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#1 |
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Queen of Naptime
Join Date: Dec 2009
Posts: 750
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On having and eating of cake
Crazy idea I just had...
... wouldn't it be awesome to play a super game where every unique building and unit was available? And while we're making it a super game, how about being able to give your leader 4 traits instead of just two? Just imagine the havoc an Aggressive, Charismatic, Imperialistic, Protective leader could raise with their armies of unique units!
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"The distance is great from the firm belief (that I'm going to win) to the realization from concrete experience (of seeing the Victory Screen)." - Isabella I
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#2 |
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Emperor
Join Date: Jan 2009
Posts: 1,267
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That is so mean, we are offered all UUs, all UBs, but only 4 traits!
![]() I always thought adding an extra trait per leader in quick speed games might be a way to make that speed work a bit better, but never tried it. 2 extra traits might be better still! |
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#3 |
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Dictator of RF
Join Date: May 2008
Location: Far-GO!
Posts: 902
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You could try LateGameWarMong's mod. He made civs that have every UU and UB with leaders that have every trait. Full disclosure- I've never actually played it, I couldn't get it to download right. He posted it when I was insanely busy with life stuff and I never got around to trying it again, maybe I should give it a go after I finish the game I'm on now.
Couple of links. Enjoy!
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![]() ![]() ![]() ![]() ![]() . ![]() ![]() PimpBob BreadPants smiles upon your shenanigans. But don't cross him- he has this nasty habit of putting pennies on train tracks. After almost two years, they still haven't been able to fix that train. When he's not wrecking trains, he thanks Dhoomstriker and God-Emperor for his name, ParadigmShifter for putting him in the middle of everything, and SamSniped for getting rid of those annoying dots that were following him around. |
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#4 |
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Queen of Naptime
Join Date: Dec 2009
Posts: 750
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Haha! I knew I wouldn't have been the first to think of it.
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"The distance is great from the firm belief (that I'm going to win) to the realization from concrete experience (of seeing the Victory Screen)." - Isabella I
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#5 | |
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Warlord
Join Date: Oct 2011
Posts: 135
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Quote:
![]() If you want all unique building open to a civ, go into the Civilizationsinfo files...find the civ you want to hack, and look at the units and buildings available....this will require a bit of research into the NAMES of the codes of the unique buildings and a pain to hack them all in to your newly coded civilization, but again, perfect spelling of the building names as they appear in other places of the file is key. This second one would be much more challenging to code because of the many civilizations unique buildings, getting them all coded in and whatnot, with risks of editing errors, would most likely take hours of trial and error to get it running correctly. -- on similar grounds, I've always wondered if it would be a cakewalk to play a OCC w/17 opposing AI civs, just using vanilla worldbuilder to build one city and give it ALL the buildings available on the list at the get-go on diety difficulty. |
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#6 |
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Chieftain
Join Date: Nov 2008
Posts: 15
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Not to hijack, but is there a mod that unlocks other civs UU and UB to you once you conquer/ vassalize them?
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#7 |
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Chieftain
Join Date: Sep 2010
Location: Berlin, Germany
Posts: 56
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Rise of Mankind - A New Dawn lets conquered cities keep their original civīs UUs and UBs. So if my inca conquers a spanish city I can build a citadel but no terrace, and a conquistador bur no quechua in that city.
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#8 |
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Prince
Join Date: Feb 2011
Location: New Zealand
Posts: 309
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I think someone did this once as an April Fool's joke with Sid as the leader.
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"Fear my spearman" - Montezuma, 1500 AD, last words |
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