So, um... I think there's something wrong with Pirates

DisposableHero

Chieftain
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Dec 9, 2009
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I'm playing a huge, 20 Civ random map on eternity speeds. Lets do what that guy on reddit did, but with Civ4 I thought.

Now I've been playing for quite a few hours and meeting a lot of resistance from pirates. Like, a barbarian galley with guys inside will attack me once ever couple of turns. Sometimes I haven't yet hunted down and killed the one when another one comes.

So I turned on my worldbuild wondering where all these pirates came from, and this is what I saw...

Look at all them pirates. The first screenshot is the worst - there's easily 50 barbarian galleys there! Note that some of those tiles have 2, three or even 4 ships on them. Its crazy! Any tips what I can do to stop them spawning so much, other than reopening worldbuilder every 20 turns and purging them all.

Note I'm usuaing the final release, not any of the SVN stuff.
 

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I don't remember what file the Pirates spawn rate is in. But looks like it needs reduced. Maybe A New Dawn Global defines in assests/xml ???

JosEPh
 
Took a look in there but couldn't see anything related to barbarian ship spawns :( Any other ideas?

Edit: A few forum searches has revealed that in Civ4HandicapInfo there's a segment iUnownedWaterTilesPerBarbarianUnit. I'm gonna massively increase this and see if that has an effect on reducing the spawn rates.

Edit2: NOPE. There's some 40 ships spawning per turn. Any help??
 
It might be one of the flags that loads when a game is started so editing it during an existing game might not change anything.

(The civics file, for example, loads all the stats at the beginning of the game and remembers that. Changing a civic's stats mid-game won't affect the current game.)
 
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