Giant Wolfman
Warlord
Welcome to Sons of Monarchy: Round VI
Our sixth round will feature Julius Caesar of Rome
Julius is:
Organized: -50% Civic Upkeep, and Double Production of Lighthouse, Factory, & Courthouse
Imperialistic: +100% Great General Emergence, and 50% Faster Production of Settlers
Organized is always a solid trait, and combined with Imperialistic calls for quick early expansion. Whether that is through war or REXing though, is up to you.
Rome's Starting Techs & Uniques:
Fishing & Mining
Forum: A Market that boasts
by 25%
Praetorian: A 8
swordsman. It loses the swordsman 10% city attack and also costs 45
(as opposed to 40 for the normal swordsman).
One of the elite (and somewhat controversial) unique units. Few units can stand up to the Praetorian in the early game. Its detractors note the problem of having to research up to and including Iron Working and hoping that Iron is nearby. Regardless, an excellent UU that has a long shelf life. The UB is much weaker than it looks. It provides a relatively small boost to a building you are only going to build in a small handful cities. For example, if you are running two specialists in a city with no wonders, the forum is only going to add 1 GPP each turn. It synergies a little better with the Industrious Augustus to boost the GPP from wonders, but for Julius it's a weak UB.
The Start:
No Huts, No Events, All Other Settings Standard
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!
Our sixth round will feature Julius Caesar of Rome

Julius is:
Organized: -50% Civic Upkeep, and Double Production of Lighthouse, Factory, & Courthouse
Imperialistic: +100% Great General Emergence, and 50% Faster Production of Settlers
Organized is always a solid trait, and combined with Imperialistic calls for quick early expansion. Whether that is through war or REXing though, is up to you.
Rome's Starting Techs & Uniques:
Fishing & Mining
Forum: A Market that boasts

Praetorian: A 8


One of the elite (and somewhat controversial) unique units. Few units can stand up to the Praetorian in the early game. Its detractors note the problem of having to research up to and including Iron Working and hoping that Iron is nearby. Regardless, an excellent UU that has a long shelf life. The UB is much weaker than it looks. It provides a relatively small boost to a building you are only going to build in a small handful cities. For example, if you are running two specialists in a city with no wonders, the forum is only going to add 1 GPP each turn. It synergies a little better with the Industrious Augustus to boost the GPP from wonders, but for Julius it's a weak UB.
The Start:

No Huts, No Events, All Other Settings Standard
Spoiler Map Type but no other map info :
Terra map, as requested. Can you Praet stomp everyone off the map before they leave for the new world? Or will you play more peacefully and claim the new world for your own?
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Spoiler :
zoom all the way in, open worldbuilder, and add the appropriate techs to the barbarian civilization. This means archery at monarch or higher, hunting at emperor or higher, agriculture at immortal or deity, and the wheel at deity.
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!