Yamps
Deity
I've been playing around with K-mod lately and decided to share a game here. K-mod has improved AI, you can find more details in this thread: http://forums.civfanatics.com/showthread.php?p=10094243
In my experience from two Emperor games, it builds more units and researches faster. Also it's not so prone to suicide stacks at bad odds. Your neighbor is likely to attack you if you're weak even though he is at war already. Taking a vassal doesn't average relations anymore, yay for that. There are many more subtle changes to the game, best to check the change log.
The settings for this game:
Surry of the Khmer on standard Pangea:
Start:
Surry is Creative and Expansive. Cheap workers, libraries and granaries. Starting techs are Huning and Mining. The GLH looks interesting here, but note that it costs 300 hammers instead of 200.
I've already started playing, I'll be looking forward to your shadow games.
Download link for K-mod: http://forums.civfanatics.com/downloads.php?do=file&id=16331
In my experience from two Emperor games, it builds more units and researches faster. Also it's not so prone to suicide stacks at bad odds. Your neighbor is likely to attack you if you're weak even though he is at war already. Taking a vassal doesn't average relations anymore, yay for that. There are many more subtle changes to the game, best to check the change log.
The settings for this game:
Surry of the Khmer on standard Pangea:
Spoiler :
Start:
Spoiler :
Surry is Creative and Expansive. Cheap workers, libraries and granaries. Starting techs are Huning and Mining. The GLH looks interesting here, but note that it costs 300 hammers instead of 200.
I've already started playing, I'll be looking forward to your shadow games.

Download link for K-mod: http://forums.civfanatics.com/downloads.php?do=file&id=16331


The first three techs I want here are Agriculture, Fishing and BW. It takes 10 turns for Agri, 7 turns for Fishing and 17 turns for BW, at the current rate. Agri->BW and worker first would leave the worker with nothing to do for many turns. And I'd like to have Fishing earlier. Agri->Fishing has he same problem with idle worker. Therefore, Fishing->Agri->BW. No need to build the worker just yet in this opening. Growing to size 2 while waiting for Fishing, warrior->WB.
)->AH->Wheel->

No turning back though. His city was lightly defended and I took it. I set up a stack killing zone there, allowing him to retake his empty city a few times only to lose it again after CR bombardment. He lost around ~30 units there, with very few losses of my own. When he had enough, I pushed forward for the next city.
On the next turn, it's Mongolia eliminated. I gave that city to Joao as a gift, being paranoid about him. Also, a tactical beg while I prepare: