Under the Mask: A Schools and Supers AC

Dem Taqat

Bladespawn
Joined
Nov 1, 2010
Messages
1,978
Location
Britain
It was a dark and stormy night. You lay in your bed, tossing turning, and unable to sleep. It would all begin tommorrow. A new stage of your life, a new chapter of your story, a new step of your journey. You knew not the horrors you would have to face, the challenges you would have to overcome, the trials you would have to succeed. You had nothing to prepare you.

For High School.

Of course, for you it was worse than the others. The normal kids just had to worry about making friends, about learning where the classrooms were, about how much more homework they would get. You had to worry about hiding. You weren't one of the normal kids. You were special. Unusual. Powerful. You were finally beginning your double life. On the one hand you would have to interact with classmates, do schoolwork, and generally live an outwardly normal life. On the other, were your abilities. You would have to hide them from all the others, even as you used them to improve the world.

It wasnt going to be easy, but you knew you had to do it.

You would have to live:


Under the Mask

Welcome to the latest superhero AC. This one is slightly different from all the others in that you will play as high school children at the same time as you battle the forces of evil. Which adds another level of complication as you try to conceal your secret identity from NPCs that will be with you for so much of the time. You live in the town of Doumedsville, and attend St. Ravus High School.

Basic Rules:
[Generic anti-troll rules]
As the GM I reserve the right to do anything in the game, up to and including boot players for inappropriate sneezeing. Just because I can't hear it doesn't mean I won't be pissed off by it, so don't do it! :mad:

I'm going to enforce a heroes only rule here, if I get the feeling your character is beating up too many good guys or something said character shall be rejected. Note that there is a difference between a character rejection and a banned player. If I feel your character is going into trolling territory that will result in a player ban.

I'm sure you have at least some idea what an Action Chatroom game is by now, so I'll skip with the bit that say's I'll ususally tell you what's going on before missions. :mwaha:

Character Creation:

To create a character you have to fill out the following table, but I'll provide a step by step run through, as well as an example completed character. Note that unless you can provide a really good explanation otherwise, your character is 14 years old.

Spoiler The Table :
Name:
Alias:
Gender:
Bio:
Family:

Level:
XP:

Str:
Con:
Dex:
Int:
Wis:
Cha:

HP:

Feats:

Situation:


Spoiler Step By Step Guide :
Name: Well this is where you put your name. If you need further instructions on this, you probably aren't cut out for this game.
Alias: Also known as a super-hero name, this is where you decide what you want people to call your alter ego. It's like a second name, and similarly simple.
Gender: Are you a boy or a girl? Or both? This is where you tell us that.
Bio: Where its gets interesting! Tell us how you got your powers, where were you born up, what are distinguising character traits, and all that other good stuff. Note that if you dont have this I WILL make things up for it.
Family: It doesnt have to be family per se, but who do you live with? Perhaps you are conveinently an orphan? Perhaps one of your parents has superpowers? Do you have siblings? Unless you say otherwise you will be assumed to have normal parents who don't know you're off fighting crime with secret phlebotinum.

Level: You start at level 1.
XP: You start with 0 XP.

Stats: Each stat starts at 5, and you have 15 additional points you can invest in them, to a max of 10 (pre feats).
Spoiler The Stats :
Strength: Your physical strength. Allows you to move heavy things and hit people hard. And stuff like that.
Constitution: You physical Resiliance. Determines how likely you are to be affected by hits, and how many HP you have.
Dexterity: How fast and flexibly you can move. Allows you to dodge and do acrobatics and stuff.
Intelligence: How smart you are. Affects usage of non-physical powers as well as your ability to figure out what exactly is going on.
Wisdom: How much you know, and your application thereof. Also affects non-physical power, and how likely you are to know useful things.
Charisma: How good you look and how smooth you talk. Affects how likely people are to accept what you tell them and do what you say.


Hitpoints: You start with 5 Hitpoints, and get 2 more for every point you have of Constitution.

Feats: You start with four feats that you select from the following list. You can choose how exactly you obtained the abilities of said feat, such as 'Super Speed' being a result of intense training rather than a straight up superpower. If you want a power of some sort that isn't on this list then PM me with what you want and we'll try and work out a 'Special' feat of some sort.

Spoiler Feat list :
Super Strength - +2 STR
Made of Iron - +2 CON
Super Speed - +2 DEX
Top of the Class - +2 INT
Wise beyond your Years - +2 WIS
The Charmer - +2 CHA
[Training Montage] - +1 to any stat*
Photographic Memory - You have perfect memory.
Crazy Prepared - You are allowed 3 gadgets of your own description.**
Determinator - Each point of CON gives 4HP rather than 2.
Training from Hell - A bonus to melee combat rolls
Unnoticable - Be more adept at sneaking around
Hyper Awareness - Be more aware of your surroundings, and more prone to noticing seemingly unimportant details
Flight - The ability to fly. Duh.
Phlebotinum Barrier - A defensive barrier of Phlebotinum to defend against attacks.
Phlebotinum Projectile - The ability to engage in ranged combat, whether it be through Dark energy, a lightning bolt, or via good ol' fashioned LASER EYES!
Psychic Powers - The ability to detect, read, and even control, minds.
Significant Sense - Helps prevent you being suprised by warning you when you are being watched or are in danger.
Healing Hands - Heal yourself, or someobody else!
Regeneration - Restore 2HP every round.
Invisibilty - Can become invisible.

*This Feat can be taken multiple times
**Said Gadgets may be veto'd if I feel they are innapropriate


Situation: Pick one of the following 3 situations that best describes how used to your powers you are. Remember these are guidelines to how experianced you are with your powers rather than hard and fast descriptions of how you were raised.

Spoiler The Situations :
Fish Out of Water: You've gained your powers at the cost of a normal childhood, and are just now being thrown into the real world. You are extremely adept with your power, at the cost of penlties to blending in.
Puberty Superpower: You've lived a fairly ordinary life until now, when your abilities are just starting to take shape and affect things. You blend in easily, but you're not as experianced at using your abilities.
Born into the Masquerade: Your powers have been with you since early childhood, and you've grown up developing your abilities in the grey area between the normal and extra-ordinary. You are used to blending in and power usage, and gain neither penalties nor bonuses with either.


