Sons of Monarchy VI: Julius Caesar

Giant Wolfman

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Welcome to Sons of Monarchy: Round VI

Our sixth round will feature Julius Caesar of Rome
som6jc.jpg



Julius is:
Organized: -50% Civic Upkeep, and Double Production of Lighthouse, Factory, & Courthouse
Imperialistic: +100% Great General Emergence, and 50% Faster Production of Settlers

Organized is always a solid trait, and combined with Imperialistic calls for quick early expansion. Whether that is through war or REXing though, is up to you.

Rome's Starting Techs & Uniques:
Fishing & Mining
Forum: A Market that boasts :gp: by 25%
Praetorian: A 8 :strength: swordsman. It loses the swordsman 10% city attack and also costs 45 :hammers: (as opposed to 40 for the normal swordsman).

One of the elite (and somewhat controversial) unique units. Few units can stand up to the Praetorian in the early game. Its detractors note the problem of having to research up to and including Iron Working and hoping that Iron is nearby. Regardless, an excellent UU that has a long shelf life. The UB is much weaker than it looks. It provides a relatively small boost to a building you are only going to build in a small handful cities. For example, if you are running two specialists in a city with no wonders, the forum is only going to add 1 GPP each turn. It synergies a little better with the Industrious Augustus to boost the GPP from wonders, but for Julius it's a weak UB.

The Start:
som6start.jpg



No Huts, No Events, All Other Settings Standard
Spoiler Map Type but no other map info :
Terra map, as requested. Can you Praet stomp everyone off the map before they leave for the new world? Or will you play more peacefully and claim the new world for your own?


To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Spoiler :
zoom all the way in, open worldbuilder, and add the appropriate techs to the barbarian civilization. This means archery at monarch or higher, hunting at emperor or higher, agriculture at immortal or deity, and the wheel at deity.

Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.

Good luck, and happy civving!
 

Attachments

I'm jumping in on this as it seems perfect for my level. Trying to become a Monarch player so will play at that.

Incredibly food strong start, so immediate thought is to perhaps look for a better location for a capital as I don't like coastal capitals, and then make this place a most excellent GP farm. Settled in place though, as it included so much food and I couldn't really see much else great by attempting to tile-gaze.

Not entirely sure about the start, but am going with a worker first while researching agriculture, then some workboats to work the offcoast resources while growing the capital a bit. BW is second. Need IW early here, so that should go up fairly soon, but not sure when. Right after BW is perhaps too early.

Can't recall playing with Romans before, so will be interesting to see - if there is iron nearby - how good the Praets really are.

Zoomed in and added archery to barbs, with a hand in the bottom right corner, so now I'm off (while hoping somebody will answer in the S&T topic).

Updedit, until 950BC
Spoiler :

Started with a worker and then two workboats, and by researching agriculture and BW. Then went straight for IW to locate possible city sites. Found iron up north, so settled the second city there, which I plan to make a production city, possibly HE. Found gold to the west, so went there for the 3rd city. A bear scared me a bit, however, and only a while after did I see the city location should have been at least 1NW, and possibly 1N2W. Maybe the latter would be stretching it, but it would be an excellent new capital location primed for cottaging. Am still thinking about relocating the capital, but not entirely sure if this is the right place now.

Empire so far
Civ4ScreenShot0159.jpg


Took until turn 66 before more neighbours than Victoria showed up, so wondered if this was somehow a semi-isolated start. Lots of interesting folks have turned up now, though.

Settled another city upriver with a crapload of floodplains, perhaps too many, but it's another capital possibility, and then settled a food and horse site further west, on the turn after AH came online. Luckily horses turned up there, but planned to settle there no matter what. Not a great deal of production capability in the near future, but might be a decent IW city far down the line, as the place has food and can be workshopped.

Need to get the economy sorted, and would then like to settle some more cities along the coast. Would also like the dyes place, but it's jungled and food-less, so not top priority (but can farm two floodplains).

May need to settle a city up north to totally block off the area, but I'm quite satisfied right now. A barb city popped up by river and rice up north, but it's perfectly position so will take it over a bit later when it has hopefully grown a few more pop.

