jokulmorder
Chieftain
- Joined
- Nov 1, 2009
- Messages
- 81
as you probably know, the following trait combinations do not exist in BTS:
Industrious/Philosophical (the elusive one firaxis refused to create since vanilla!)
Organized/Protective
Creative/Charismatic
i think everybody can agree that the last two would not be overpowered, but why were they not included in the game? did they not have the time to put more content in (my guess)?
Organized/Protective in particular doesn't really seem to be too notable. it doesn't really lend itself to any strategy in particular besides both traits benefiting espionage (cheaper courthouses, castles, great wall). has anybody tried a mod that includes this trait combo?
Creative/Charismatic is interesting because charismatic allows your cities to become 2 population bigger than most competitors in the early turns. combine that with cheaper libraries and you've got a very good setup for early scientist spamming. the only issue i find with this setup is that pericles usually does that better unless you're looking for raw beaker output.
Now the big one: Industrious/Philosophical. The taboo combo! the wonder spammer's dream! is this one really that big of a deal? obviously you have a very strong game once you get polytheism->literature as both parth and NE become monsters. another route you could take is beelining metalcasting and actually being able to produce great engineers; using their rushbuilding powers to stockpile more wonders. this leads to more engineers and other great people. i think a great engineer strategy is interesting because there's really no other good way of getting them for a very long time.
in particular, i think GEs were poorly designed in the first place. you have no real way to actively pursue them in the early-mid game which is where they have the biggest impact. by the time the late game comes around, there are almost no wonders left that are on the beeline to the stuff that gives GE points. caste system can't make them, and unlike priests the only option you have to get GE points is to either build the mids, HG, or (lol) hagia sophia. that's not enough. did firaxis think GEs were really that good? if so, how did they not realize that scientists are the best specialist by quite a bit? i can only imagine this (or the NE abuse) as being the reasons this trait combo was left out. it's a mystery to me.
Industrious/Philosophical (the elusive one firaxis refused to create since vanilla!)
Organized/Protective
Creative/Charismatic
i think everybody can agree that the last two would not be overpowered, but why were they not included in the game? did they not have the time to put more content in (my guess)?
Organized/Protective in particular doesn't really seem to be too notable. it doesn't really lend itself to any strategy in particular besides both traits benefiting espionage (cheaper courthouses, castles, great wall). has anybody tried a mod that includes this trait combo?
Creative/Charismatic is interesting because charismatic allows your cities to become 2 population bigger than most competitors in the early turns. combine that with cheaper libraries and you've got a very good setup for early scientist spamming. the only issue i find with this setup is that pericles usually does that better unless you're looking for raw beaker output.
Now the big one: Industrious/Philosophical. The taboo combo! the wonder spammer's dream! is this one really that big of a deal? obviously you have a very strong game once you get polytheism->literature as both parth and NE become monsters. another route you could take is beelining metalcasting and actually being able to produce great engineers; using their rushbuilding powers to stockpile more wonders. this leads to more engineers and other great people. i think a great engineer strategy is interesting because there's really no other good way of getting them for a very long time.
in particular, i think GEs were poorly designed in the first place. you have no real way to actively pursue them in the early-mid game which is where they have the biggest impact. by the time the late game comes around, there are almost no wonders left that are on the beeline to the stuff that gives GE points. caste system can't make them, and unlike priests the only option you have to get GE points is to either build the mids, HG, or (lol) hagia sophia. that's not enough. did firaxis think GEs were really that good? if so, how did they not realize that scientists are the best specialist by quite a bit? i can only imagine this (or the NE abuse) as being the reasons this trait combo was left out. it's a mystery to me.