epicivfreak
Prince
Do away with the city radius concept and replace it with an organic growth model. The city borders grow with culture or by purchase as is the current method, but rather than having a fixed radius of 3, the city's borders simply grow until there is no more land for it to grab (nothing adjacent). One city might only have 20 tiles, while another might have 30 and yet another might be stuck with a measly 4. Of course, water tiles are a special case and while they must still be adjacent, you can only grab those 3 tiles out from your land.
Quite simply, with the manner in which the borders grow in civ5, the city radius concept is completely unnecessary and outdated. This also has the additional benefit on not wasting any tiles in your border.
Thoughts?
Quite simply, with the manner in which the borders grow in civ5, the city radius concept is completely unnecessary and outdated. This also has the additional benefit on not wasting any tiles in your border.
Thoughts?