Jon the Gun
Chieftain
- Joined
- Sep 15, 2010
- Messages
- 68
All,
Turn order is as follows:
inky13112
Michkov
Phisportsfan
Nighthawk419
Aeonian.lion
Jon the Gun
Original Post:
Second Post
Turn order is as follows:
inky13112
Michkov
Phisportsfan
Nighthawk419
Aeonian.lion
Jon the Gun
Original Post:
Spoiler :
At the moment my initial thoughts are:
BTS (no mods)
Huts - off
Advanced start - yes
Map - Pangea/Inland Sea/Highlands (any map that won't limit finding each other until 2015!)
Civ limitations - open to suggestions on those not allowed
Aiming for everyone to take their turn on the same day
Speed - marathon/normal (see below)
Numbers - depends upon interest received.
Tech trading - off or brokering only (not if multiple civs per person applies)
1-3 civs per player as an optional so that you get more bang for your buck
For the file management, I am thinking of using dropbox and email. The saved file will be placed in a location shared by all and a simple group email will continue that notifies everyone when a turn has been taken. So you save the game in dropbox and hit reply all to let everyone know that your turn has been taken. No clogging up email accounts with files!
Please only acknowledge your interest if you are a) willing to take a turn every day (most of the time) b) serious about playing and not going to bin it after a few turns c) interested in making the most of playing against actual people. By that I mean you are willing to engage in some decent levels of diplomacy and military teamwork through private and open discussion. Your skill level is not particularly important.
I am torn between making this a long game (marathon) or trying to get through a number of games with a ladder system in place. The latter will provide some interesting games later on where positions in the table may dictate who should be a target or friend. Any thoughts? I have played in many Risk ladder games like this and it gets seriously interesting later on. The ultimate aim is to be the first to finish on X number of points (allocated on position finished) and so people who are topping the ladder get very little support in the later games with the 'little guys' rallying together to the bitter end!
About me: I am a long long term civ player but relatively new to PBEM. After countless marathon games clocking over 70hrs a piece I am in serious need of some civs on the map without the A.I tactics - just too predictable and unimaginative. The game is rammed with potential from a diplomatic standpoint but you never get much out of the AI. I am looking forward to late game situations that hold clever bargaining, cold war style key resource supplying and open boarders. All of this will rely heavily on having people involved that would stay to the end because they like the interaction and tactics even if they aren't the clear leader - just enjoy the ride! I am hoping that this is what drives most PBEMers to this multiplayer style of game. You can rely on me to be admin for the entire time.
Right, so if those who are interested can start posting their preferences and ideas about how they would like the game to go we can get this thing in motion. I am flexible on numbers and I think it will largely depend upon interest.
BTS (no mods)
Huts - off
Advanced start - yes
Map - Pangea/Inland Sea/Highlands (any map that won't limit finding each other until 2015!)
Civ limitations - open to suggestions on those not allowed
Aiming for everyone to take their turn on the same day
Speed - marathon/normal (see below)
Numbers - depends upon interest received.
Tech trading - off or brokering only (not if multiple civs per person applies)
1-3 civs per player as an optional so that you get more bang for your buck
For the file management, I am thinking of using dropbox and email. The saved file will be placed in a location shared by all and a simple group email will continue that notifies everyone when a turn has been taken. So you save the game in dropbox and hit reply all to let everyone know that your turn has been taken. No clogging up email accounts with files!
Please only acknowledge your interest if you are a) willing to take a turn every day (most of the time) b) serious about playing and not going to bin it after a few turns c) interested in making the most of playing against actual people. By that I mean you are willing to engage in some decent levels of diplomacy and military teamwork through private and open discussion. Your skill level is not particularly important.
I am torn between making this a long game (marathon) or trying to get through a number of games with a ladder system in place. The latter will provide some interesting games later on where positions in the table may dictate who should be a target or friend. Any thoughts? I have played in many Risk ladder games like this and it gets seriously interesting later on. The ultimate aim is to be the first to finish on X number of points (allocated on position finished) and so people who are topping the ladder get very little support in the later games with the 'little guys' rallying together to the bitter end!
About me: I am a long long term civ player but relatively new to PBEM. After countless marathon games clocking over 70hrs a piece I am in serious need of some civs on the map without the A.I tactics - just too predictable and unimaginative. The game is rammed with potential from a diplomatic standpoint but you never get much out of the AI. I am looking forward to late game situations that hold clever bargaining, cold war style key resource supplying and open boarders. All of this will rely heavily on having people involved that would stay to the end because they like the interaction and tactics even if they aren't the clear leader - just enjoy the ride! I am hoping that this is what drives most PBEMers to this multiplayer style of game. You can rely on me to be admin for the entire time.
Right, so if those who are interested can start posting their preferences and ideas about how they would like the game to go we can get this thing in motion. I am flexible on numbers and I think it will largely depend upon interest.
Second Post
Spoiler :
The following details will be updated as initial discussion takes place so that we can narrow down an agreed start:
Version: BTS (no mods)
Big Picture: Ladder System details (pending)
Speed: Normal
Civs: 1 per person
Banned Civs: None (pending)
Map: TBC (all civs reachable)
Adv Start: 1 city, 0 settlers, 1 worker, 1 scout, ~200cr for population/techs/improvements/etc... (pending)
Barbarians: ?
Huts: Yes
Tech Trading: No
Tech Brokering: No
Cadence: 1 move per day
Players Interested:
Jon the Gun
Nighthawk419
inky13112
aeonian.lion
Michkov
Phisportsfan
Ladder System:
(Updated thoughts)
Ladder Example
https://dl.dropbox.com/u/64766672/Table1.png
Please ignore the final score.
Throughout this example the alliances were made and broken on overall scores and weaker players in one game can find themselves teaming with a leading civ because the roles are reversed in the other game. My initial thoughts are that this should be limited to 2, maybe three, simultaneous games otherwide it would get simply insane!!!
Interested to hear your thoughts on this guys...
Version: BTS (no mods)
Big Picture: Ladder System details (pending)
Speed: Normal
Civs: 1 per person
Banned Civs: None (pending)
Map: TBC (all civs reachable)
Adv Start: 1 city, 0 settlers, 1 worker, 1 scout, ~200cr for population/techs/improvements/etc... (pending)
Barbarians: ?
Huts: Yes
Tech Trading: No
Tech Brokering: No
Cadence: 1 move per day
Players Interested:
Jon the Gun
Nighthawk419
inky13112
aeonian.lion
Michkov
Phisportsfan
Ladder System:
(Updated thoughts)
Ladder Example
https://dl.dropbox.com/u/64766672/Table1.png
Please ignore the final score.
Throughout this example the alliances were made and broken on overall scores and weaker players in one game can find themselves teaming with a leading civ because the roles are reversed in the other game. My initial thoughts are that this should be limited to 2, maybe three, simultaneous games otherwide it would get simply insane!!!
Interested to hear your thoughts on this guys...