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#1 |
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Emperor
Join Date: Apr 2004
Location: Vienna, Austria
Posts: 1,533
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Land Ironclads
This mod incorporates the land ironclad line of units from the Empires of the Smoky Skies scenario into the game. They are unlocked by an alternate technology line, available after discovering steam power. The mod's features are:
- Land Ironclad, Landship and Land Leviathan units - Luboric resource - Eruptives, Landships, Infernal Combustion and Land Leviathan technologies - Luboric Refinery building (which now, instead of providing luboric, provides a bonus to production and a bonus to production on luboric tiles) Credits to sukritact for making the Luboric icon and font icon, to Pazyryk for discovering the method which eventually allowed me to add custom 3D resource graphics to the game, and to chrome-rome for making the Eruptives, Infernal Combustion and Luboric Refinery icons. Requires Gods and Kings. The mod is available both in the workshop and here in the database. Download
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#2 |
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Los'
Join Date: Mar 2008
Posts: 4,207
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This looks pretty interesting. Empires of the Smokey Skies is what convinced me to buy the expansion pack (I'm writing an AAR based on the experience). I kept thinking "I wish I could use these units in the regular game!"
Now all we need are Sky Fortresses and Airships! Wonder if you can base fighters/bombers on them. |
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#3 |
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Chieftain
Join Date: Nov 2007
Posts: 61
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Very nice. Very, very nice. Half of exactly what I was looking for!
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#4 |
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Warmaster
Join Date: Jan 2008
Location: Wherever there's Tequila...
Posts: 2,364
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The only disadvantage I see to this is that it somewhat replaces tanks. Unless of course you adjusted for that?
__________________
"... I'd give you everything If only I'd have known you'd take it But you don't 'cause you're you That's why I'll always love you My Pearl of the Stars ..." -- Coheed and Cambria |
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#5 | |
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Emperor
Join Date: Apr 2004
Location: Vienna, Austria
Posts: 1,533
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Quote:
Luboric is not a common resource, too, so although every civ may get land ironclads if they have the tech, not everyone may be able to build landships and land leviathans. |
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#6 |
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Immortal
Join Date: Oct 2011
Posts: 2,968
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I keep crashing when I use this mod.
Latest attempt on Quick Speed had it crash on T73. Please help. |
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#7 | |
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Emperor
Join Date: Apr 2004
Location: Vienna, Austria
Posts: 1,533
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Quote:
Try changing the \Land Ironclads (v 1).modinfo file, so that "ReloadLandmarkSystem" is set to 0. Hopefully that will fix the problem, but it will make Luboric invisible in the map (but it will otherwise work fine). |
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#8 | |
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Immortal
Join Date: Oct 2011
Posts: 2,968
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Quote:
I can live without the Luboric resources on screen - there's always the refineries for making them.
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#9 |
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CCtP Player
Join Date: Jun 2012
Posts: 498
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"Infernal Combustion" is redundant.
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#10 |
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Emperor
Join Date: Apr 2004
Location: Vienna, Austria
Posts: 1,533
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#11 |
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CCtP Player
Join Date: Jun 2012
Posts: 498
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As in the name of the tech. Combustion is by definition a chemical reaction that releases energy, causing a fire (an inferno). Therefore, all combustion is internal combustion. Not trying to deride you mod or anything, but I really think that you should change the name of the tech.
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#12 | |
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Immortal
Join Date: Oct 2011
Posts: 2,968
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Quote:
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#13 |
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CCtP Player
Join Date: Jun 2012
Posts: 498
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The name of the tech in the mod is "Infernal Combustion." Had it been "Internal" there would have been no problem.
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#14 |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 620
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Um, no. "Big fire" is not the main definition of the noun inferno, and the adjective infernal has little relationship.
Geez, it's a pun! Not an original one or anything, but I like it.
__________________
-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
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#15 | |
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Emperor
Join Date: Apr 2004
Location: Vienna, Austria
Posts: 1,533
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Quote:
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