regeneration64
Warlord
There has been some discussion as to whether or not the changes made to city strength are a welcome change. I'm curious how city strength now works in G&K and would be grateful if the Community could explain this to me. EDIT: I'll update this post to reflect the information provided by everyone. Please say if something is inaccurate.
Vanilla city strength:
* A city had a "Combat Strength" and "Hit Points"
* A city's Hit Points were always 20. Once this number hit zero the city was captured
* A city's Combat Strength was based on the city's location, size, whether the city had a garrison and defensive buildings. The base value was 9
* A city's Combat Strength was equal to its Ranged Combat Strength
* Defensive buildings increased how fast Hit Points regenerated
* I presume that city Combat Strength also had some effect on how easily Hit Points depleted
G&K city strength:
* A city has a "Combat Strength" (aka "Defense Strength") and "Hit Points"
* A city's Hit Points are 200 (base value) and can be increased with defensive buildings. Once this number hit zero the city is captured
* A city's Combat Strength is based on the city's location, size, whether the city had a garrison and defensive buildings. The base value is [9?]
* A city's Combat Strength is equal to its Ranged Combat Strength
* Defensive buildings work as follows:
- Walls: +5 Combat Strength, +50 Hit Points
- Castle: +7 Combat Strength, + 25 Hit Points
- Arsenal: + 9 Combat Strength, +25 Hit Points
- Military Base: +12 Combat Strength, +25 Hit Points
Vanilla city strength:
* A city had a "Combat Strength" and "Hit Points"
* A city's Hit Points were always 20. Once this number hit zero the city was captured
* A city's Combat Strength was based on the city's location, size, whether the city had a garrison and defensive buildings. The base value was 9
* A city's Combat Strength was equal to its Ranged Combat Strength
* Defensive buildings increased how fast Hit Points regenerated
* I presume that city Combat Strength also had some effect on how easily Hit Points depleted
G&K city strength:
* A city has a "Combat Strength" (aka "Defense Strength") and "Hit Points"
* A city's Hit Points are 200 (base value) and can be increased with defensive buildings. Once this number hit zero the city is captured
* A city's Combat Strength is based on the city's location, size, whether the city had a garrison and defensive buildings. The base value is [9?]
* A city's Combat Strength is equal to its Ranged Combat Strength
* Defensive buildings work as follows:
- Walls: +5 Combat Strength, +50 Hit Points
- Castle: +7 Combat Strength, + 25 Hit Points
- Arsenal: + 9 Combat Strength, +25 Hit Points
- Military Base: +12 Combat Strength, +25 Hit Points