Ok, you now have a character. If you're confused about any of the above things, see if this example character clears anything up before asking me.

Spoiler Example :
Name: Generico McXample
Alias: Arachnid Suited Man
Gender: Male
Bio: Was bitten by a radioactive spider and gained spider-like powers. Then built himself a super-advanced battlesuit in a cave with a box of scraps to further enhance his abilities. During this he splashed chemicals on himself, and was hit by lighning when he went to wash them off.
Family: Lives with his mother and has no siblings. His father left when he was still a baby.

Level: 1
XP: 0

Str: 8
Con: 8
Dex: 10
Int: 11
Wis: 8
Cha: 3

HP: 21

Feats:
Top of the Class (Naturally Smart)
Super Strength (Enhanced by special Armour)
Phlebotinum Projectile (Fires 'web' from gun in armour)
Special: Can Stick to Surfaces (Radiation+Chemicals+Lightning=Superpowers)

Situation: Puberty Superpower (No Powers before spideration)

GM notes: Note the 'special' feat as an example of the result of negotiating with the GM for a different power type. Also note the explanation beside each feat as to how it was obtained, indicating hoe things like super strength can still exist in a Badass Normal. As well as this, see how the feats allow the stats to go above the normal limits, and how by taking points out from one stat other stats can be boosted further.


Leveling Up:

Every mission you will earn XP. Once you have earned enough XP you will go up a level. Every level increases your HP by 5, and every second level you will earn an extra feat.

Spoiler Level Costs :
Level 2 is 1,000 XP.
Level 3 is 2,000 XP and gives a feat.
Level 4 is 4,000 XP.
Level 5 is 6,000 XP and gives a feat.
Level 6 is 9,000XP.
Level 7 is 12,000XP and gives a feat.
[Further levels will be added as neccesary]


Additional Stuff:

If you have ideas for villains, classmates, or other important characters that you would like included in the game at some point please PM them to me and i'll see what I can do with them. Although I may change up some things about them.

Rule Addendum: In Character Mission write-ups may be awarded XP.

Rule Update: All new Characters now start at level 2.

[Anything I missed will be added here when I remember it.]

DT
GMing AC's like ah baws :cooool:
 
El Chatroom

The Following 2 Lists have been Abandoned.

AProtagonistShallLeadThem! A Player List shall be here!

Spoiler Them Darn Meddling Players! :
Lighthearter:

Spoiler Josh Williams :
Name: Josh Williams
Alias: Sentinel
Gender: Male


Level: 1
XP: 800

Str: 8
Con: 7
Dex: 7
Int: 12
Wis: 7
Cha: 6

HP: 19

Feats:
Hyper Awareness
Training from Hell
Top of the Class
Perfect Memory

Situation:Fish Out of Water


Landlubber:

Spoiler Vya Fedha :
Name: Vya Fedha
Alias: Silver Maiden
Gender: Female

Level: 1
XP: 600

Str: 5
Con: 7
Dex: 9
Int: 9
Wis: 6
Cha: 9

HP: 19

Feats:
Significant Sense
Regeneration
Healing Hands
Special: Quick Learner

Situation:Born into the Masquerade


RedSpy:

Spoiler Tim :
Name: Tim (Mary)
Alias: Timary
Gender: Male (Female)

Level: 1
XP: 910

Str: 7
Con: 9
Dex: 9
Int: 3
Wis: 10
Cha: 7

HP: 23

Feats:
Phlebotinum Projectile
Phlebotinum Barrier
Healing Hands
Special: Demonic Possession

Situation:Born into the Masquerade


SamSniped:

Spoiler Robert Vanetti :
Name: Robert Vanetti
Alias: Venator
Gender: Male

Level: 1
XP: 710

Str: 7
Con: 9
Dex: 6
Int: 9
Wis: 8
Cha: 10

HP: 23

Feats:
Phlebotium Projectile
Made of Iron
Flight
The Charmer

Situation:Puberty Superpower


Kinich:

Spoiler Kostek Bratumil :
Name: Kostek Bratumil
Alias: Pogromca
Gender: Male

Level: 1
XP: 800

Str: 5
Con: 6
Dex: 6
Int: 12
Wis: 8
Cha: 12

HP: 29

Feats:
Determinator
The Charmer
Top of the Class
Special: Fluffy Tamer

Situation:Born into the Masquerade


Omega:

Spoiler John Masters :
Name: John Masters
Alias: High Roller
Gender: Male

Level: 1
XP: 800

Str: 5
Con: 7
Dex: 5
Int: 8
Wis: 7
Cha: 10

HP:19

Feats:
Phlebotinum Projectile
Hyper Awareness
Special: Uncanny Luck
Special: Unbreakable Mind

Situation:Born into the Masquerade


BestRFCPlayer:

Spoiler George Kanning :
Name: George Kanning
Alias: Lespri Bondye
Gender: Male

Level: 1
XP: 200

Str: 10
Con: 8
Dex: 5
Int: 5
Wis: 7
Cha: 10

HP: 21

Feats:
Super Strength
Flight
Hyper Awareness
Phlebotinum Projectile

Situation:Puberty Superpower


Sonereal:

Spoiler Walter Dim :
Name: Walter Dim
Alias: The Ageless Stranger
Gender: Male

Level: 1
XP: 110

Str: 5
Con: 5
Dex: 5
Int: 10
Wis: 10
Cha: 10

HP: 15

Feats:
Invisibility
Psychic Powers
Unnoticable
Special: Shapeshifting

Situation:Fish out of Water


Kaiser Electric:

Spoiler Jacqueline Germain :
Name: Jacqueline Germain
Alias: Cardinal Rose
Gender: Female


Level: 1
XP: 0

Str: 8
Con: 8
Dex: 12
Int: 7
Wis: 7
Cha: 5

HP: 37

Feats:
Super Speed
Phlebotinum Projectile
Determinator
Significant Sense

Situation: Born Into the Masquerade


CelticFury

Spoiler Alexandra Bennet :
Name: Alexandra Bennet
Alias: Vigil
Gender: Female


Level: 1
XP: 110

Str: 8
Con: 6
Dex: 10
Int: 7
Wis: 9
Cha: 5

HP: 29

Feats:
Psychic Powers
Determinator
Training From Hell
Special: Lumina Divina

Situation: Fish Out of Water


Spoiler Secret Identities you couldnt keep Secret! :

