TSG39 After Action Report

leif erikson

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Hi everyone and welcome to the TSG39 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

STOP - Please do not continue reading this thread until you have completed and submitted your game.

Please use the Civ5 game submission page to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay).

Would be interested to hear any thoughts on game setup. :)
 
Game: Civ5 GOTM 39
Date submitted: 2012-07-04
Your name: drakar8888
Game status: Diplomacy Victory
Game date: 1911AD
Turns played: 331
Base score: 3659
Final score: 5543


Ramesses II The Terrible wins the... uh, diplomatic victory, kinda...

Spoiler :

The United Nation(s) meets... and a caveman living in the nuclear wasteland that was once known as Delhi.


Shocking results.


Part of the world... it's all the same.
 

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Game: Civ5 GOTM 39
Date submitted: 2012-07-05
Your name: Cowhead
Game status: Diplomacy Victory
Game date: 1970AD
Turns played: 390
Base score: 1300
Final score: 1666

Not quite as good as Drakar :D. But still managed a diplomatic victory.

I didn't even bother to explore the other continent. Spammed Wonders and when I finally got Artillery took half of Montys land for myself and left him a whimpering mess :D. Greece and India had taken over the other continent by then and were both trying to buil the spaceship.
 

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Game: Civ5 GOTM 39
Date submitted: 2012-07-05
Reference number: 26549
Your name: Thresian
Game status: Diplomacy Victory
Game date: 1808AD
Turns played: 274
Base score: 1223
Final score: 2264
Time played: 4:44:00
Submitted save: Ramesses II_0274 AD-1808.Civ5Save
Renamed file: Thresian_C503901.Civ5Save

Moved the warrior north, found no sea resources, settled in place. I decided to go wide with the left side of Piety, to take advantage of my UB. That also had the advantage of enabling me to use my UU for some early conquest. Full liberty, GL then settle spam to 4. Settled aggressively towards Monty and Washington, who obligingly declared. Took all but one of each of their cities.

Since I was Ramesses, I built some wonder spam. Once I was once with the settlers, Thebes built the Oracle, then Hagia Sophia. Second city built the Colossus. Rushed PT and ND with the GEs from Liberty/HS. Bulbed Astro and bought a caraval to find the other civs.

There were 6 other civs left by this point: America, Aztecs, Greece, Rome, Arabs and India. I had 2 waves of RAs, me paying both side for America, Aztecs and India. I produced 7 GSs and 1 GE (doing the trick of getting Thebes to produce a GS and GE on the same turn) and with Oxford bulbed the last eight techs to Globalisation.

Policies were full Liberty, left side of Piety, Commerce plus Trade Unions, top half of Patronage. Caesar declared 2 turns before the UN vote, which unsurprisingly didn't do him much good. I got into a bidding war with Alex over some of the CSs, but it didn't matter since I had a huuuuge pile of gold.
 
Game status:Diplomacy Victory
Game date:1785AD
Turns played:267
Base score:1295
Final score:2443
Time played:12:44:00

A fairly long game, not too many RA partners. few RA broken by Monty and George. Declared on Alex with 4 turns to go after selling all my GPT to Rome and buying up CSs and got a 14:2 UN vote. I was hoping to boost it by selling Montys and US cap to Alex and then liberating them, but it turns out you dont get to liberate caps you conquered yourself. Something new learned. Signed 1 too few RA at the end, ended up having to hard tech few last techs, also taking freedom opener before 2 free techs from rationalism might have gotten me my GPs faster.

Full Liberty, left side of rationalism, and all but 1 in patronage. had my best since output ever i think, over 900 BPT. Fun game, thanks Leif.
 
