all natural wonders?

I thought the number of natural wonders that appear on the map depends on the NumNaturalWonders column in the Worlds table, but it's not true. It's in AssignStartingPlots.lua, the following fragment controls the number that it attempts to place on the map:
Code:
	local worldsizes = {
		[GameInfo.Worlds.WORLDSIZE_DUEL.ID] = 2,
		[GameInfo.Worlds.WORLDSIZE_TINY.ID] = 3,
		[GameInfo.Worlds.WORLDSIZE_SMALL.ID] = 4,
		[GameInfo.Worlds.WORLDSIZE_STANDARD.ID] = 5,
		[GameInfo.Worlds.WORLDSIZE_LARGE.ID] = 6,
		[GameInfo.Worlds.WORLDSIZE_HUGE.ID] = 7
		}
But even if you set it to 14 (the total number of natural wonders in the game), it's not guaranteed that all will be generated, because not always at least one good spot for placing a specific wonder is found. Also note that the Great Barrier Reef is generated as one wonder, but counts as two wonders in the game, so if it appears on a standard-sized map, you get 6 natural wonders instead of 5.

Btw I think one of the natural wonders is waay overpowered, and I don't like seeing it in my games - the Fountain of Youth. Not only it gives tons of happiness, but also doubles healing rate for units for the entire game. This is crazy.
 
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