Yamps
Deity
I've been playing around with K-mod lately and decided to share a game here. K-mod has improved AI, you can find more details in this thread: http://forums.civfanatics.com/showthread.php?p=10094243
In my experience from two Emperor games, it builds more units and researches faster. Also it's not so prone to suicide stacks at bad odds. Your neighbor is likely to attack you if you're weak even though he is at war already. Taking a vassal doesn't average relations anymore, yay for that. There are many more subtle changes to the game, best to check the change log.
The settings for this game:
Surry of the Khmer on standard Pangea:
Start:
Surry is Creative and Expansive. Cheap workers, libraries and granaries. Starting techs are Huning and Mining. The GLH looks interesting here, but note that it costs 300 hammers instead of 200.
I've already started playing, I'll be looking forward to your shadow games.
Download link for K-mod: http://forums.civfanatics.com/downloads.php?do=file&id=16331
In my experience from two Emperor games, it builds more units and researches faster. Also it's not so prone to suicide stacks at bad odds. Your neighbor is likely to attack you if you're weak even though he is at war already. Taking a vassal doesn't average relations anymore, yay for that. There are many more subtle changes to the game, best to check the change log.
The settings for this game:
Surry of the Khmer on standard Pangea:
Spoiler :

Start:
Spoiler :

Surry is Creative and Expansive. Cheap workers, libraries and granaries. Starting techs are Huning and Mining. The GLH looks interesting here, but note that it costs 300 hammers instead of 200.
I've already started playing, I'll be looking forward to your shadow games.

Download link for K-mod: http://forums.civfanatics.com/downloads.php?do=file&id=16331