Spoiler Batmanl :
Vya Fedha/Silver Maiden
John Masters/High Roller
Jackie Germain/Cardinel Rose
Kostek Bratumil/Pogromca
The Spartans

Spoiler Silver Maiden :
Josh Williams/Batman

Spoiler Logi :
Josh Williams/Batman
John Masters/High Roller
Jackie Germain/Cardinel Rose
Kostek Bratumil/Pogromca
Cassandra Yule
Hathus Lagoni
The Spartans

Spoiler Venator :
Andrea Laroche
The Spartans

Spoiler High Roller :
Josh Williams/Batman
Jackie Germain/Cardinal Rose
George Kanning/Lespri Bondye
Kostek Bratumil/Pogromca
The Spartans

Spoiler Cardinal Rose :
John Masters/High Roller
Josh Willaims/Batman
Kostek Bratumil/Pogromca
Marie Rogers
Trevor Rogers
Leon Germain
Rebecca Germain
Philippe Germain
The Spartans



DT
 
And here shall be the heroes of other storys! And an NPC list shall be here!

Spoiler Your Poor Classsmates :
Oswald Davidson
A quiet redhaired kid who sits at the back of the class. When not in lessons he can often be seen sitting in a corner with a book in his hands.
-TS81C
-Can from a small field in which no powers can work
-'Feelings' for Delphine after spending every waking moment with her for 3 years 7 months

Signan Origanam
A tall, dark, and handsome kid who doesn't speak much either. He tends not to interact much with others, but usually seems strangely stiff when he does so.
-Alias: TS87N
-Profecient With Sniper Rifle and Handgun, Skilled in unarmed Combat
- 'We just want to be left alone'
-No powers but pure training
-'Killing is almost all he can do'

Delphine Watson
The third member of the class quiet club, Delphine seems to hang around with Oswald a lot, although they almost never seem to speak. Delphina also has red hair, and has a habit of getting 100% in every test she takes.
-Formerly Kidnapped
-TS85D
-Can detect powers

Fiona Blackspire
The third Redhead in the class, Blackspire is an enthusiastic and hot-tempered girl who never seems to be satisfied with life. She tends to jump from group to group and topic to topic in a never-ending search for new and interesting things. She is also quite pretty.
-Formerly Kidnapped
-Not-Stalking Batman

Iris Rose Lyse and Umbel Violet Lyse
Iris and Umbel are identical twins, and it is almost impossible to tell the two of them apart. They even dye their hair the same shade of blue, although it is dark enough to be mistaken for black at a distance. The two of them are almost never seen apart, and from what you can tell their thought proccesses are as identical as their looks.

Ben Brown (nickname: BB)
Ben Brown is a very generic guy. He never seems to be doing anything out of the ordinary, seems to score exactly the average in every test, and is generally forgetable in almost every way. You can only tenatively remember that he has brown hair.

Ben Johnson (nickname: BJ)
Ben Brown's Partner-in-Crime, Ben Johnson is his blonde haired counterpart. He seems to be almost as average as his pal BB, although slightly more memorable.

Frederick Gerani
The tall, dark haired German Rich Kid studying far from the influences of his father's corperation. He almost always looks serious, but is fairly freindly despite this.
-Aware of Secret Identity: Venator/Robert, Vanguard/Dante
-Going out with: Vya Fedha

Bob Smith
Bob is a dark skinned, black haired kid who likes to hang around with his apparently-longtime girlfriend Alice.

Alice Sheffton
Alice is a blonde haired girl who spends most of her time hanging around with her boyfriend Bob.

Carlos De Avila
The slightly crazed Spaniard, Carlos is always coming up with insanely overcomplicated plans. Like building a catapult out of the contents of his pencil-case to launch pencils at Steve during class. On day one. Carlos has dark brown hair.

Steve Mundy
The class Aussie, Steve is something of a ditz, being perfectly willing to go along with Carlos' schemes no matter how impossible they seem. He has black hair, and is noticeably larger than most of the rest of the class.

Jenkins MacDonald
The Giant of the class, Jenkins is a huge red haired Scotsman who towers over even Signan and Gerani, and is much more heavily built than any of the others. He is often dragged into Carlos schemes along with Steve, but his protests are generally ignored by the other two. He plays a lot of American Football as a 'poor mans substitute' for his love of Rugby.

Veronica Sexton
The Blonde Bombshell of the class, Veronica seems to conform somewhat to the 'dumb blonde' stereotype. She has quickly become freinds with Mary and Jin, although their discussions on communism can be interesting to say the least.
-Formerly Kidnapped
-Crush on: Frederick Gerani

Mary Redhill
Mary is generally accepted as a class Genius, always seeming to be a leap ahead of all the other students. She likes to hang around with Jin Lun and Veronica, but you have seen her run off alone with 'an idea' once already. She has brown hair.
-Formerly Kidnapped
-Aware of Superpowers: Taylor
-Believes Tim is Batman

Jin Lun
Jin Lun is a black haired Chinese girl who's family moved to America a few years ago, and is still struggling to rid herself of the communist propaganda she was taught early in her life. She has a very slight build.
-Aware of Secret Identities: Batman/Josh, High Roller/John, Venator/Robert, Vanguard/Dante
-Its Complicated: John Masters

Andrea Laroche
Vanetti's longtime girlfreind, Andrea is yet another hot redhead. She lives with Ashley, a doting old lady who adopted her and her pet dog 'Buddy'. She is fighting for top of the biology class, but is otherwise unremakable in terms of school ability. She is a great fan of football Soccer.
-Aware of Secret Identity: Venator/Robert Vanetti
-Going out with: Robert Vanetti

Alexandria Alendris
NOT ANOTHER FEMALE REDHEAD! Alexandria is a redheaded girl with a propensity for blowing things up during science lessons. Even if it's just a test tube of water; it still explodes.
Going out with: Cecylia Bratumil?

Esazino Dahlio
Newly moved into the city from Italy, Esazino has short brown hair. He likes to keep to himself, and always seems to struggle when conversing with girls.
-Aware of Secret Identity: Venator/Robert, Vanguard/Dante

Rukas Migla
Rukas is a black haired Kid who used to live in New York. He seems content to snark away much of what happens around him, with a world-weary attitude that even the teachers seem a little set back by.

Emily Lésiane
Another brunette, Emily has lived in Doumedsville for some time, changing schools because her family felt she could do better than her original choice. She has already been caught passing notes in classes with complex technical drawings on them to Mary, who she appears to have taken an instant liking to.
-Aware of Secret Identity: Taylor, Dante/Vanguard, Tim/Logi
-Its Complicated: Dante Rovella
-Demonically Possessed


This List has also been abandoned.

Spoiler Family Members :
In Progress

Lighthearter:
Spoiler At Home :
Uncle Robert Pennington- A drunkard

Spoiler Elsewhere :
Cousin Esther Pennington- A boarding school student


Landlubber:
Spoiler At Home :
Father Masamba Fedha
Mother Asha Amadi


RedSpy:
Spoiler At Home :
Adoptive Mother Cassandra Yule- Knows about Secret Identity
Adoptive Father Hathus Lagoni- Knows about Secret Identity


SamSniped:
Spoiler At Home :
Father Marco- Airplane Engineer
Mother Cataria- Editor, Works from Home


Kinich:
Spoiler At Home :
Father
Mother
Brother1
Brother2
Brother3
Brother4
Brother5
Brother6
Sister1
Sister2
Sister3
Sister4
Sister5
Sister6
Sister7
Sister8
Dr. Flufferkins- The Dog


Omega:
Spoiler At Home :
Father Harold Masters- Normal
Mother Rachel Masters- Normal

Spoiler Elsewhere :
Matt Masters- Normal, Grown up and moved away
Mark Masters- Normal, Grown up and moved away
Luke Masters- Normal College Student


KaiserElectric
Spoiler At Home :
Aunt Marie Rogers- Accountant, Knows about Secret Identity
Uncle Trevor Rogers- Buisnessman, Knows about Secret Identity

Spoiler Elsewhere :
Father Leon Germain- GIGN Commander, Knows about Secret Identity
Mother Rebecca Germain- French Air Force Pilot, Knows about Secret Identity
Grandfather Philippe Germain- World Traveller, Superpowered, Knows about Secret Identity



DT
 
TheAncient/GovernmentConspiracies! I mean some other NPCs and organisations.

Spoiler More NPCs :
Spoiler TS84P :
Name: Unknown
Alias: TS84P
Known facts: Encountered during the kidnapping attempting to free the hostages, TS84P has given little data on himself. Observation indicates he is perfectly happy to kill people who he considers 'enemies' even when they are helpless. Has been observed speaking in a 'creepy monotone voice' which is suspected to indicate tampering with his mind. He is known to carry a knife, and suspected to be in possession of other weaponry, including military-grade firearms. He is a Psychic, and enjoys using his power to experiance other peoples romantic moments. He also appears to be something of a death seeker.

Spoiler Amelia :
Name: Amelia Shamalia
Alias: ---
Known Facts: Amelia is a psychic formaerly employed by the Black Candle, but appears to have given up links to them after being involved in their failed kidnapping. She is very freindly with Kostek.

Spoiler Billy :
Name: Billy Sanders
Alias: ---
Known Facts: Suspiciousd00d was first encountered after an outing to a film, and has been repeatedly notived around town since then. he often rants about 'them', and seems obsessed with the idea of time travelling cyborg clones of Hitler. He may be aware of Project Spartan. Amelia has termed him slightly crazy. In the words of Crumpet: '75% of what he says is nonsense, 20% more is lies, misdirection and misunderstandings, and the reamining 5% is completely true'.

Spoiler Lord Crumpet :
Name: Hugh Crumpet
Alias: ---
Known Facts: Encountered following around 'Billy'. Identifies himself as being employed by a vast number of secret agencies and illegal/immoral groups, as well as 'almost 17,000 private individuals', an accounting firm, and a bit of self employment. Is aware of Vanetti's past, and by his own admission has links to the Italian Mafia. Is aware of Mary, and a freind of Tim's Family. He is capable of controlling dark energy, and has resuced at least villain, apparently for money. Almost all his dealings with the teams have made mention of his 'prior contract'. He has granted assistance in the case of the rescued villain 'for my own reasons'.

Spoiler Grim Reaper :
Name: Unknown
Alias: Grim Reaper
Known Facts: The Grim Reaper was apparently involved in the attack on Frederick Gerani, along with 'her hand'. She moves supernaturally fast, which is suspected to be a result of some sort of time manipulation, and may have psychic powers.

Spoiler Misty :
Name: Unknown
Alias: Misty/Mirage
Known Facts: Misty appeared during the hunt for the Grim Reaper, apparently very new to the whole 'heroing' thing. He has attempted to flirt outrageously with every girl he meets.

Spoiler Operative Franz :
Name: Unknown (Franz?)
Alias: Operative Franz
Known Facts: A member of German Intelligence working with the FBI to investigate the attacks on Frederick Gerani.

Spoiler Purple d00d :
Name: Unknown
Alias: Purple Storm
Purple d00d appeared during the FBI investigation of St Ravus, with the seeming intention of stealing the anti-power device they had been using. He has a purple costume with the black candle symbol inside a grey storm cloud as a chest insignia, and uses purple energy when fighting.

Spoiler FX-7 :
Name: 'Sylvia'
Alias: FX-7
Known Facts: Encounted during the escape from Zarniwoop Industries, FX-7 is a small, brownhaired girl about 2 years old. She constantly wears a headset that covers her right eye and ear, through which she is contacted by 'the voice'. She appears to have little understanding of society, as well as a limited knowledge of english, but claims to be skilled at dodging. She has been effectively adopted by Taylor, who named her Sylvia.


Spoiler The Black Candles :
A terrorist group of unknown intent, the Black Candles are the primary suspects behind the destruction of 'Project Arc 81' and the theft of 'the Arc' it was building. They are also behind the kidnappings of Delphine, Fiona, Veronica, and Mary, and appear to be searching for TS81C. They have also been seen fighting, and attempting to steal technology from, the FBI.


Spoiler Time Travelling Cyborg Hitler Clones :
They might be real. They might have employed Crumpet at one point. Or that might have been a joke. You Never Know.


