I've seen a lot of "meh" reactions towards the espionage mechanics in GaK on the forum. I'd like to say that I, at least, love how it works.
TECH STEALING
I was a King player in Vanilla, and mostly won through outteching the AI. In GaK, the espionage helps the AI to remain competitive. In my current Prince game I was steamrolling my archrival Egipt with Ethiopia in the industrial era. I beelined to artillery to conquer one of his key cities. I did conquer it, and normally would have continued with the conquest until his bitter end. However, thanks to tech stealing, Ramesses was able to get ahead in the upper part of the tech tree and started producing WWI Infantry when I was still way behind with Mehal Sefaris. This forced me to sign a peace treaty. It's the first time for me in CivV that I am clearly winning but have to hold back and prepare because the AI has managed to get the upper hand in a key area.
RIGGING ELECTIONS AND COUPS
I've seen some people complain how spies destroy their diplomatic efforts with CSs. I, for one, enjoy it. Again, it helps the AI to remain competitive and diminishes the effect of bribing the CSs into alliances. It is annoying, but that's the point! I am no longer able to just get my way - I have to actively fight for CS support. With quests, money and spies. Love it!
SIMPLICITY
I've also seen complaints that espionage doesn't do much. Only one simple screen and just a couple options. For me, it's another plus. I hate micromanaging and getting bogged down in a million options. The espionage in GaK is minimalistic but pretty effective at what it is (in my opinion) set out to do: to help the AI remain competitive and to add more variety to the end game.
To sum up: it's like Ed Beach designed this XP specifically to fulfill my needs as a player.
TECH STEALING
I was a King player in Vanilla, and mostly won through outteching the AI. In GaK, the espionage helps the AI to remain competitive. In my current Prince game I was steamrolling my archrival Egipt with Ethiopia in the industrial era. I beelined to artillery to conquer one of his key cities. I did conquer it, and normally would have continued with the conquest until his bitter end. However, thanks to tech stealing, Ramesses was able to get ahead in the upper part of the tech tree and started producing WWI Infantry when I was still way behind with Mehal Sefaris. This forced me to sign a peace treaty. It's the first time for me in CivV that I am clearly winning but have to hold back and prepare because the AI has managed to get the upper hand in a key area.
RIGGING ELECTIONS AND COUPS
I've seen some people complain how spies destroy their diplomatic efforts with CSs. I, for one, enjoy it. Again, it helps the AI to remain competitive and diminishes the effect of bribing the CSs into alliances. It is annoying, but that's the point! I am no longer able to just get my way - I have to actively fight for CS support. With quests, money and spies. Love it!
SIMPLICITY
I've also seen complaints that espionage doesn't do much. Only one simple screen and just a couple options. For me, it's another plus. I hate micromanaging and getting bogged down in a million options. The espionage in GaK is minimalistic but pretty effective at what it is (in my opinion) set out to do: to help the AI remain competitive and to add more variety to the end game.
To sum up: it's like Ed Beach designed this XP specifically to fulfill my needs as a player.
