and complete the Cristo Retentor in 1950AD
3.Be 1st in score among the American civs in 2000AD
Rating:
TRADE:★★★
PRODUCTION:★★★
CULTURE:★★
GROWTH:★★★★★
STARTING SITUATON:★★
Spawn/Flip area:The coast of the Atlantic,from Recife to Port Alegre

2.Argentina
Leader:Peron
UU:Gaucho cavalry(cavalry):+25% vs gunpowder units
UB:Opera House-(theatre): per 5%:culture: +1 happiness
UP:The Power of Soccer:
Gain the resource of football event automatically in every city(can't be traded)
UHV:
1.Secure or get by trade 7 cows in 1900AD
2.Make Buenos Aires the most populous city in 2000AD
3.Make Buenos Aires the city with the highest culture in the world in 2000AD
Rating:
TRADE:★★★
PRODUCTION:★★★
CULTURE:★★★
GROWTH:★★★★
STARTING SITUATION:★★
Spawn/Flip area:The river basin of La Plata and the Pampas Steppe

3.Australia
Leader:Sir Robert Menzies
UU: Aussie Infantry(Infantry):21:strength: and Drill I
UB: pub-(grocer):+1 happiness and +1 :health: from wine/wheat/sheep
UP: Aussie on the Sea:
Coast +1 :commerce: and +1 :hammers:
UHV:
1.Secure or get by trade 5 sheep and 5 coals in 1920AD
2.Control at least 7 cities on the Pacific islands in 1950AD(except Australia and Tasmania)
3.Be the first to discover Genetics and Composites
Rating:
TRADE:★★★★★
PRODUCTION:★★★
CULTURE:★★★
GROWTH:★★★
STARTING SITUATION:★★★
Spawn/Flip area:New South Wales,Victoria and Tasmania

4.Canada
Leader:John MacDonald
UU:horseback police(cavalry):14 ,+25% vs gunpowder units,forest I and forest II
UB:maple sugar workshop(grocer):+1:food: and +1:commerce: per woodmill in city's 20 plots
UP:The name-unsettled
Cities neighboured with USA keep at least 9 plots and never revolt because of culture
UHV:
1.Complete the railway from Vancouver to Halifax before 1890AD,and ensure all the region controlled by Canada
2.Have at least 5 Arctic coastal cities in 1950AD(include the Hudson Bay)
3.Be the first to discover Ecology and Future Tech
Rating:
TRADE:★★★★
PRODUCTION:★★★
ECULTURE:★★★★
GROWTH:★★★
STARTING SITUATION:★★★
Spawn/Flip area:Ontario,Quebec,New Brunswick and Nova Skocia

5.Mexico
Leader:Juárez,Benito Pablo
UU:Mexican cavalry(cavalry):3:move:
UB:the name-unsettled(jail):+100%:espionage: in this city
UP:Power of rich land:
Every plot +1:food: in Mexico
UHV:
1.Ensure there're no Europe colonies on the Caribbean coastal in 1900AD
2.Control Texas,New Mexico,Arizona and California in 1950AD
3.Build the Olympic Park in Ciudad de Mexico and be 1st in score among the American civs before 1970AD
Rating:
TRADE:★★★
PRODUCTION:★★★
CULTURE:★★★
GROWTH:★★★★
STARTING SITUATION:★★
Spawn/Flip area:South of Rio Grande and north of Panama

6.Indonesia
Leader:Sukarno
UU:unsettled
UB:unsettled
UP:same as AD600 scenerio
UHV:
1.Ensure there're no European,Chinese,Japanese and American cities in South and Southeast Asia in 1960AD
2.Ensure in every controlled city Indonesian culture larger than 50% in 2000AD
3.Make Jakarta the most populous city in 2000AD
TRADE:★★★
PRODUCTION:★★
CULTURE:★★★
GROWTH:★★★★★
STARTING SITUATION:★★
Spawn/Flip area:Pulau Sumatera,Kalimantan Island and Jawa

7.Columbia(as Inca's respawn)
Leader:Simon Bolivar
UU:Orinoco cavarly(cavarly):Forest II and Guerilla II
UB:cafeteria(grocer):+10% extra:gold:,+1 happiness from tobacco/wine/coffee
UP:Power of humanity:unhappy caused by population halved
UHV:
1.have 7 cities in Columbia,Venezuela,Guyana,Peru and Chile,and make sure every area at least 1 city in 1920
2.Make sure at least 3 other civs adopt Totalitarianism in 1980
3.be 1st in score among the American civs in 2000
TRADE:★★★
PRODUCTION:★★★
CULTURE:★★★
GROWTH:★★★
STARTING SITUATION:★★★
Spawn/Flip area:Columbia and Venezuela
 
Australia would literally be the most boring Civ to play ever, even more than the n. american civs. Why add a civ that's indistinguishable in culture from the rest of the anglophone world and has always been content exist, guided by no ideaology or belief system whatever?

