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#1 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,714
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STOP!!!! Do not Post Here Unless you are a Team Captain/Spokesperson
This thread is where we will post the Final Settings and Ruleset of the Game Team Captains/Spokespersons please post/edit the OFFICIAL settings votes for your Team so we have them all in one clear place. For sake of clarity please make only ONE POST PER TEAM - You can edit it if you need to add anything. Final Settings Tactics Nukes - OFF Corps - ON Spies - ON City gifting - Banned Game Difficulty Level - Emperor Speed - NORMAL Barbarians - ON Huts - OFF Events - OFF Always War - OFF Tech trading - OFF Vassal states - OFF Unrestricted leaders - ON Mods Mod - Only Double move (No BUG mod included) Map Map - MAPMAKER'S CHOICE, something random/special, decent amount of land, not archipelago Size - HUGE (game setting) - In reality something between 80-100 x 40-60 Wrap - TOROIDAL Mirrored starts - NO (capital locations are very similar though) Fair/balanced starts - YES Allow all teams pre-optics contact - YES Last edited by Sommerswerd; Jun 13, 2012 at 09:54 AM. |
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#2 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,714
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Final Ruleset
01. Rule Infringing a. Infringing on the rules is not allowed. b. When an allegation of rule infringement has been leveled at one or more teams by one or more teams, the game will be paused. c. Each side of the alleged rule infringement will appoint a spokesperson. 'Prosecutor' for the alleging team or teams, 'Defender' for the alleged rule infringer. c. Evidence of alleged rule infringement will be collected and forwarded to the Game Admin together with any accompanying explanatory text by the Prosecutor. d. The Game Admin will forward this information to the Defender and ask for feedback. e. Upon receiving feedback (or after a reasonable amount of time at the Game Admin's discretion), the Game Admin will rule on the alleged infringement, determine the penalty (if any), the resolution (if any) and those determinations will be acted upon. f. The Game Admin should start a thread that communicates allegations of rule infringements, parties involved, rule(s) allegedly infringed, evidence of infringement (providing proprietary information is not disclosed) and Game Admin ruling. g. All rulings under this rule by the Game Admin are final. 02. In Game Actions a. The following in-game action rules apply at all times. b. Suicide Training - Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed. c. City Gifting - Conquest, culture flip, UN resolution, and AP resolution are the only permitted methods of city transfer. d. Unit Gifting, Unlock Building - Gifting a unit with experience that would remove the unit experience restriction for the Heroic Epic is not allowed. Gifting a unit with experience that would remove the unit experience restriction for West Point is not allowed. e. Unit Gifting, war ally support - A team can only gift units to a war ally during the war ally's portion of the turn. f. Bugs and Exploits - The use of any bug or exploit is not allowed. The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit. g. In-Game Pausing - Any Team may pause the game. Any team encountering a paused game should consult the CFC based turn-tracker thread. If a team has not requested a pause in that thread, the game may be unpaused. h. Abusing Pauses - No team should abuse the game pause rule. 03. In Game Actions (war edition) a. Civilizations that are at war must observe turn order. Turn order is automatically fixed by the APT Mod on the first turn of war. b. Teams must also observe turn order on the turn immediately prior to the first turn of War. b1. Declarer Desires First Half Example: If the declarer desires to move first during the war phase turns, they must move before their 'target' in the turn preceding their war declaration. b2. Declarer Desires Second Half Example: If the declarer desires to move second during the war phase turns, they must move after their 'target' in the war declaration turn. c. Turn Order Shuffle to later slot - All teams at war have the right to request an order shuffle to a later slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for a later position goes to the team that is currently earlier in the turn. The team moving ‘down’ the order acknowledges that they are giving the team moving ‘up’ a double move against them. d. Deleted as per Administrator - June 6, 2012 e. Turn Order Appeals – A team can appeal to the Game Admin that the shuffle order is unfair and that the Game Admin can adjust the shuffle order at his