Hit and run is what mounted units are for - lancers in particular. Mounted units have always had move after attack, no? That's why you need a strategic resource for them.
You see . That's what I'm saying . Currently,
EVERTHING you can do with Lancers,you can do it better with Cavalry . Lancers pretty much overlap all the functions of Cavalry(with the exception of attacking mounted units,which is their specialization,that's still not so good enough),while they are weaker than this unit . For that reason that most of the people point them as the most useless unit in the game .
I just wished to say that,if people want to suggest something to improve lancers,then this suggestion should fulfill these 3 requirements:
- Such function should make them different enough of Cavalry,to avoid overlapping . Overlapping would weaken Lancers role,because it can be easily replaced by Cavalry;
- Such function needs to be strong enough to justify building them,without making them more powerful than Rifleman/Cavalry;
- Such function needs to somehow,represents their role in RL,that is charging against scattered units in the battlefield;
My suggestion(heal after kills) can fulfill these 3 requirements . I wish to know if another suggestion could be better at doing the same thing .