Have gotten out a few prats already and producing more, but don't have any war plans right now. The target would be Victoria as she is closest, but no idea what her cities look like. She must have good land to the west and south though, cause she didn't go north to the food there or in my direction.

Bit iffy on research due to early IW, but think I'll continue with Writing (Cyrus got it already and we've opened borders) before taking Alphabet and backfilling a bit. Wondered about doing sailing now, but figured the race for the great lighthouse is well over anyway. Not even trying for the Oracle, as I can't possibly get it now.
 
I defer to the wisdom of Police Chief Damon Gant for this map:

ani-gant-claps.gif


To 400 AD:

Spoiler :
PRAETS WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Vickie's gone. I took a couple of Toku's cities as well but finally depleted my forces in a bid to take Kyoto, so I sued for peace and got a bunch of techs. Everyone's Jewish except Saladin and Ragnar, but Sal is on good terms thanks to tech trading and a shared military struggle with Toku. If Ramesses builds the AP, this may well turn out to be a pain. Then again, Ramesses has the Pyramids, and I'd like to get them. Maybe I'll beat him to the punch.

Everyone's on the cusp of Feudalism, but I've got Catapults and--thanks to the war with Toku--jumbos. I've got 10 cities, second only to Cyrus's 11 (He's expanded to the north in territory I could've had were I not so concerned with warring Vickie and Toku.). I'm considering breaking my usual MilTrad beeline and teching towards Steel instead, seeing how long I can eke viability out of the Praets, then head to Cuirs later for mop-up if I need it.

Economy is still sort of a train wreck, but I've got CoL and Currency now, so it'll sort itself out. With the peace treaty with Toku, the plan is to build more workers, chop out some cheap Courthouses, and build jumbos/cats/praets for a showdown with Ramesses (who only has 5 cities).
 
Monarch, No Huts/No Events
1110 AD
Enjoying this round but at a pausing/decision point

Spoiler :

I am really enjoying this map and praets. I understand why some people caution others not to get too excited about them, but that doesn't stop them from being fun.

SIP, began Agr->AH->BW while opening with a worker, work boat, and then settler. I really liked the spot 1W of the gold and was afraid that Vicky would get it, hence Settler first. Also took the hugish risk of sending it out sans escort, but luckily I avoided the animals. Antium should have gone 1 SW of where I put it to grab the pigs, but my warrior scout didn't venture far enough to see them. Whoops. Quickly expanded out to five cities and grabbed a 1280 BC Iron Working followed by the Oracle for CoL in 975. Confusicianism and its shrine were founded in Neapolis near the pigs/corn/iron/eventual Heroic Epic city. That city is a beast, almost pumping out a unit each turn. Turned my attention to Vicky and declared in 400 BC, capturing London & Nottingham and razing a couple cities before eventually wiping her out in 275 AD. I also completed the GL in Rome, which is now an excellent GP farm. I then shifted my attention to Ramesses. He's far away, but he built ssooooo many wonders. Mids, Great Wall, Stonehenge, MoM, ToA, SoZ, Parthenon, Paya, and the Jewish Shrine, which is currently at 15 gpt (the confucian is at 13 gpt). Ramesses has been capitulated now that I've captured the cities (and wonders/shrine) I want.

But now I'm at a cross roads at 1110AD with Egypt capitulated. I am the far and away leader in GNP, Mfg. Goods, Food, Soldiers, Land, & Population.
Spoiler :
som6demo.jpg


Diplomacy? What diplomacy?
Spoiler :
som6diplo.jpg

:lol: You can get more with a kind word and [an army of Praets/cats/phants] than you can with just a kind word.

Tech Situation:
Spoiler :
som6tech.jpg


A look around the grand Roman Empire:
North Rome:
Spoiler :
som6northrome.jpg


Central Rome:
Spoiler :
som6centralrome.jpg


Roman England:
Spoiler :
som6romanengland.jpg


& Roman Egypt:
Spoiler :
som6romanegypt.jpg


Finally, current assets:
Spoiler :
som6assets.jpg


Basically, I'm just not sure how to proceed. Everyone now has longbows, and Cyrus is 5 turns away from maces while Toku and Ragnar already have them. I guess that's what siege is for, but I'm just not sure if I can subjugate the continent quickly enough. I'm more of a cuirs/cavalry guy, so the slow movement and bombarding is….a different type of war to say the least.