discretion. f. Joining an existing war - Teams will exercise care so as to avoid any double move when joining an ally in an existing war. g. Care should be exercised on the war declaration turn so that the mod can correctly assign war turn order. This means that teams should not leave the game without finishing the turn on the turn that they declare war or the team being declared on should not enter the game until the declarer has finished their turn. h. Teams can't declare war on a team that is currently online. Teams cannot permanently stay online just to avoid being declared on. 04. Out of Game Actions a. Team Espionage - All external forms of intelligence gathering against opposing teams are not allowed. Non-exhaustive list of example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads. b. Game / Pitboss / Save Manipulation or Disruption - Editing the save file (with or without a utility) is not allowed. Intentionally disrupting access to the Pitboss host server is not allowed. Intentionally opening Diplomacy screens and then pausing, intending to lock teams out of playing their turn is not allowed. c. Pre In-Game Contact - Teams making diplomatic contact before they have met in-game is not allowed. Non-exhaustive list of example: meeting privately to discuss in-game actions, game-related deals, in-game agreements, etc.). Note that teams meeting to discuss rules, ramifications of the impact of votes or rules are allowed. d. Sharing of Map Images – Map images / screenshots cannot be shared outside of the game until it is possible to share maps in-game. e. Game Pause Requests - Any team may request a pause by posting in the CFC turn-tracker thread. The purpose of the pause must be included in the pause request. f. Abusing Pause Requests - No team should abuse the Game Pause Requests rule. 05 - Administration a. Game Administrator - r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams. b. Victory - The winner of the game is the first team recognized as winner by in-game victory dialog. c. Defeated Teams - Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team. e. Game Setup Votes - Items determined during the voting phase of the game cannot be changed by rules or subsequent team votes. This rule cannot be changed by 05f. f. Game Rules - Rules (with the exception of 05e) can only be changed by unanimous decision of all remaining teams in the game (1 vote per team) or by admin ruling. g. Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for a minimum of 24 hours or until each team that logged in to the game after the reload point has stated in the game pause thread that they are ready to continue. Last edited by Sommerswerd; Jul 06, 2012 at 01:44 PM. |
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#3 |
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Sword of the Sun
Join Date: Oct 2007
Location: In front of the Computer
Posts: 4,714
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Team CFC's Official desired settings - As of June 7, 2012
Tactics: Nukes - On nothing banned Spies - On nothing banned Corporations - On nothing banned City Gifting - Undecided Settings: Difficulty Level: Undecided Game Speed - NORMAL Barbs - Undecided Huts - OFF Events - OFF Always War - OFF Tech Trading - OFF Vassal States - OFF Unrestricted Leaders - ON Random Seed on Reload - ON Mods: Change known tech bonus - NO BUG mod - Undecided Double move mod - Yes No score Mod - Yes ('No Score V2' with Known tech bonus modification removed) Map: Map type - MAPMAKER'S CHOICE but not archipelago or contact blocked by Astronomy Wrap - Cylindrical Mirrored starts - NO Fair/balanced starts - YES Engineered starts - NO Picking Leaders: Selection process - SNAKE PICK with UNRESTRICTED leaders Multiple or exclusive leaders - EXCLUSIVE Leaders and Civs _________________ Last edited by Sommerswerd; Jun 07, 2012 at 11:27 AM. |
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#4 |
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Chieftain
Join Date: Dec 2005
Posts: 49
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UniversCiv wished settings
Last update : 2012/06/03 Difficulty Level : MONARCH Game Speed : NORMAL Goody Huts : ON Random Events : UNDECIDED Barbarians : ON, NOT RAGING Tech Trade : OFF Vassal States : OFF Permanent Alliances : OFF Always War : OFF Unrestricted Leaders : ON Random Seed on Reload : UNDECIDED Map Type : UNDECIDED World Wrap : UNDECIDED Start Balance Control : TOTALLY OFF Pick Process : UNDECIDED Nuclear Weapons : UNDECIDED Spies : ON Corporations : ON City Gifting : UNDECIDED MODs : NONE Last edited by Yuufo; Jun 03, 2012 at 01:29 AM. |
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#5 |
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aka emperor
![]() Join Date: Apr 2004