Spoiler Project Lovecraft :
A secret section of the FBI, uses 'Smith' as a codeword. With a name like that, how can they not be out to destroy the world?


this post too is reserved. like ah baws

But you can post now :aargh:

DT
Letting Loose the Storm :hide:
 
Name: Taylor Anne Emberlin

Alias: N/A

Gender: Female

Bio: Taylor doesn't remember much of her life. All she knows is her mother's long gone, either dead or simply ran away, and her father drinks himself blind and shoots blasts of energy at anything in the house he can see. Taylor developed the ability to turn invisible through some strange magic, and used it to slip away from her father and into the streets whenever he started drinking. Eventually, she became more at home sleeping in a cardboard box in the alley behind her house. She's a bright, spunky, inquisitive girl, who explores things pretty much for the sake of exploring them. Somehow, she keeps getting dragged into situations with these "superheroes".

Family: Lives with alcoholic, abusive father John Emberlin(Phlebotinum Projectile: purple energy). No other family living that she knows of.

Physical Description: Taylor's 5' 9", with long golden-blonde hair and bright sea-green eyes. She's very fit, but not strong, per se.

Attire:
  • Outfit One: Jeans, a white T-shirt(with a brown coat overtop since it's winter ATM), and black boots with 3-inch heels, pants tucked in the tops. Leaves her hair to run over her shoulders.
  • Outfit Two: Knee-length dark red skirt, blue turtleneck, orange and black leggings, 3-inch black high heels, hair braided down her back.
  • Outfit Three: Tan pants, white turtleneck, flat-heeled white boots and pigtails.
  • Outfit Four: Blue T-shirt, jeans, 4-inch white high heels, brown fur coat, hair free.
  • Outfit Five: Blue turtleneck, jeans, white sneakers, hair in a bun.
  • Outfit Six: Knee-length black skirt, white T-shirt, 3-inch red high heels, black leggings. Hair braided down her back.
  • Outfit Seven: Blue 2-inch wedge high heels, matching socks, white pants, red sweater and black coat, hair in pigtails.
  • Outfit Eight: Blue sweater, white shorts, black leggings, 4-inch white high heels, hair in a braid down her back.

Level: 5
XP: 6120

Str: 5
Con: 5
Dex: 12
Int: 8
Wis: 7
Cha: 12

HP: 35

Feats:
  • The Charmer - +2 CHA(Taylor is almost the most beautiful girl in Doumedsville, and has considered modeling as a career)
  • Super Speed - +2 DEX(Taylor is an incredibly talented acrobat and an expert at moving around unnoticed)
  • Unnoticeable - Be more adept at sneaking around(Taylor is incredibly talented at stealthy movement)
  • Invisibility - Can become invisible(Taylor has always had this ability, and uses it to escape from her father . . . or her classroom)
  • Psychic Powers - The ability to detect, read, and even control, minds.
  • Healing Hands - Heal yourself, or somebody else!(Blue sparks fly from Taylor's fingertips and sink into the skin of the person she wants to heal, causing the wound to glow blue before sealing up)

Situation: Born into the Masquerade: Your powers have been with you since early childhood, and you've grown up developing your abilities in the grey area between the normal and extra-ordinary. You are used to blending in and power usage, and gain neither penalties nor bonuses with either.




Backups:

Spoiler :
Name: Heinrich von Schnitzel
Alias: Ubermensch
Gender: Male
Bio: Heinrich von Schnitzel was always a proud, card-carrying member of the Doumedsville Nazi Party, along with his entire family. He also never understood why he had no friends. One night, on the eve of his admittance to St. Ravus, Heinrich lay awake at night and was met by the ghost of Adolf Hitler. Der Fuhrer said that perhaps the War had given the world the wrong impression of the Nazi beliefs, and now it was up to his most loyal follower in Doumedsville to change the world's opinions. Hitler bestowed a super Aryan constitution upon Heinrich, as well as nearly superhuman strength and the ability to fly. Furthermore, Hitler promised always to warn Heinrich of any attempted stabbing in the back by Untermensch . . . and thus, Heinrich realized his destiny to become UBERMENCSH, THE ARYAN SUPERMAN!
Family: Fritz von Schnitzel(Father, normal), Fran von Schnitzel(Mother, normal), Hans von Schnitzel(4-year-old brother, normal), Elsa von Schnitzel(16-year-old sister, at least ability to fly), Rommel AKA Blitzkrieg the Aryan Superdog(Heinrich's dog, a German Shepherd, who has Flight. He accompanies Ubermensch as Blitzkrieg through the city.)

Level: 1
XP: 0

Str: 10
Con: 12
Dex: 7
Int: 6
Wis: 6
Cha: 6

HP: 29

Feats:
  • Flight - The ability to fly. Duh.
  • Special: Blitzkrieg the Aryan Superdog! - Heinrich's dog Rommel has the ability to fly, and adopts the identity of Blitzkrieg the Aryan Superdog when assisting him!
  • Significant Sense - Helps prevent you being suprised by warning you when you are being watched or are in danger.(The ghost of Adolf Hitler constantly watches out for Heinrich)
  • Made of Iron - +2 CON

Situation:
Puberty Superpower: You've lived a fairly ordinary life until now, when your abilities are just starting to take shape and affect things. You blend in easily, but you're not as experianced at using your abilities.


Spoiler :
Name: Jack Shinya
Alias: Samurai Jack
Gender: Male
Bio: JAPAN BICCCCHHESSS
Family: Mom, Dad, 2 Sisters, 2 Brothers, cat, dog, Koi fish(5)

Level: 1
XP: 0

Str: 10
Con: 10
Dex: 7
Int: 5
Wis: 5
Cha: 8

HP:
45

Feats:
  • Training from Hell - A bonus to melee combat rolls
  • Super Strength - +2STR
  • Determinator - Each point of CON gives 4HP rather than 2.
  • Crazy Prepared - You are allowed 3 gadgets of your own description.

Gadgets:
  • Katana Samurai Sword
  • Samurai Armor
  • ???

Situation: Puberty Superpower: You've lived a fairly ordinary life until now, when your abilities are just starting to take shape and affect things. You blend in easily, but you're not as experianced at using your abilities.


Previous Characters:

Spoiler :
Name: Josh Williams

Alias: Sentinel BATMAN

Gender: Male(First time for everything, right?)

Birthday: December 13

Significant Other: Jacqueline "Jackie" Germain AKA Cardinal Rose.

