alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
Having recently reflected on how reliant most of the strategies I use are on selling luxuries and strategic resources to the AI, I decided to start a game soon (@immortal) with this little house rule:
Don't sell anything to the AI
That is, I will trade resources for resources but not for gold. Edit: I will also not use resources to bribe the AI into war, etc., as it's essentially the same as selling them (with the exception of them asking for the luxury while in a DoF as you get a negative modifier if you refuse). This includes cities, open borders, embassies, and whatever can be construed as selling. Getting money in peace treaties is borderline acceptable and left to your own discretion.
Why do such a thing? We all know the AI is very bad at deciding whether or not buying your resources actually makes sense. They will beggar themselves to buy your luxuries, even if they're sitting at +50 happiness. It's not quite as bad for strategic resources but they're still very indiscriminating when checking whether or not to buy those from you.
Obviously, one can anticipate a much slower early game that requires a much larger focus on money than usual. I'd also guess that a wide strategy, which generates a lot more resources at the cost of bad diplomacy, is much more competitive in such a scenario. Even the commerce tree might actually become a real contender...
I'd welcome anybody who'd like to give this a try as well, or is already playing like this, to share their experiences and tips
Edit: If you'd like to compare your finish dates, etc., you should ideally play a standard speed, standard size, pangaea, immortal difficulty game aiming for science victory. If you want to discuss things even more in depth, you can download an initial autosave with Pacal attached to post #14
Don't sell anything to the AI
That is, I will trade resources for resources but not for gold. Edit: I will also not use resources to bribe the AI into war, etc., as it's essentially the same as selling them (with the exception of them asking for the luxury while in a DoF as you get a negative modifier if you refuse). This includes cities, open borders, embassies, and whatever can be construed as selling. Getting money in peace treaties is borderline acceptable and left to your own discretion.
Why do such a thing? We all know the AI is very bad at deciding whether or not buying your resources actually makes sense. They will beggar themselves to buy your luxuries, even if they're sitting at +50 happiness. It's not quite as bad for strategic resources but they're still very indiscriminating when checking whether or not to buy those from you.
Obviously, one can anticipate a much slower early game that requires a much larger focus on money than usual. I'd also guess that a wide strategy, which generates a lot more resources at the cost of bad diplomacy, is much more competitive in such a scenario. Even the commerce tree might actually become a real contender...
I'd welcome anybody who'd like to give this a try as well, or is already playing like this, to share their experiences and tips

Edit: If you'd like to compare your finish dates, etc., you should ideally play a standard speed, standard size, pangaea, immortal difficulty game aiming for science victory. If you want to discuss things even more in depth, you can download an initial autosave with Pacal attached to post #14