talonschild
Drive-By NESer
The current Constitution is as follows:
Governance:
The Leader is in charge. His duty is to organize decisions and keep things moving. The Leader decides when a team vote must be taken, and suggests topics that need to be discussed. The Leader always acts as the tie-breaker, and has the ability to over-rule the results of a vote if he decides it is in the best interest of the team.
The Second in Command is the Leader’s chief lieutenant. He helps with Leader chores, and is responsible for the organization of votes. The Second in Command also helps to keep things moving. Should the Leader disappear, the Second in Command may assume the role of Leader.
The Chief Diplomat is responsible for dealing with other empires. The Chief Diplomat is responsible for appointing ambassadors, organizing our foreign policy, and keeping track of alliances and threats. If an appointed ambassador is not maintaining communications with other teams in a timely manner, it is the Chief Diplomat’s responsibility to step in.
The Elector-General has the singular power to oversee elections. Any team member can message this official, privately or publicly, to request an election, which he will then call without mention of requester(s). The Elector-General may not run in or be elected to any other posts.
The Leader or Second in Command may create additional posts or positions, and determine whether these positions will be appointed or voted upon.
Elections:
Elections shall be conducted by the Electoral-General, following a private or public request by any team member.
All candidates for any positions must be nominated or submit their candidacy before the election begins. The Elector-General shall create a poll, and each team member may cast one vote per position. Elections will be private and will run for a time period determined by the Elector-General. The candidate who wins the most votes shall occupy the position.
In event of a tie for Second in Command or Chief Diplomat, the newly-elected Leader will determine the winner. In the event of a tie for the Leader position, tied candidates will determine to either rule jointly as co-Leaders, or a second vote shall be called, featuring only the tied candidates. If that vote also produces a tie, the outgoing Leader shall select his replacement from the tied candidates.
A turn which is played during an election shall be the responsibility of the outgoing officials.
There is no limit on how many posts a person may run for or hold, except for the Elector-General.
All Turn Players must be approved by a simple Yes or No vote. The approved Turnplayers must determine amongst themselves who will play the upcoming turns. The Leader and Second in Command automatically have approval to be a Turn Player.