hi guys i just came to a discovery i'd like to share with you guy although some may already know this.
as most other players, i have always avoided espionage and thought its useless except for knowing what your enemy is researching or doing minor damage to enemy production.
but recently i tried going russia with more focus on espionage and using it to steal techs, which turned me into the most advanced civ from 1850 on.
heres an example:
600 AD start marathon speed, emperor difficulty as russia. research guilds into gunpowder and you should easily finish the St basils cathedral. have it finished around 1350's and you should have around 50 points per turn. put all those espionage points onto one country which seems like it would have good tech and wont fall in 300 years. in my game I picked france. the first tech steal came around 1700 from france, it was military science, which cost me like 12k espionage points. the tech cost was around 17k science points.
after that first steal I switched all esp points against germany, and stole everything they had from 1700-1890: rifles, military tradition, fascism, assembly line, steel, railroad, combustion. iam in 1890's right now and theres nobody to steal from because I have everything.
make sure to build statue of liberty and get the lubyanka wonder. and try to research communism asap. you dont have to switch to communism until later.
basically, the espionage economy triples my science although i didnt move my slider from science to espionage. currently in 1890's and iam generating 2500 research points and 1500 esp points. but those esp points are worth 4500 a turn because if you steal tech from a close neghbour like germany, you get a tech through esp 3 times cheaper than it costs. so, if i leave a spy in berlin for 5 turns and decide to steal a tech worth 70k research points, it would only cost me like 27k esp points.
if you are a civ that is behind everyone else, then espionage is an even more profound answer because you can just comletely neglect your own science and put slider all the way to espionage because it would give more returns if yyou steal than if you researched.
example: in my current game 2500 research points and 1500 esp points would equate to roughly 6500 effective research points per turn. but putting slider to 50% esp instead of 50% science, i would get 2900 esp points and 1k research points which would equate to roughly 9 thousand effective research points per turn.
note that in my russia game I settled all the crappy city locations in russia and alsaska, but despite that iam ahead of great britain in tech thanks to tech stealing.
to use espionage you dont have to neglect anything else. play as you would regularly, except put a little more focus on jails, courthouses, and communism buildings. dont change specilalists if the AI decides to automatically pick spies in your cities. and try to put all your esp points onto only one civ who is close, has open borders, and has good tech research. send 2-4 spies to a foreign city only when you know you should have enoough esp points to steal a tech, make them wait 5 turns in it then steal and go back to your homeland. also dont forget or give up on eps too early because it true bonuses come after you build the intelligence agencies and security bureous
i hope you guys try this. this certainly is a breakthrough for me although some of you may do this regularly
as most other players, i have always avoided espionage and thought its useless except for knowing what your enemy is researching or doing minor damage to enemy production.
but recently i tried going russia with more focus on espionage and using it to steal techs, which turned me into the most advanced civ from 1850 on.
heres an example:
600 AD start marathon speed, emperor difficulty as russia. research guilds into gunpowder and you should easily finish the St basils cathedral. have it finished around 1350's and you should have around 50 points per turn. put all those espionage points onto one country which seems like it would have good tech and wont fall in 300 years. in my game I picked france. the first tech steal came around 1700 from france, it was military science, which cost me like 12k espionage points. the tech cost was around 17k science points.
after that first steal I switched all esp points against germany, and stole everything they had from 1700-1890: rifles, military tradition, fascism, assembly line, steel, railroad, combustion. iam in 1890's right now and theres nobody to steal from because I have everything.
make sure to build statue of liberty and get the lubyanka wonder. and try to research communism asap. you dont have to switch to communism until later.
basically, the espionage economy triples my science although i didnt move my slider from science to espionage. currently in 1890's and iam generating 2500 research points and 1500 esp points. but those esp points are worth 4500 a turn because if you steal tech from a close neghbour like germany, you get a tech through esp 3 times cheaper than it costs. so, if i leave a spy in berlin for 5 turns and decide to steal a tech worth 70k research points, it would only cost me like 27k esp points.
if you are a civ that is behind everyone else, then espionage is an even more profound answer because you can just comletely neglect your own science and put slider all the way to espionage because it would give more returns if yyou steal than if you researched.
example: in my current game 2500 research points and 1500 esp points would equate to roughly 6500 effective research points per turn. but putting slider to 50% esp instead of 50% science, i would get 2900 esp points and 1k research points which would equate to roughly 9 thousand effective research points per turn.
note that in my russia game I settled all the crappy city locations in russia and alsaska, but despite that iam ahead of great britain in tech thanks to tech stealing.
to use espionage you dont have to neglect anything else. play as you would regularly, except put a little more focus on jails, courthouses, and communism buildings. dont change specilalists if the AI decides to automatically pick spies in your cities. and try to put all your esp points onto only one civ who is close, has open borders, and has good tech research. send 2-4 spies to a foreign city only when you know you should have enoough esp points to steal a tech, make them wait 5 turns in it then steal and go back to your homeland. also dont forget or give up on eps too early because it true bonuses come after you build the intelligence agencies and security bureous
i hope you guys try this. this certainly is a breakthrough for me although some of you may do this regularly