Help - How to create SV icon

TheyKeepOnRisin

Chieftain
Joined
Jul 11, 2012
Messages
11
Location
Denver, CO
Hello,
I was wondering if there's a tutorial or if someone could tell me how to make a SV icon for a custom unit in G&K? I already have all other working icons, but can't seem to figure out how to get the SV one to work.

Any help is appreciated,
Thanks in advance!
 
IIRC they are 128x128 (usable area is about 88x88 pixels in the middle) and drawn solid red (255/0/0) on a trans background. IF you are a very good artist you can give them a solid green (0/255/0) "shadow" and if you are exceptional you can use tones of red and green.

If you want some bad examples, download any of my "Units - Xyz" mods ;)
 
I see, I do in fact have many of your excellent mods and was using the Longship as a primary example. I think my art asset is good based on what you have said, but I must be calling it incorrectly in my code (I don't receive an error in-game, just the icon is missing from the SV completely). I have this in my XML:

Spoiler :

Code:
<ArtDefine_StrategicView>
	<Row>
           <StrategicViewType>ART_DEF_UNIT_JAPANESE_ARCHER</StrategicViewType>
	   <TileType>Unit</TileType>
	   <Asset>SV_JapaneseArcher.dds</Asset>
	</Row>
</ArtDefine_StrategicView>


I have also confirmed the code is the problem by switching my asset with your Longboat's SV, and still having it come up blank. I used SQL for my other ArtDefines, which may be the problem, but I am unsure. If you have any suggestions, I would much appreciate it.
Thanks!:crazyeye:
 
Of course.

myproject.jpg


That's with your Longship SV art renamed.:cry:
 
Zip the mod and attach it, it'll be quicker to look at the files directly
 
Ummmmm?????

So, delete any old versions of that mod lying around and clear the game cache
 
I was having this problem. In the Project properties, under the mod description, you need to check "reload strategic view system".
 
Back
Top Bottom