Game status: Diplomacy Victory
Game date: 1800AD
Turns played: 271
Base score: 1398
Final score: 2588

Settled on nearest cotton. Took GL/HS/PT route with second city on SE coast to reach out for the Barrier Reef. Monty erased USA by turn 45, leaving me with no worthwhile RA partner until I had discovered the other continent. This meant a lot of hard-teching in the early game, with one eye on Monty at all times. I settled two additional cities S of the great marsh and, when Monty finally DoW, I captured 3 cities (including Tenochtitlan and Washington) before a peace deal. By this time (turn 115 IIRC), I had teched Astro and met up with the other Civs:- unfortunately Greece had already reduced India and Arabia to worthless stubs (and erased them completely soon after), leaving me only 3 RA/trade partners. I tried to take the isolationist route but couldn't match the Greek economy (cough!) for CS purchases. When it became obvious that intervention was required, I invaded Greece after buying up sufficient CS for the Diplo victory. I managed to liberate a couple more during the campaign, giving me a comfortable vote margin.

A very interesting setup, made harder (at least in my game) by 3 of the AI being expunged so early. I also forgot to set up any overflow for the UN build (I was too busy arranging my invasion to coincide with resolution of my last RA with Greece), which probably cost me 2-3 turns. Policy wise, I went Liberty (with Tradition opener as policy 4) followed by LHS Rationalism, Top level Patronage and finally Order + its combat bonus.
 

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Game status: Diplomacy Victory
Game date: 1944AD
Turns played: 365
Base score: 1008
Final score: 1400

This was my first GOTM, and I liked it. I think my decission to go tall rather than wide crippled me, but I pulled through in the end :p
Had an on and off abusive relationship with Monty for as long as the game lasted. He poured wave after wave of crap at the walls of Heliopolis, I killed them all 300-style, he asked for peace, built up for a short while and tried again.
Heliopolis only fell in the last few turns, when Washington turned on me. We had great relations and lots of RA's for all of history, and then he teams up with Monty to take me out? The nerve!

After finally beating some sense into them they both offered peace. I accepted, and the next turn Washington calls to denounce me, saying I'm a war mongering menace to the world. For real? This relationship is over!

On the other side of the world Alex was running things, slowly beating Catherine and Ceasar to death. I don't remember when Ghandi fell, and Harun (I hear he was in some peoples games :p) I never met.
Alex was a threat with his 25000 gold reserve, but since he was so far away I just stole all his friends and DoWed him.

On a side note, Stockholm captured and razed two American cities. Go Sweden!

Spoiler :
 

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Game status: Diplomacy Victory
Game date: 1720AD
Turns played: 254
Base score: 1249
Final score: 2498

First GOTM submission. Messed up a bunch, so it could have been much better. Had my first settler captured (didn't wait for escort and barb was just out of view). Settler got dragged way down the coast next to Washington, so it took me a while to find. I decided to settle down there for the whales, although I knew that would cause problems. Second city was captured shortly after settling (Monty's second declaration). Got it back quickly, but I had paid for a library there, so that was gone. Final major misstep was forgetting an RA with Alex that would have shaved off 12-14 turns. By the end, Alex had almost all of the CS allied, so I had to stockpile enough money to convert and then declare war on him, or he would have taken them all back (he had more money!).

Overall, it was a very slow start for me, (couldn't sign an RA until I met Caesar - Monty and Washington were too warlike) but I did manage to make it up a bit in the end. Harun was gone when I got there, and I only got 1 RA from Ghandi. That was actually another error I made. I should have sent some units to sit outside Ghandi's last city (or built one for him), but I blinked, and suddenly he was gone, taking an RA with him.

I also have to admit that I have a problem... I am a wonder horder, and playing as Ramesses with marble, I couldn't resist, so I built:
Thebes: Hanging Gardens, GL, Oracle, HS, Chichen Itza, PT, ND, Stonehenge, Taj Mahal, Forbidden Palace, Kremlin, Brandenburg Gate, Statue of Liberty, and UN (barely missed Himeji Castle to Alex)
Memphis: Colossus
Heliopolis: Big Ben
Teotihuacan: Sistine Chapel

After beating Monty and Washington down, just seemed like I had nothing but time to build wonders!
 