Bio: Josh was born to a detective, Mark Williams, and his wife Stephanie Pennington. Both were murdered when Josh wasn't even a year old, and his uncle Robert and Aunt Katherine took him in. Katherine cared for her nephew and daughter, sending them both to a boarding school to get away from Uncle Robert. Josh spent his time sharpening his mind and taking self-defence lessons, cutting most other classes until he was kicked from the boarding school and sent home, while his cousin Esther remained at school. By now, Katherine had died of cancer and Robert was Josh's only remaining guardian, and he immediately sent the kid to St. Ravus High.

Deceased Parents:
Mother: Stephanie Williams, nee Pennington. A lauded teacher at St. Ravus High School, with a picture in the entry hall. A brilliant educator, she taught most of the current teachers. Died in a car crash when Josh was 8 months old.
Father: Mark Williams. A valiant detective recognized as one of the finest crime fighters ever to live. Has a small statue in police headquarters. Killed in the aftermath of a car crash when Josh was 8 months old by a gang boss who staged the crash.

Living Family: Uncle Robert Pennington, his alcoholic godfather, Esther Pennington, his cousin in boarding school.

Description: Josh stands around five foot nine, with messy black hair and early stubble he can't seem to get rid of no matter how much he shaves. He's strong and muscular, but dresses mostly in dark colors to blend in to shadows and thus is pretty much shunned by people in the school. He's also a HUGE fan of Batman and Sherlock Holmes.

Level: 4
XP: 4770

Str: 8/10 (8 base, +2 when in suit -1 temporarily for being out of practice = 7/9)
Con: 7
Dex: 7
Int: 12
Wis: 7
Cha: 6

HP: 34

Feats:
  • Hyper Awareness - Be more aware of your surroundings, and more prone to noticing seemingly unimportant details
  • Training from Hell - A bonus to melee combat rolls
  • Top of the Class - +2 INT
  • Photographic Memory - You have perfect memory
  • Super Strength - +2STR(After the battles against the TS team, Josh upgraded the suit's gauntlets to include power assist motors for more strength)
Situation:
Fish Out of Water: You've gained your powers at the cost of a normal childhood, and are just now being thrown into the real world. You are extremely adept with your power, at the cost of penalties to blending in.

-L
 
Name: Vya Fedha
Alias: The Silver Maiden
Gender: Female
Bio: Vya has always been very clever, aware, and agile. It's something she was born with, and she's grown very used to being more adept than her peers. Her parents are both rather uneducated and work low paying jobs, but Vya doesn't mind. She's very upbeat and enjoys life to the fullest.
Family: Mother, Asha Amadi; and father, Masamba Fedha

Level: 3
XP: 2580

Str: 5
Con: 7
Dex: 9
Int: 9
Wis: 6
Cha: 9

HP: 29

Feats:
  • Quick Learner - Bonus against attacks from things that have already harmed her.
  • Significant Sense - Helps prevent you being suprised by warning you when you are being watched or are in danger.
  • Regeneration - Restore 2HP every round.
  • Healing Hands - Heal yourself, or somebody else!
  • Training from Hell - A bonus to melee combat rolls.
Situation: Born into the Masquerade
 
Name: Tim Yule / Mary
Alias: Logi
Gender: Male / Female
Bio:He was born on December 19th. At sometime very early in his life, Tim started to hear a voice in his head. That voice told him to do evil and bad things, and it's name was Mary. On his fifth birthday, very late in the night, his house burned down and it killed both his parents. Somehow the young child managed to get out of the house and wander around, looking for someone who could help. And that person was Cassandra Yule, who took him in and raised him with her husband Hathus Lagoni. Since then he has tried and failed to learn how to use his powers. Now, he enrolls in St. Ravus High.
Family: Cassandra Yule (Adoptive Mother) and Hathus Lagoni (Adoptive Father)

Level: 6
XP: 11130
Stats:
  • Str: 7
  • Con: 9
  • Dex: 9
  • Int: 6
  • Wis: 10
  • Cha: 7

HP: 48

Feats:
  • Phlebotinum Barrier - A defensive barrier of Phlebotinum to defend against attacks. (Fire wallish)
  • Phlebotinum Projectile - The ability to engage in ranged combat, whether it be through Dark energy, a lightning bolt, or via good ol' fashioned LASER EYES! (More fire projectiles)
  • Healing Hands - Heal yourself, or someobody else! (More fire....somehow)
  • Special: Demonic Possession: Can Increase powers at the expense of self control. (Demon Mary!)
  • Top of the Class - +2 INT (Not really Top of the Class, more help / tutoring)
  • [Training Montage] +1 INT (Training his powers stuff)

Situation: Born into the Masquerade
 
Name: Robert Fazino Vanetti
Alias: Venator (Hunter in English, Beroya (or Bounty Hunter) in Mando'a)
Gender: Male
Bio: Robert Fazino Vanetti was born in Italy, the son of Marco and Catarina Fazino. They moved to Doumedesville when he was five, after their father was threatened by the Italian Mafia repeatedly over a debt, something Robert always remembered. They changed their family name to Vanetti, and had to sever all ties with the rest of their family, fearing the mafia would find them. Robert grew up to become one of the kids with top grades in his school, an affinity for science, engineering, and building stuff, and a great athlete in soccer and baseball. His girlfriend, a redhead named Andrea Laroche, met him in 5th grade, and they have been friends ever since, and boyfriend/girlfriend since 7th grade. One day, walking home from seeing a movie, someone mugged them. Robert tried to defend them both, but the man was rather skilled with his knife, giving Robert two bad wounds that would scar, and a few others that healed, eventually knocking Robert out with a punch to the forehead. By then, though, a policeman was running to them, and the robber ran off, albeit with Robert's wallet, which held over $500 from his dad and his job. Embarrassed and infuriated by the recurrence of crime in his life, he decided to do something about it. Getting some materials from army surplus stores and his father's job, he made a suit of armor for himself. A huge Star Wars and Marvel fan, he decided to base the armor on two of his favorite things-Iron Man and Mandalorian battle armor. Using some technology that he "acquired" online, he made pulse generators-essentially lasers-in the gloves, and fit rockets into the feet, and developed a jetpack if necessary. Inscribed on the helmet are the words VENATOR and BEROYA, the first Latin for hunter, the second Mando'a for bounty hunter (somehow, he managed to make it so that it was hidden away, and that only his girlfriend knew about it (she was impressed), but hey, this kid got proprietary armor composition and laser design, so shut up, he can do it :p). He was ready to fight crime.
And deal with high school.
Family: Marco (Father, works as an engineer in the airplane industry), Catarina (Mother, works as an editor at home)
Description: 5'6", looks like this but shaved mustache & beard, wears these glasses, scars from a knife wound from his right shoulder halfway to his elbow and a small scar on his cheek, and muscular.

