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#1 |
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Chieftain
Join Date: Dec 2005
Posts: 5
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Does HydroPlant stop working if I loose the Aluminum?
Hello,
Maybe this is a very stupid question. Suppose I had Aluminium from a city state, which allowed me to build a HydroPlant. When I no longer have that 1 Aluminium, does the HydroPlant still do its job or not? A very simple question. Thanks. |
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#2 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,611
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A factory doesn't suffer from lack fo coal. Is it the same for hydro plants? Good question
I want to know too i never tried this before.
__________________
Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#3 | |
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Chieftain
Join Date: Dec 2005
Posts: 5
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Quote:
Can anyone confirm that this is the case? |
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#4 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,611
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True, but they have 50% ressource penalty during combat. Factories don't lose their capacities.
__________________
Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#5 |
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Chieftain
Join Date: Dec 2005
Posts: 5
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#6 |
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Emperor
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If you've build a building, it's benefits will always work no matter what was needed to build it.
Factories will work without coal. So will Hydro and Nuclear Plants. A Circus will still provide happiness when the pasture on the local horses is destroyed. Stable/Forges still provide extra production (same for Stoneworks). Random question came to my mind when thinking about what else there is: Could a Recycling Center (+2 Aluminium, only 5 allowed per civ) not be destroyed when capturing a city? If so, would you be able to circumvent the 5 per civ limit by that?
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#7 | |
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Chieftain
Join Date: Dec 2005
Posts: 5
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Quote:
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#8 | |
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Chieftain
Join Date: Mar 2012
Posts: 46
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Quote:
Example: You get 3 Aluminum from Ragusa. You use those three to build three Hydro Plants. Ragusa then gets eaten by runaway civ the Iroquois. You lose your 3 Aluminum, but keep your Hydro Plants. Now you discover Stealth and want to build a fleet of Stealth Bombers. You befriend Almaty and they give you 4 Aluminum. "Yay!" you think. "4 Stealth Bombers!" Not quite. The first 3 Aluminum go to maintaining your Hydro Plants. You get 1 leftover and so you get to build 1 Stealth Bomber. I figure this is mostly self-evident, but nobody's mentioned it yet, so I thought I would. ![]() cheers, Phil
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Want a good laugh? Read about the time I made Hiawatha grovel and cry like a little girl. |
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#9 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,611
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Thanks a lot dslartoo
__________________
Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#10 | |
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Chieftain
Join Date: Dec 2005
Posts: 5
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#11 |
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Prince
Join Date: Mar 2002
Location: Atlanta, GA, USA
Posts: 566
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If you don't have aluminum, you need to build the recycling center, which gives you a couple.
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-When in doubt, attack. When not in doubt, attack anyways - it's more fun. |
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#12 |
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Chieftain
Join Date: Mar 2013
Posts: 2
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confused
I suffer none of these limitations. I do not mod my game if i have one of the resource and it only requires 1 I can make as many of the building/unit as I want. I also have hydroplants and recycling centers in every city. i made have read the conversation wrong.
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#13 | |
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Deity
Join Date: Mar 2008
Posts: 2,405
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Quote:
__________________
Civ III/ IV AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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#14 |
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Chieftain
Join Date: Mar 2013
Posts: 2
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Plants
I understand you can only have one of each in every city. I'm thought they were saying your nation could only have so many.
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#15 |
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King
Join Date: Jun 2005
Posts: 721
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I will frequently buy coal or aluminum from the AI, build what I need, and fail to renew the contract.
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#16 | |
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Warlord
Join Date: Feb 2007
Location: MA
Posts: 101
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Quote:
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