Location: New Zealand
Posts: 6,344
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Team Realms Beyond
as of 4 June 2012 House Rules nukes - OFF spies - Civic/Religion swap missions DISABLED corporations - OFF city gifting - BANNED Game Options game speed - NORMAL/QUICK difficulty - PRINCE huts - OFF events - OFF always war - ON tech trading - OFF vassal states - OFF unrestricted leaders - UNRESTRICTED barbarians - OFF Mods Required (if any) known tech bonus - NO BUG mod - NO double move mod - NO no score mod - NO Map Options size - Mapmaker's choice type of script - Mapmaker's choice, land-based map allow all teams pre-optics contact - YES wrap - Mapmaker's choice mirrored starts - YES fair/balanced starts - YES engineered starts - NO Choosing Leaders allow duplicate leaders/civs - YES selection method - SNAKE PICK with UNRESTRICTED leaders Spoiler for Explanation of attachments:
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Lord Parkin / emperor Read all about my adventures in the Realms Beyond Pitboss 4 game! All Leader Challenge games: ALC #26: Willem van Oranje/Dutch Sisiutil and Lord Parkin take on eight AI teams in a Multiplayer Team Game battle of wits! Member of: Team Innovia - Civ4 MTDG | Team Saturn - BTS MTDG | Team Sirius - BTS MTDG II Looking for Civilization III maps? Check out the Parkin Creations CFC Map Library. Last edited by Lord Parkin; Jun 04, 2012 at 05:52 PM. |
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#6 |
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Chieftain
Join Date: May 2012
Posts: 13
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Settings from Team civforum.de
As of 31.05.2012
Tactics: Nukes - OFF Spies - On Civic/Religion Swap missions disabled Corporations - On nothing banned City Gifting - OFF Settings: Difficulty Level: Immortal-Deity Game Speed - NORMAL Huts - OFF Events - ON Always War - OFF Tech Trading - OFF Vassal States - OFF Unrestricted Leaders - OFF Random Seed on Reload - Undecided Mods: Change known tech bonus - NO BUG mod - BUG ON , but w/o # of cities Double move mod - Yes No score Mod - Undecided Map: Map type - MAPMAKER'S CHOICE but not archipelago or contact blocked by Astronomy Wrap - Mapmaker's choice, 1-axis Mirrored starts - NO Fair/balanced starts - YES Engineered starts - NO Picking Leaders: Restricted Leaders - Every team names one Leader + civ into a pool and then the game admins issues a random of those leaders to every team. (I know it sounds difficult and maybe its hard to understand due to the lack of my english )Undecided things will be discussed asap |
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#7 |
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Chieftain
Join Date: Jun 2009
Posts: 41
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Official Civfr Settings
Team Civfr Official desired settings - As of June 01, 2012
Tactics: Nukes - OFF Spies - On Civic/Religion Swap missions disabled Corporations - ON City Gifting - OFF Settings: Difficulty Level: Emperor Barbarians : ON Turn timer - ON (24h) Game Speed - NORMAL Huts - ON Events - ON Always War - OFF Tech Trading - OFF Vassal States - ON Unrestricted Leaders - ON Random Seed on Reload - ON Mods: Change known tech bonus - NO BUG mod - NO Double move mod - YES No score Mod - No Map: Map type - Map's maker choice Wrap - Cylindrical Mirrored starts - NO Fair/balanced starts - YES Engineered starts - NO Picking Leaders: Selection process - SNAKE PICK with UNRESTRICTED leaders Multiple or exclusive leaders - EXCLUSIVE Leaders and Civs Last edited by Moineau; Jun 08, 2012 at 05:49 AM. |
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#8 |
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Chieftain
Join Date: Dec 2007
Posts: 90
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Our official opinion below (up to 01.06.2012)
Tactics: Nukes - OFF (not working good for multiplayer) Spies - ON (small restrictions possible, like no changing civics, if diplomacy is on then no "friendly espionage") Corporations - ON City Gifting - OFF (exploitable) Settings: Difficulty Level: Doesnt matter if same for everyone :P Game Speed - Quick or Normal Huts - OFF Events - OFF Always War - ON Tech Trading - OFF Vassal States - OFF Unrestricted Leaders - ON Mods: No mods Map: Map type - MAPMAKER'S CHOICE, smth special or random with tweaked start location Mirrored starts - NO Fair/balanced starts - NO (tweaked a bit) Engineered starts - NO Picking Leaders: Selection process - SNAKE PICK is ok |
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#9 |
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Chieftain
Join Date: Mar 2003
Posts: 73
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WePlayCiv's votes. Note that mod votes might be changed in a day or two.