I agree 1500 would be not much different from 600, I want to see a game where some mega-empires and a stagnating Asia are in place already.
I would like to see a late 1700 gamestart to represent European America & the Russian Empire. The new Spanish goal would of course to be to boot the Anglo/French/Dutch out of the Americas. Also the Ottoman Empire would be just past its zenith, on the tipping between conquest of HRE & the agonisingly long decline.
I don't like the idea of Israel wiping out every Islamic nation at all, it'd include Indonesia and central Asia + its not like it hasn't been forced to fight every war its ever fought.
For a later map, I would like to see Mughals replaced with Pakistan if India/Britain becomes unstable. Mexico might be a good idea, its a joke of an American rival as it is now. Though the real question is, isn't this the case in reality? America could easily topple the Mexican state in under a month I'm sure. (holding it against civilian insurgency is another matter)
Naturally I'd like to see an alternate history with Armenia and Greece gobbling up the Ottomans, but I'm probably biased on that. ;)

I've always wanted to see Barbarians make a major modern comeback in the form of terrorists & failed states.
("A terrorist ICBM has destroyed an Independent city!")
 
I like this idea. I'd rather not see Israel in the game, though, as it's basically OCC and it being the dominant civilization in it's regio isn't realistic at all.
 
Yeah, I don't really like Israel either in particular for a Civ game. In my opinion, a respawned Phoenicia would be better as a Barbary State. Still, it is a good idea in general, and a respawn of Babylon should have a place in there too.
 
I agree with everything everyone said so far, especially soul-breathing's new civ ideas.

Except one thing, of course. I think Israel *is* the dominant civ of its region IRL and it would be very fun to play as a unique OCC (with a very small Stability map).

Israel

UP: The Power of Black Ops
With every Great Person you get 1 free Great Spy and 1 free Great General.

UB: Aman
Replaces Intelligence Agency. +100% Defense against Espionage. Units built in this city start with Tactics.

UU: Katsa
Replaces Spy. Cannot be stumbled upon while not performing an Espionage Mission. Much smaller chances of Espionage Mission failures.
 
Then...Could Spain and portugal be used by players?since their uhvs seem not suitable in 1700.
They (and other civs whose UHVs span across the year 1700, such as the Turks) can have alternate UHVs/already completed UHVs.

Check out the 1260AD Scenario in RFCE++ to see what that means. Venice for example, start with 2 of its 3 UHVs completed in that scenario, but it's still very fun and challenging to play.
 
I agree with everything everyone said so far, especially soul-breathing's new civ ideas.

Except one thing, of course. I think Israel *is* the dominant civ of its region IRL and it would be very fun to play as a unique OCC (with a very small Stability map).

Israel

UP: The Power of Black Ops
With every Great Person you get 1 free Great Spy and 1 free Great General.

UB: Aman
Replaces Intelligence Agency. +100% Defense against Espionage. Units built in this city start with Tactics.

UU: Katsa
Replaces Spy. Cannot be stumbled upon while not performing an Espionage Mission. Much smaller chances of Espionage Mission failures.

But...I think it's very hard for Israel to avoid the Turkish UP's effect,it's possible that Israel has only a few tiles at last.
 
Israel
Leader: David Ben-Gurion
Spawn Date: 1947
UU: Merkava (Replaces Modern Armour, +2 :c5strength:)
UB: Mossad (Replaces Security Bureau, +65% Espionage, can hire 3 spies in the city)
UP: Power of Zionism (Guarantees a fat-cross for the capital)
UHV1: Be able to capture an enemy capital by 1970.
UHV2: Have at least 4 Nuclear Weapons by 1980.
UHV3: Be 1st in score among the Middle East in 2000
TRADE:★★
PRODUCTION:★★★★
CULTURE:★★★★
GROWTH:★★★
STARTING SITUATION:★★
Spawn/Flip area:Israel
 
