He and Wu voted for Japan, while everyone else voted for China, but He ended up winning by accident due to city states.wat. i don get it.
He and Wu voted for Japan, while everyone else voted for China, but He ended up winning by accident due to city states.
I thought that the Civs always voted for themselves, unless they're extremely small and weak.
He and Wu voted for Japan, while everyone else voted for China, but He ended up winning by accident due to city states.
I thought that the Civs always voted for themselves, unless they're extremely small and weak.
Well, its not so much the end result as the means that I got there.
Basically...
1) Sold off all my cities to various civs for big lump sum. China was stingiest of them, but I still netted close to 3K from her.
2) Bought all of the CSes one ally at a time
3) Declare war on all of them after they gave me their goldstacks and bought off their CSes
4) CSes can still be bought off for 2K-3K, right before the UN Vote
5) This was something that was promised to be changed before expack release? The devs made a big deal out of "economic victory" being a problem, after all.
e: ok, title is not exactly accurate, but it is extremely cheesy! And it was supposed to be fixed!
um you deliberately did all that to win so that is not really a "win" in my book.
what they meant was you already have tons of money you could dump at the end. Not selling all your cities which of course give you money you know you're going to win the next turn anyway.
As far as I know, the lowest I've seen is 15 influence from 250 gold (and I think I had the Patronage ability).
I am slightly disappointed in the Diplomatic Victory requirements, but let's admit, it's better than what it used to be.
A simple solution is to have your relationships through time count for the city state vote rather than most recent ally. If city states voted for their favorite leader throughout history rather than the flavor of the day, then that nerfing woudln't be necessary, and it would make the entire diplo game more interesting because you'd be fostering relationships through your whole game.
Right?
a simple solution is to have your relationships through time count for the city state vote rather than most recent ally. If city states voted for their favorite leader throughout history rather than the flavor of the day, then that nerfing woudln't be necessary, and it would make the entire diplo game more interesting because you'd be fostering relationships through your whole game.
Right?
Yeah, but I recall them saying that there won't be no cheesy as hell economic victories (like this) possible? That goldstacks meant way less than before (yeah no - still good ole 2K can get you a CS ally right before the UN)?
"Earning a diplomatic victory is now more about being a good Global Partner to all the states, and less about amassing a lot of gold and spending it on them.”
Sigh
They really need to nerf the amt of influence gold can net you, at the very least
A simple solution is to have your relationships through time count for the city state vote rather than most recent ally. If city states voted for their favorite leader throughout history rather than the flavor of the day, then that nerfing woudln't be necessary, and it would make the entire diplo game more interesting because you'd be fostering relationships through your whole game.