Last edit: Look at CFC's timestamp below ![]() Tactics/House Rules Nukes: ON Espionage: ON (completely) Corporations: ON City Gifting: BANNED Game Options Speed: NORMAL Difficulty Level: MONARCH Huts: ON Events: Undecided Barbarians: ON, RAGING!!! Tech Trading: OFF Always War: OFF Vassalization: OFF Unrestricted Leaders: OFF Random Seed on Reload: ON Leader Selection Allow duplicate leaders/civs: NO Selection: Teams pick Map Size: LARGE Script/shape type: Nothing archipelagic (is that a word? ) - something more like pangaea or continentsWrap: TOROIDAL/2-AXIS Mirrored starts: NO Engineered (=team chosen) starts: NO Balanced/Fair Starts: YES Ensure pre-Optics contact is possible: YES Mods (votes possibly to be changed in coming days) Known Tech bonus: RAISE it to 50% APT/Double Move: YES BUG: UNDECIDED No Score: NO
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Member, WPC Team, MTDG III Last edited by Kloreep; Jun 04, 2012 at 02:46 PM. |
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#10 |
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Warlord
Join Date: Jun 2003
Posts: 196
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Spanish Apolyton Team
Not final, but close to that Nukes - OFF Spies - ON 11/06/12 Corporations - ON City Gifting - OFF Settings: Difficulty Level: EMPEROR Game Speed - NORMAL Huts - OFF Events - OFF Always War - NO Tech Trading - NO Vassal States - NO Unrestricted Leaders - YES Random Seed on Reload - YES Mods: Change known tech bonus - NO BUG mod - YES Double move mod - YES No score Mod - NO Map: Map type - PANGEA Wrap - NO Mirrored starts - NO Fair/balanced starts - YES Engineered starts - NO Picking Leaders: Selection process - DONT CARE Multiple or exclusive leaders -EXCLUSIVE Last edited by Magno_uy; Jun 11, 2012 at 01:04 PM. Reason: Spies - ON changed |
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#11 |
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Emperor
Join Date: Dec 2000
Location: Washington, DC USA
Posts: 1,482
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Apolyton Team
Not final, but close to that Nukes - ON Spies - ON Fully Corporations - ON City Gifting - OFF Settings: Difficulty Level - EMPEROR Game Speed - NORMAL Barbarians - Tie between Raging Hordes & No Barbs... so Normal Barbs are fine. ![]() Huts - OFF Events - OFF Always War - NO Tech Trading - NO Vassal States - NO Unrestricted Leaders - YES Random Seed on Reload - YES Victory Conditions - ALL Mods: Change known tech bonus - NO BUG mod - YES Double move mod - YES No score Mod - YES Map: Map type - PANGEA Wrap - Torrodial Mirrored starts - NO Fair/balanced starts - YES Engineered starts - NO Picking Leaders: Selection process - SNAKE PICK Multiple or exclusive leaders - EXCLUSIVE
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Captain of Team Apolyton - ISDG 2012 Lower the Drinking Age, Lower the Voting Age, Repeal Curfews and Fight Ageism My Blog: One And Four The Diplogame FAQ and Reference Manual What if the United States was a little less...united? - Last edited by OzzyKP; Jun 10, 2012 at 08:11 PM. |
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