I'm not too fond of putting Israel. What is so special about Israel; countries like South Africa, Nigeria, Pakistan, Serbia, Taiwan, are just as dominant or influential in their respective regions but it would be rather naive and silly to ask that every single country be put in. And to be honest many of these countries deserve to be represented more than a two tiled country. Not to get into the politics of it but the reason Israel exists in the first place is due to Western consent and the only reason it was able to survive is because USA provided it with significant military and economic aid. If Israel absolutely must be represented than instead of spawning a country, there should be a UN mandate somtimes in the 1940s where the top 5 nations of the world vote on making Jerusalem independent of whatever country owns it. If the host nation agrees, than that's fine but if it doesn't the voting nations (which were in favor) declare war on it (and Jerusalem gains independence with a really strong defending military anyways) . Now to make it realistic, if western nation are controlling Jerusalem at the time, they would be more willing to give the city and Muslim nations would almost always declare war. Also if one of the voting nation happens to be Middle Eastern than they would be a lot less likely to vote yes.
 
I'm not too fond of putting Israel. What is so special about Israel; countries like South Africa, Nigeria, Pakistan, Serbia, Taiwan, are just as dominant or influential in their respective regions but it would be rather naive and silly to ask that every single country be put in. And to be honest many of these countries deserve to be represented more than a two tiled country. Not to get into the politics of it but the reason Israel exists in the first place is due to Western consent and the only reason it was able to survive is because USA provided it with significant military and economic aid. If Israel absolutely must be represented than instead of spawning a country, there should be a UN mandate somtimes in the 1940s where the top 5 nations of the world vote on making Jerusalem independent of whatever country owns it. If the host nation agrees, than that's fine but if it doesn't the voting nations (which were in favor) declare war on it (and Jerusalem gains independence with a really strong defending military anyways) . Now to make it realistic, if western nation are controlling Jerusalem at the time, they would be more willing to give the city and Muslim nations would almost always declare war. Also if one of the voting nation happens to be Middle Eastern than they would be a lot less likely to vote yes.
^this.

Also, I really would like to have a 1700AD scenario, but I also would leave the 600AD the way it is now (i mean, so you are also able to play as America and Prussia in 600AD).
 
I'm willing to make a worldbuilder save, but then we'd need some playtesters to check the balance.
I'd like some advice on how to do it first, as I'm completely inexperienced on making scenarios. Should I just take the 3000 BC/ 600 AD map and place cities/things in the right spots? Do I have to skip turns until 1700 or can it be changed afterwards?
 
I'm willing to make a worldbuilder save, but then we'd need some playtesters to check the balance.
I'd like some advice on how to do it first, as I'm completely inexperienced on making scenarios. Should I just take the 3000 BC/ 600 AD map and place cities/things in the right spots? Do I have to skip turns until 1700 or can it be changed afterwards?
You'll be unable to test it before the necessary Python/DLL changes are made, which includes the starting year etc.

But I'd be totally willing to do that stuff if you came up with a viable 1700 AD scenario. There's a good guide on the WB files in the tutorial section.
 
Here's the first version. It has Ottomans, Austria, Italy and incomplete Prussia in it. If anyone notices an anachronism/mistake, feel free to tell me :p
I stopped because I have a few questions:

Is there any way to prevent the Egyptians/Babylonians spawning each time I reload the save?

How do I put Iran in it? Their leader is not on the list, probably because they are the Persian respawn. But if I put Persia in, will you be able to change them to Iran?

How do I share this file with others? I can't put it in attachments, because it is an invalid file. For now, I've put it in as two Notepad files (it was too large to fit in one), but I have no idea if you can use that...
 

Attachments

Here's the first version. It has Ottomans, Austria, Italy and incomplete Prussia in it. If anyone notices an anachronism/mistake, feel free to tell me :p
I stopped because I have a few questions:

Is there any way to prevent the Egyptians/Babylonians spawning each time I reload the save?
Not without modifying the DLL.

How do I put Iran in it? Their leader is not on the list, probably because they are the Persian respawn. But if I put Persia in, will you be able to change them to Iran?
How did you edit it?

How do I share this file with others? I can't put it in attachments, because it is an invalid file. For now, I've put it in as two Notepad files (it was too large to fit in one), but I have no idea if you can use that...
Pack it into a ZIP or RAR file.
 
How did you edit it?

I used notepad to change the turn number, and I'm using worldbuilder to get cities and units in and such.


Pack it into a ZIP or RAR file.

Ah, right. Thanks.
 
Back
Top Bottom