At this point I see a few options:
1) Continue with my well promoted praet/cat/phant army, working towards engineering for trebs/maces/faster roads. I have a strong enough production base that I really just need to knock each opponent down enough to force capitulation.
2) Turtle up to MT and cuir stomp the continent.
My concern with this is (a) I do a lot of cuir stomping so a change with praets/medieval war is fun and (b) can I subjugate everyone quickly enough before they flee to the New World and set up colonies? This is also a concern for the first option. Of course, I've only been going through Vicky and Ramesses, whose armies will be nothing compared to Toku/Sal/Ragnar.
3) Turtle up to Lib and take Astro, and dominate the new world.

I'm inclined to go option 1, as part of the reason I was happy to set up this round as Rome on a Terra map was to see if people were able to conquer the Old World before anyone got to the New World. That seems unlikely at this point, but it is possible that the AI would only have a small contingent in the new world, particularly if I target the AI in the correct order. I just don't have the experience in medieval war to know if I can sustain this against Rags/Toku/Saladin/Cyrus quickly enough.


Thoughts & Comments?
Also, unspoilerish question: At what point can you no longer build praets? Once you research machinery are they dead or can you keep going further down the tech tree?
 
Also, unspoilerish question: At what point can you no longer build praets? Once you research machinery are they dead or can you keep going further down the tech tree?

I'm at 1500 AD and still spamming lots of praets with Machinery, Engineering, Gunpowder, CS, and Steel in. I think Rifling may be the cutoff point.

I'll finish this tonight. I'm heading to a climactic final battle with

Spoiler :
Cyrus, who has MT and who BEAT ME TO LIB GRR,


and might actually need to add some rifles to my praet/cannon/elephant army.
 
To the end:

Spoiler :
Okay, Ragnar can eat a bag of hell.

As I'd left off, I was finishing teching HBR in preparation for hitting Ramesses. Grabbed Engineering as well. Then the craziest thing happened: Tokugawa peacevassaled to me. Yes, despite the fact that I'd previously declared war on him and had traded with his worst enemy (Saladin), Toku still came to me over anyone else. This roped me into war with Saladin, but nothing happened, and Sal paid me.

As I'd hoped, Ramesses built the Jewish AP (everyone had Judaism but Ragnar). Cyrus got residency. He tried to stop the war with Ramesses, but Toku, Sal, and I all voted no. That was the only time a vote came up to stop the war.

I love midgame wars with Ramesses. Why?

lolpraets_1.png

lolpraets_2.png


You can probably tell from that screeny, but my tech rate sort of blew. I had guessed the AI would go for Economics before Liberalism as it seems to, but nope! Cyrus beat me to Lib, and then later on I got the free Econ merchant basically uncontested. Grabbed Steel anyway.

Then this happened.

lolpraets_3.png


So then came the "climactic final battle" with Cyrus that I'd been talking about earlier. And what does he do? He bribes Ragnar into the fray! Rags of course had been waiting for this for a while and sent a doomstack of Grens to some of my holdings in Arabia. Sal got them back. :shifty:

Take this, Cyrus!

lolpraets_4.png


So Cyrus has Military Science and had traded it to Rags to bribe him into the war. Then Cyrus got Rifling. What do I do about this?

lolpraets_5.png


ANYTHING PLUS CANNON EQUAL WINZ0R

lolpraets_6.png


Thanks for playing, Cy.

That led to the final showdown with Ragnar, who despite having 1/5 my power absolutely refused to capitulate. That's because my major army was slow getting to the front, I stopped building units and switched to wealth, and my vassals were getting in the best hit (Sal had a bigger army than me by game's end thanks to still having most of his core cities).