Level: 5
XP: ?

Str: 7
Con: 9
Dex: 7
Int: 8
Wis: 8
Cha: 10

HP: 43

Feats:
-Phlebotinum Projectile (Lasers built into wrists of the suit)
-Flight (Jets built into suit)
-Made of Iron (technically high-grade carbon-fiber-steel-Kevlar-unkownpropietarymaterialium combinations, but that's just being technical :p)
-The Charmer
-Special: Targeting Computer (Bonus to laser targeting and constant Internet access, various things activated by voice command; named ATIN (Auto-Targeting INtelligence) by Robert, Mando'a for persistent or stubborn, also the nickname of this guy)
-Crazy Prepared
--Coolant System- Extremely lessens fire damage, reduces penetrating damage by a small amount, and keeps the suit cooled down, as to prevent extreme malfunctions
--Knuckleblade- Knife blade built into the knuckleplate of his armor, extends when triggered to do so.
--Enhanced Optics- Thermal, NVG, and X-Ray filters built into helmet, can be switched on and off at will.
Situation: Puberty Superpower (made the suit)

Armor:
Spoiler :
mandalorian_color--props.jpg

Minus the kama, or battle skirt.
 
Name: Kostek Bratumil
Alias: Pogromca
Gender: Male
Bio: All his life, Kostek has had an unusual abililty to work with life. A kind, gentle soul, he loves animals, and has an innate ability to work with them. One exception to his gentle nature exists: he absolutely cannot stand those who abuse animals.
Family: Lives with his mother, father, & 14 brothers & sisters.

Level: 2
XP: 1750

Str: 5
Con: 6
Dex: 6
Int: 12
Wis: 8
Cha: 12

HP: 34

Feats:
  • Top of the Class- +2 Int (It is in the genes. Kostek comes from a family of geniuses)
  • The Charmer- +2 Cha (Also in the genes. It takes some degree of charm for his parents to have a total of 15 children)
  • Determinator- Each point of CON gives 4HP rather than 2 (He is incredibly stubborn & persistent)
  • Special: Fluffy Tamer- +3 to charisma rolls against animals (His actual power)

Situation: Born into the Masquerade
Pets: A Rhodesian Ridgeback (South African Dog) by the name of Dr. Flufferkins
 
Name: John Masters

Alias: High Roller

Gender: Male

Bio: John was born into an unsuspecting, normal family as the last of four sons. He was rather normal until the ripe age of three, where upon he accidentally fell off a cliff during a family camping trip. When John's parents went into a panic finding him, they later found him perfectly safe on a branch in a tree, giggling with glee. Ever since, John had been incredibly lucky throughout his life. Events seemed to be rigged in his favor, and could often get away with doing things others couldn't. In middle school, his father encouraged John to take up playing Poker in order to take advantage of his dumb luck. John enjoyed it, and started going into youth competitions in Doumedesville. However, 20XX marks his first year into St. Ravus High School, and now John feels anxiety as his first real transition hits him.

Family: Harold Masters (Father), Rachel Masters (Mother) Matt, Mark, and Luke Masters (Older brothers: Luke is in college out of state and the other two are out of college and live far away from Doumedesville) All are normal

Description: 5'6'', Cacuasian, Blonde Hair, Blue Eyes, Clean Shaven, around 135 pounds. Is into playing card games and doing card tricks, and often carries a deck around if the moment arrives to play. Also is on the wrestling team, but is by far the worst on it

Stats:

Level: 5
XP: I'm not even pretending to keep track of this one anymore

Str: 5
Con: 7
Dex: 5
Int: 8
Wis: 7
Cha: 10

HP: 39

Feats:

Special: Uncanny Luck - Bonus to GM determined rolls (Main superpower: John's ability to just be plain lucky, seemingly gotten since birth, on random things later stemmed him to hone the others in the field of poker.)
Special: Unbreakable Mind - Bonus to rolls against mental attack (John's ability to bluff lead him to be physically able to hide his thoughts along with emotions)
Hyper Awareness - Be more aware of your surroundings, and more prone to noticing seemingly unimportant details (John's requirement to know notice the small things in a game led him to just being able to find those small things everywhere)
Phlebotinum Projectile - The ability to engage in ranged combat, whether it be through Dark energy, a lightning bolt, or via good ol' fashioned LASER EYES! (Keeps a custom razor sharp deck of cards with all 52 cards being the Ace of Spades, to deal with foes)
Regeneration - After fighting for a while, John has found a way to tap into his inner strength and fight a little longer, ignoring any pain that he may have. It is completly normal, and there is no known superpower helping him do this.
Special: Card-Throwing Maniac (Bonus to throwing Cards) - Experience of fighting with his unquie fighting style has lead to John being a better shot with his playing cards. Now he is less likely to friendly fire with his cards, and hit vital parts of the enemy.

Situation:
Born into the Masquerade: Your powers have been with you since early childhood, and you've grown up developing your abilities in the grey area between the normal and extra-ordinary. You are used to blending in and power usage, and gain neither penalties nor bonuses with either.
 
Name: George Kanning
Alias: Lespri Bondye
Gender: Male
Bio: Born into a lower class family, George always had to 'live tough.' But nothing prepared him for the death of his parents when he was only 7. Since then, he has lived on the streets, living like a scavenger for food and shelter. But, his luck came when he was offered a scholarship to go to St. Ravus High School. There, he hopes to meet new friends, forge alliances and find the people who killed his parents. George's family (and himself) are also from Haiti.
Family: Mark Kanning, Shelda Kanning (mother and father, both deceased)

Level:1
XP: 0

Str: 12
Con: 8
Dex: 5
Int: 5
Wis: 7
Cha: 10

HP: 21

Feats:
Super Strength
Flight
Hyper Awareness
Phlebotinum Projectile

Situation:
Puberty Superpower: You've lived a fairly ordinary life until now, when your abilities are just starting to take shape and affect things. You blend in easily, but you're not as experianced at using your abilities.
 
