Are there any good (random) map generators

poncratias

Prince
Joined
Feb 9, 2010
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I don't want to play on earth maps, as i like to really have to explore the planet im playing on.
I also can'T understand why everybody wants to play on earth maps. Its kinda boring to know how every landmass will be from the beginning.


Are there any good map generators for C2C? That create some kind of believable random map?
diverse kinds of continents? in random numbers?
maybe even with climate zones?
 
Is PlanetGenerator working again? I really liked the ability to configure it more (how many land masses, how far apart etc), but last time I tried (probably around v22 or even v21) it wasn't generating some of the new resources.
 
Is PlanetGenerator working again? I really liked the ability to configure it more (how many land masses, how far apart etc), but last time I tried (probably around v22 or even v21) it wasn't generating some of the new resources.
While PlanetGenerator has special bonus placement functionality implemented, it should still follow the placement rules in the XML and therefore place all resources, including the new ones (there is no code dealing with hard coded resources in there that I can see).
 
While PlanetGenerator has special bonus placement functionality implemented, it should still follow the placement rules in the XML and therefore place all resources, including the new ones (there is no code dealing with hard coded resources in there that I can see).

Yeah I used it to generate a template map earlier today and saw geothermal and pumpkin resources but didn't check more that's why I was curious. I have to give it a try again.
 
uh yeah, planet generator was what i used back in RoM:and, but it was flawed.


I was editing it myself for months (not really knowing what i do) to get it alittle ajusted.

If I remember right it was way too much forests, only few jungles, and many swamps too...
 
C2C_PerfectWorld2f is what I always use. It has realistic climate mapping.

PerfectMongoose (ie PW3) is like PW2 except it has more options and a better climate system, meaning it is better at desert placement and such. I think it is the best mapscript in C2C.
 
@poncratias
I like Archipelago and Islands Maps as they are different every time. So every landmass discovered is a new experience. And you have the added feature of sea level adjustment. Low sea level = more land. Also archs and islands closer together. High sea levels give less land and much more sea = more isolation to start. Plus you have climate zones too.

I gave up earth type maps along time ago for the very reason you stated.

JosEPh
 
I use Perfect Mongoose, I really like it. It does however seem to create way to much polar terrain however.
You can reduce the amount of polar terrain by changing some settings values in the script. Specifically those:
Code:
		#What temperature will be considered cold enough to be ice. Temperatures range
		#from coldest 0.0 to hottest 1.0.
		self.SnowTemp3 = 0.1

		#What temperature will be considered cold enough to be tundra. Temperatures range
		#from coldest 0.0 to hottest 1.0.
		self.TundraTemp3 = 0.2
		self.PermafrostTemp3 = 0.15
Reducing the values reduces the amount of polar terrain. You can also choose the tropical climate setting which among other things generates less polar terrain.
 
uh yeah, planet generator was what i used back in RoM:and, but it was flawed.


I was editing it myself for months (not really knowing what i do) to get it alittle ajusted.

If I remember right it was way too much forests, only few jungles, and many swamps too...

Planet generator almost always crashes for me (in C2C anyway), so although I like it for other mods I can't use it here. PW or mongoose is the next best thing (or custom continents is good for times I want a certain amount of continents; no more or less).
 
Shameless plug: I have made a fork of PerfectWorld2 which corrects some of its bugs (continents being split across the international date line, annoying "wall of mountains" on coasts) and adds a lot of parameters that can be edited when making the map (water level, climate, number of continents/islands--whether we have something more like "continent" or "archipelago", resource distribution, map ratio, etc.).

Link in my sig. :D
 
Shameless plug: I have made a fork of PerfectWorld2 which corrects some of its bugs (continents being split across the international date line, annoying "wall of mountains" on coasts) and adds a lot of parameters that can be edited when making the map (water level, climate, number of continents/islands--whether we have something more like "continent" or "archipelago", resource distribution, map ratio, etc.).

Link in my sig. :D

We have noticed that, It looks very good. There is a thread about this on the Maps/Scenarios subforum, and I think AIAndy is planning on converting this to C2C once your development on it finishes (so he doesn't need to do that over and over again).
 
I think AIAndy is planning on converting this to C2C once your development on it finishes (so he doesn't need to do that over and over again).

I have finished development on it; the June 3 release was supposed to be the last release, but a couple of one-line fixes snuck in after that. I have no plans to make any other releases at this point.

Here are the files of interest:

  • Totestra.py. This is the main PerfectWorld2 variant.
  • qTotestraHUGE.py Totestra.py hacked to make maps four times bigger. Map ratio and map generation speed can not be adjusted; map generation is very slow and generated maps have ugly horizontal bands on them (Civ4 engine limitations). Use this or read the notes at http://forums.civfanatics.com/showpost.php?p=11564163&postcount=74 if a map bigger than 144x96 (144x144 when using "huge square" ratio) is desired.
  • TotestraDry.py and SandBar.py. These are hacked versions of Totesta for playing Legends of Ancient Arabia and other desert-themed mods. Lots of desert; TotestraDry.py is an extra-extra dry version of Totestra; SandBar.py is a version that makes a single large desert island.

I have no plans to alter these files at this time. If I do alter them, there will be diff files to look at. I presume you guys do know how to use a diff file. :)

All copyright is owned by Cephalo but he allows metamods.
 
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