Even so, the praets--depleted though they were--marched with the army to the very end. With a few more zillion turns of building wealth, I might have even been able to upgrade the rest to Infantry.

Boom.

lolpraets_7.png


By game's end, no one had made it to the New World. Ragnar had Astronomy, but it died with him.

lolpraets_8.png


P.S. I built some praetorians.

lolpraets_9.png


Overall, I like praet spam with Jules in particular. I think what makes them great isn't just that they're an 8-strength unit available ridiculously early; it's that they're incredibly cheap for an 8-strength unit. I lost a holy metric ton of them, but with enough siege they were getting the job done, and it's only when my siege ran out and I stopped building units that things slowed down for me.


Thanks, Wolfperson!
 
Still gotta finish and post Bismark, but i will do this, JC is my favorite leader! Singing in for Emperor/Normal
 
Noble/Standard

1100 AD:

Spoiler :
It has been quite the religious game with me. I dont mean this in the sense of me pursing a culture victory or AP cheese, but conf, hindu, and lonely vicky with buddism. It has been pretty peaceful with me giving into certain demands from toku and ragnar, up until the point when 4 AI's dog pilled vicky. I'm just at the point to start pumping out cavs with universal suffrage. Hopefully vicky wont cap with anyone until i get to her. Pretty confident I will b able to sweep the continent with them, because of the nice tech lead I have and strong economy.


On a side note can someone direct me to an article regarding early warmongering and rushes. That is a part of my game play that needs to improve. Thanks
 
Oops, accidentally ragequit :(

Spoiler :
Praet's against Viccy lost around 3 in total in the capture of 4 cities including capital, got her down to 2 cities and that upgraded 8 archers to longbows. :(


Fun game :) I really enjoyed it for what I played.
 
@Oz-Man


ANYTHING PLUS CANNON EQUAL WINZ0R

:lol: QFT

And agree about Praets. Of course, with enough siege almost anything can serve as your mop up crew, but praets have such a long shelf life. Use the 25 :hammers: per unit on building Praets vs. Maces to throw in a few Xbows, which can neutralize the maces and serve as solid city garrisons.
 
Honestly, I never had a problem with maces. Nobody seemed to want to use their stacks for anything except garrisons--very little offensive movement from the AI. I wonder if that has to do with the difficulty.
 
1943 AD Conquest Victory

Spoiler :
I decided to run over Cyrus and Ragnar with cavs. During this process Toku capped Vicky and Sal. Quickly before Toku did I capped Ram II. After that I regrouped and teched up to tanks and nukes! Toku p'ed me off so I rushed a SOD tanks into his land and nuked a few of main cities. Shortly after razing a few cities Vicky and Sal broke free and I eventually got the win at 1943 AD, which I know was late, but the game still was really fun.
 
So I gave this another go, beelined towards IW (forgot where the iron was, so was still somewhat of a gamble because this time, I had less cities so wasn't sure if I would get iron).

Praet rushed Viccy and have almost completely destroyed Ramses. Took a 10 turn peace to get all the techs :) Also declared on Cyrus because he had two cities which I wanted :p So took those cities without a loss (killed a longbow at low odds ftw) and tech peaced cos I got the cities I wanted :)
 
Honestly, I never had a problem with maces. Nobody seemed to want to use their stacks for anything except garrisons--very little offensive movement from the AI. I wonder if that has to do with the difficulty.

Nah, that's just the AI being it's usual self. The AI is programmed to garrison heavily to prevent players from grabbing cities too easily. It will usually only move those garrisons out of cities to attack if there's a tempting target nearby, like a weak unit, or a traitorous auto worker.
 
1565 AD Conquest Victory

Spoiler :

Alll rigghhhttt. I decided upon path one, which was to just keep pumping praets/siege/elephants and roll over each civ one by one. Things got out of hand.

I turned to Cyrus first. He already had optics, and I wanted to be able to make sure he didn't get to astronomy. I wanted to prevent any new world cities from being founded/barb cities captured, and if I capped him quickly enough I could direct his research. He offered little resistance, and capped after I had taken just three cities.