BestRFC, you either have 2 more stat points unspent or your overall strength is 12.

-----

Experiance Earned:

Josh Williams: 600
Vya Fedha: 600
Tim: 600
Robert Vanetti: 600
Kostek Bratumil: 600
John Masters: 600

Secret Identities Revealed:

Sentinel to Vya Fedha
Silver Maiden to Josh Williams

The first day of school is hard. The first day of crime-fighting? That's pretty bad too. On their way home from school, the various characters learned of a bank robbery taking place in Doumedsville. It took a while (and a GM temporarily retconning several of them :p), but ultimately they all arrived in costume at the back of the bank, and entered. Most of them got caught up in a fight with the various mooks hanging around the entrance, but Sentinel went upstairs and found another robber there, which he quickly and easily battered into submission.

As the fight in the main room continued, Tim's control faltered and Mary, his demonic possessor, seized control. She quickly began slaughtering the remaining mooks, although there was a huge amount of collaterall damage. One of the 2 survivors had a heart attack from just looking at her, whilst the other attempted to flee. However, as he opened the door his head was blown off by an unknown attacker.

The problem that now arose was Mary, who refused to relinquish control of Tim and began attempting to kill his teammates. Although she unleashed a huge amount of destruction, Tim was able to regain control before anybody was permanently injured. The team then procceeded to flee from the burning building, trusting the fire brigade to deal with that problem.

-----

Okay, that was chaos. I also need to do a bit of revamping to the combat system and finish actually recording everything :rolleyes: before I attempt any more missions. Which means next mission this weekend at the earliest, more likely next week. And not, under any circumstances, without Caffine. :coffee:

DT
 
Notable lack of anti-hero/villains here.

Name: Walter Dim
Alias: Skinwalker
Gender: Male
Bio: Walter "O'" Dim never knew his parents and went through the foster care system for a while until he took it upon himself to leave. Using his wits, he survived the streets and even thrived.
Family: Homeless orphan
Level: Level 1
XP: 0
Stats:
Spoiler The Stats :
Strength: 5
Constitution: 5
Dexterity: 5
Intelligence: 10
Wisdom: 10
Charisma: 10


Hitpoints: 15
Feats
Spoiler Feat list :

Unnoticable - Be more adept at sneaking around
Special: Shapeshifting (Can take animal form)
Psychic Powers - The ability to detect, read, and even control, minds.
Invisibilty - Can become invisible.


Situation:
Spoiler The Situations :
Fish Out of Water: You've gained your powers at the cost of a normal childhood, and are just now being thrown into the real world. You are extremely adept with your power, at the cost of penlties to blending in.
 
This looks fun. Working on a character now. :D

On a side note, do our characters have costumes?
 
This looks fun. Working on a character now. :D

On a side note, do our characters have costumes?

Unless you want the entire school to know your secret identity, you should probably have a costume. :p

DT
 
Alright then. I didn't see anyone else describing some spandex suits, so I was a tad unsure. :p
 
Poop. This looks really cool, but insert usual rant about timezones here.

@DT: What time do you usually do missions? Since you live in Britain it might be easier for me.
 
Walter O' Dim doesn't need a costume for obvious reasons.
 
Spoiler :
Name: Jacqueline "Jackie" Germain
Alias: Cardinal Rose
Gender: Female
Whereabouts unknown.

Name: Dante Rovella
Alias: Vanguard
Gender: Male
Bio: Dante Rovella was born sometime during the height of the Renaissance in the city of Venice. A childhood prodigy, his inventions were considered some of the finest in the land, even before he turned 10. Tragedy struck, however, when a rival family took over the city, and attempted to place him under arrest. Using his creations, Dante held off scores of soldiers, but they were too much for him to handle. In a last ditch effort, he blew up his own workshop, taking the rest of the men with him.

Centuries later, the archeologist Dr. Stephanie Perry was working on a dig site in Venice when she came across a strange suit of armor frozen in a block of ice. She shipped the block back into the United States, but mysterious cracks in the ice block en route revealed that something was amiss. Dr. Perry shattered the ice covering the suit, revealing that Dante Rovella was still alive and well inside, perfectly preserved due to a bizarre chemical reaction that occurred when his workshop exploded years ago. Dante, realizing what had happened, deduced that the compound had put him in cryogenic suspension. Both Dante and Dr. Perry agreed that the compound was too dangerous to be revealed to the world, so they disposed of it and formulated a cover story where Dante would be her adoptive son. This naturally meant he had to go to school, lest the Feds come knocking. That shouldn't be too hard for a renaissance genius, right?
Dante's superhero outfit is the armor that he was kept alive in for the past few centuries. It consists of steel gauntlets, boots, and breastplate of his own design covered by a red and white tunic. He also wears a full-plate helmet with glare-reducing goggles.

Family: Dr. Stephanie Perry (Dr. Perry spends a lot of time traveling the world, so Dante regularly lives alone. This leaves him plenty of time to work on his experiments, though.)

Level: 5
XP: 6230


Str: 6
Con: 9
Dex: 10
Int: 12
Wis: 7
Cha: 7

HP: 61

Feats:
Top of the Class (Renaissance genius coming through...)
Crazy Prepared (See above.)
* Grapple Gauntlet (A wrist-mounted grapple that can be used like a grapple gun.)
* Powder Charges (Lightweight discs launched from the gauntlet that carry an explosive charge. The charge can break open locks, disable electrical equipment, and stun enemies. 3 per mission.)
* Chain Shot (A thin metal chain with steel balls on each end. They are launched from his wrist gauntlets and can snare enemies like bolas. 5 per mission.)
Made of Iron (Or steel, to be exact. The armor on his superhero outfit is tough enough to stop most melee weapons and even light-caliber gunfire.)
Phlebotinum Projectile (His wrist gauntlets can fire miniature bolts from a short-to-medium range.)
Determinator (Dying twice toughens you up.)
Super Speed (A few well-tuned adjustments to the joints and gears should allow better mobility and more accurate fire.)

Situation: Fish Out of Water (Frozen man time travel does that.)
 
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