First GOTM submission. Messed up a bunch, so it could have been much better.
Welcome to CivFanatics and GOTM. :salute:

Congrats on your win, keep reading and things will get better. :thumbsup:
 
This ended in a diplomacy victory, just not for me. :(

Game status: Diplomacy Loss
Game date: 1973AD
Turns played: 393
Base score: 880
Final score: 880

I tend to not pursue diplomacy much in general (usually go more for a science victory), so I wasn't surprised by the outcome. Did okay for a while until America got upset and took half my empire (of 4 cities), including my capital. I got my cities back including an additional one of his, but the final damage was done and it was stalemate war until Greece took the diplomacy victory. Maybe next time.
 
Game: Civ5 GOTM 39
Date submitted: 2012-07-31
Reference number: 26743
Game status: Diplomacy Victory
Game date: 1963AD
Turns played: 383
Base score: 1010
Final score: 1328
Time played: 24:02:00


I liked GOTM 40, so went back and tried GOTM 39, which was still open.

Following "the Tradition Opener".
Aim for a smallish empire but probably at least 6 cities. Presume I need lots of money, but also research and culture to take Patronage and Money policies (Commerce rt side, etc.) Downplaying armies but need to be defensive.
Forgot that this is not G&K-- no Religion!! No spies to influence CS! Easier money with G&K…

Lost my warrior on the nearby barb encampment--dumb! This has slowed cotton by 5 turns at least.
Second city on Marble at turn 40, too slow…

At 50, can't sell Cotton because Washington and Monty are too poor still… almost enough money to buy 2nd settler.
GL goes on turn 55! so much for Monument builder Egypt! Have finished exploring top---of an island/continent? Am I on a small continent with Monty and George?

Turn 61 finally found city 3 south on river between MORE cottons. Lots of Egyptian Cotton, eh? Ha ha.

Monty backstabs. Monty fighting Washington at the same time. Kills two units, but War Chariots send him running away. Even my Scout kills a wounded Jaguar. Will free a Washington slave from Monty and make George my buddy for the next 2000 years.

78: Fourth city Elephantine down by the whales below Sidon. No more expanding, promise.

83: IW: Iron near Memphis and Thebes.

Crash. Reloaded turn 248 (forgot to set auto-save to 1 turn! doing that also now…)

Finally take out Monty, who DOW every 15 turns and is annoying me. I suppose I should have let George take his cap and then liberate it, but I guess I'm just going for money to buy CSs off at the end…

in 1775, Rome declares war on Washington! Yikes. I have made it to the other continent, realize that Arabia and India long ago dead. BUG: one CS shows Ally is Arabia, before I meet them. Never actually meet arabia, he's dead before I reach that spot. Total war on the "donut" continent.

Now 1928. turn 348. 500 beakers per turn. Dreading every move as Rome and Russia are guarded and no longer willing to trade. Have gone into minor unhappiness, which is delaying my next golden age! Only 7 turns Computers, then Ecology, then Globalization. Have a saved Great Engineer for the UN. Everyone dead except for me, Washington, Catherine and Ceasar.

1959. 4 turns before first UN vote. Washington has 2/3 of the spaceship complete! Have bribed Rome to attack George. Will complete Sydney Opera House one turn before vote (many city states want it…). Am selling all science/culture buildings every turn, just money money money… Catherine is all lovey-dovey again, for some reason. After paying Rome to attack Washington, he's Hostile to me now. Won't matter at this point!

Whew. Bought all city states that were not allies; none bought back before vote, winning Diplomacy easily.

Fun game; I do prefer G&K however. I miss the "more interesting" CS with all the extra quests, and the whole crazy spy-influence peddling. I guess I am happy that I was able to manage both money and happiness without Religion or Happiness City States. Interesting how "random" the results on the Donut Continent are from game to game.
 
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