I then shifted to Japan, who was also being punished by Saladin. I was concerned that Toku would cap to Saladin, but for some reason, they took peace with each other :lol: I was then able to take most of his main cities. He was left with only one city way up north (though he got a city back from the Arabs through the AP).

I had lib almost researched by 1270 AD and could have grabbed MT, but I decided to just stay away from cuirs (even though it probably would have been faster). Had a huge tech lead on those not under my subjugation and was directing Cyrus & the others away from Lib & Astro anyway. Finally settled on Steel in 1480 AD.
som6lib.jpg


Declared on Saladin a few turns later, and he quickly capped. Ragnar had already declared beforehand so they had kind of beaten each other up a bit. I then moved my stacks to Ragnar's land, claimed Damascus and Haithabu, and got the capitulation in 1560 AD for the conquest win. Pretty similar game to Oz-Man's, so I'll show some of the same screens as he did.

som6win.jpg


Final Demographics :lol:
som6findemo.jpg

Just demolished everyone in every demographic. Good land and too much of it from all the conquering.

Another huge help: the conquered wonders. My GP generation started off very slow but really really took off around the time Egypt was destroyed. I ended the game on TRIPLE MoM boosted golden ages (end turn I still had 7 turns to go in my 36 turn Golden Epic) fueled by 2 & 3 GP's and the Taj.

I built (and lost) a couple units:
som6units.jpg

185+ units killed to 70 lost in the wars, and spawned 6 Great Generals in total.

And like Oz, I managed to keep everyone from settling in the New World.
som6finmap.jpg

Cyrus and myself were the only ones with Optics, and no one got Astro either.

Concluding Thoughts:
Praets praets pults. Elephants really didn't do a ton for me. This was basically all praets for England and a lot of Egypt, followed by pults/trebs doing what siege does best supported by my highly promoted CR Praets. The production edge was just way too much. I farmed/workshopped the heck out of basically everywhere but the flood plains to the west of the city of Rome. Those commerce sites combined with two strong shrines and Organized Trait meant I was at or above 50% research for basically the entire game. Just total domination, and it was good.


I'm pretty happy with myself. I had a lot of fun on this one.
 
275BC, built 23 praetorians, lost 16, gained 1 city.

The RNG has been absolutely nuts in this game... I'm starting again. Is there any way to export the combat log so I can show you guys how bat-crazy the combats have been? 89% chance of victory equates to certain loss it seems! Argh
 
What do you guys suggest I do with all the GG's that are generated?
Becuase Praets were so strong, in this game, I decided to settle my first GG to get CRII praets out straight away and my second GG as a super medic.But afterwards, I got another 4 GG's and I had no idea what to do with them :p I didn't have two stacks in my game so felt another super medic wouldn't be very useful. So I settled them all in my HE city :p which I felt was also a waste although if the game went to WP, that would've been a beast city.
 
850BC Monarch

Spoiler :
I love it already! A complete car-crash of a set of civs in a tight map. Needless to say, this game is going to be a bloodbath :lol:

Took Monarchy from Oracle to help recover from all the Praet whipping I'm going to do. IW just came in, already marked out my territory. Will probably have to DoW Vicky first although part of me would like to leave her alone to bribe her to DoW Toku.

Cyrus has gone WHEOORN already, think it might even be me because it happened on the turn I got Oracle and he hasn't got any diplo hassles with anyone. Already had a settler ready for the Iron, will settle the Iron in 2 turns.

I've marked out my planned city sites but they're tentative...hopefully the AI will provide me with all the cities I need. The Elephant site was settled because Vicky's got horses and copper and I'll need all the happy I can get in this map. Am eyeing up the dye fest to the NW but might leave it to Cyrus to settle for me.

Haven't found Ragnar yet but can't be too far away.

civ4screenshot0041.jpg




Question for everyone..I haven't played the Romans much. How do Praets do against Axes? Base 8 str vs 7.5 with the 50% melee bonus. If (when) I attack a city there also the 20/45% City Raider bonus against 25% fortification bonus plus any culture defence bonus, Head's full of hayfever, can't figure it out?
 
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